Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(338)

Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGLProgramDataManager.h ('k') | src/gpu/gl/GrGLUniformHandler.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkMatrix.h" 8 #include "SkMatrix.h"
9 #include "gl/GrGLProgramDataManager.h" 9 #include "gl/GrGLProgramDataManager.h"
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
11 #include "glsl/GrGLSLUniformHandler.h"
11 12
12 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ 13 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \
13 SkASSERT(arrayCount <= uni.fArrayCount || \ 14 SkASSERT(arrayCount <= uni.fArrayCount || \
14 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCo unt)) 15 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCo unt))
15 16
16 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, 17 GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
17 const UniformInfoArray& uniforms, 18 const UniformInfoArray& uniforms,
18 const VaryingInfoArray& pathProcV aryings) 19 const VaryingInfoArray& pathProcV aryings)
19 : fGpu(gpu) 20 : fGpu(gpu)
20 , fProgramID(programID) { 21 , fProgramID(programID) {
21 int count = uniforms.count(); 22 int count = uniforms.count();
22 fUniforms.push_back_n(count); 23 fUniforms.push_back_n(count);
23 for (int i = 0; i < count; i++) { 24 for (int i = 0; i < count; i++) {
24 Uniform& uniform = fUniforms[i]; 25 Uniform& uniform = fUniforms[i];
25 const UniformInfo& builderUniform = uniforms[i]; 26 const UniformInfo& builderUniform = uniforms[i];
26 SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArray Count() || 27 SkASSERT(GrGLSLShaderVar::kNonArray == builderUniform.fVariable.getArray Count() ||
27 builderUniform.fVariable.getArrayCount() > 0); 28 builderUniform.fVariable.getArrayCount() > 0);
28 SkDEBUGCODE( 29 SkDEBUGCODE(
29 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); 30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount();
30 uniform.fType = builderUniform.fVariable.getType(); 31 uniform.fType = builderUniform.fVariable.getType();
31 ); 32 );
32 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he re. 33 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he re.
33 34
34 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { 35 if (GrGLSLUniformHandler::kVertex_Visibility & builderUniform.fVisibilit y) {
35 uniform.fVSLocation = builderUniform.fLocation; 36 uniform.fVSLocation = builderUniform.fLocation;
36 } else { 37 } else {
37 uniform.fVSLocation = kUnusedUniform; 38 uniform.fVSLocation = kUnusedUniform;
38 } 39 }
39 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit y) { 40 if (GrGLSLUniformHandler::kFragment_Visibility & builderUniform.fVisibil ity) {
40 uniform.fFSLocation = builderUniform.fLocation; 41 uniform.fFSLocation = builderUniform.fLocation;
41 } else { 42 } else {
42 uniform.fFSLocation = kUnusedUniform; 43 uniform.fFSLocation = kUnusedUniform;
43 } 44 }
44 } 45 }
45 46
46 // NVPR programs have separable varyings 47 // NVPR programs have separable varyings
47 count = pathProcVaryings.count(); 48 count = pathProcVaryings.count();
48 fPathProcVaryings.push_back_n(count); 49 fPathProcVaryings.push_back_n(count);
49 for (int i = 0; i < count; i++) { 50 for (int i = 0; i < count; i++) {
(...skipping 242 matching lines...) Expand 10 before | Expand all | Expand 10 after
292 matrix); 293 matrix);
293 } 294 }
294 295
295 #ifdef SK_DEBUG 296 #ifdef SK_DEBUG
296 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { 297 void GrGLProgramDataManager::printUnused(const Uniform& uni) const {
297 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) { 298 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) {
298 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); 299 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n");
299 } 300 }
300 } 301 }
301 #endif 302 #endif
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLProgramDataManager.h ('k') | src/gpu/gl/GrGLUniformHandler.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698