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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "gl/GrGLProgramDataManager.h" | 9 #include "gl/GrGLProgramDataManager.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
| 11 #include "glsl/GrGLSLUniformHandler.h" |
11 | 12 |
12 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ | 13 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
13 SkASSERT(arrayCount <= uni.fArrayCount || \ | 14 SkASSERT(arrayCount <= uni.fArrayCount || \ |
14 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCo
unt)) | 15 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCo
unt)) |
15 | 16 |
16 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, | 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, |
17 const UniformInfoArray& uniforms, | 18 const UniformInfoArray& uniforms, |
18 const VaryingInfoArray& pathProcV
aryings) | 19 const VaryingInfoArray& pathProcV
aryings) |
19 : fGpu(gpu) | 20 : fGpu(gpu) |
20 , fProgramID(programID) { | 21 , fProgramID(programID) { |
21 int count = uniforms.count(); | 22 int count = uniforms.count(); |
22 fUniforms.push_back_n(count); | 23 fUniforms.push_back_n(count); |
23 for (int i = 0; i < count; i++) { | 24 for (int i = 0; i < count; i++) { |
24 Uniform& uniform = fUniforms[i]; | 25 Uniform& uniform = fUniforms[i]; |
25 const UniformInfo& builderUniform = uniforms[i]; | 26 const UniformInfo& builderUniform = uniforms[i]; |
26 SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArray
Count() || | 27 SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArray
Count() || |
27 builderUniform.fVariable.getArrayCount() > 0); | 28 builderUniform.fVariable.getArrayCount() > 0); |
28 SkDEBUGCODE( | 29 SkDEBUGCODE( |
29 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); | 30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
30 uniform.fType = builderUniform.fVariable.getType(); | 31 uniform.fType = builderUniform.fVariable.getType(); |
31 ); | 32 ); |
32 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | 33 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. |
33 | 34 |
34 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ | 35 if (GrGLSLUniformHandler::kVertex_Visibility & builderUniform.fVisibilit
y) { |
35 uniform.fVSLocation = builderUniform.fLocation; | 36 uniform.fVSLocation = builderUniform.fLocation; |
36 } else { | 37 } else { |
37 uniform.fVSLocation = kUnusedUniform; | 38 uniform.fVSLocation = kUnusedUniform; |
38 } | 39 } |
39 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { | 40 if (GrGLSLUniformHandler::kFragment_Visibility & builderUniform.fVisibil
ity) { |
40 uniform.fFSLocation = builderUniform.fLocation; | 41 uniform.fFSLocation = builderUniform.fLocation; |
41 } else { | 42 } else { |
42 uniform.fFSLocation = kUnusedUniform; | 43 uniform.fFSLocation = kUnusedUniform; |
43 } | 44 } |
44 } | 45 } |
45 | 46 |
46 // NVPR programs have separable varyings | 47 // NVPR programs have separable varyings |
47 count = pathProcVaryings.count(); | 48 count = pathProcVaryings.count(); |
48 fPathProcVaryings.push_back_n(count); | 49 fPathProcVaryings.push_back_n(count); |
49 for (int i = 0; i < count; i++) { | 50 for (int i = 0; i < count; i++) { |
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292 matrix); | 293 matrix); |
293 } | 294 } |
294 | 295 |
295 #ifdef SK_DEBUG | 296 #ifdef SK_DEBUG |
296 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { | 297 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
297 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ | 298 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ |
298 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); | 299 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); |
299 } | 300 } |
300 } | 301 } |
301 #endif | 302 #endif |
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