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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
| 11 | 11 |
| 12 #include "GrGLContext.h" | 12 #include "GrGLContext.h" |
| 13 #include "GrGLProgramDesc.h" | 13 #include "GrGLProgramDesc.h" |
| 14 #include "GrGLTexture.h" | 14 #include "GrGLTexture.h" |
| 15 #include "GrGLProgramDataManager.h" | 15 #include "GrGLProgramDataManager.h" |
| 16 #include "glsl/GrGLSLProgramDataManager.h" | 16 #include "glsl/GrGLSLProgramDataManager.h" |
| 17 #include "glsl/GrGLSLUniformHandler.h" |
| 17 | 18 |
| 18 #include "SkString.h" | 19 #include "SkString.h" |
| 19 #include "SkXfermode.h" | 20 #include "SkXfermode.h" |
| 20 | 21 |
| 21 #include "builders/GrGLProgramBuilder.h" | 22 #include "builders/GrGLProgramBuilder.h" |
| 22 | 23 |
| 23 class GrGLInstalledProcessors; | 24 class GrGLInstalledProcessors; |
| 24 class GrGLProgramBuilder; | 25 class GrGLProgramBuilder; |
| 25 class GrPipeline; | 26 class GrPipeline; |
| 26 | 27 |
| 27 /** | 28 /** |
| 28 * This class manages a GPU program and records per-program information. | 29 * This class manages a GPU program and records per-program information. |
| 29 * We can specify the attribute locations so that they are constant | 30 * We can specify the attribute locations so that they are constant |
| 30 * across our shaders. But the driver determines the uniform locations | 31 * across our shaders. But the driver determines the uniform locations |
| 31 * at link time. We don't need to remember the sampler uniform location | 32 * at link time. We don't need to remember the sampler uniform location |
| 32 * because we will bind a texture slot to it and never change it | 33 * because we will bind a texture slot to it and never change it |
| 33 * Uniforms are program-local so we can't rely on fHWState to hold the | 34 * Uniforms are program-local so we can't rely on fHWState to hold the |
| 34 * previous uniform state after a program change. | 35 * previous uniform state after a program change. |
| 35 */ | 36 */ |
| 36 class GrGLProgram : public SkRefCnt { | 37 class GrGLProgram : public SkRefCnt { |
| 37 public: | 38 public: |
| 38 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; | 39 typedef GrGLSLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; |
| 39 | 40 |
| 40 ~GrGLProgram(); | 41 ~GrGLProgram(); |
| 41 | 42 |
| 42 /** | 43 /** |
| 43 * Call to abandon GL objects owned by this program. | 44 * Call to abandon GL objects owned by this program. |
| 44 */ | 45 */ |
| 45 void abandon(); | 46 void abandon(); |
| 46 | 47 |
| 47 const GrProgramDesc& getDesc() { return fDesc; } | 48 const GrProgramDesc& getDesc() { return fDesc; } |
| 48 | 49 |
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| 137 GrGLGpu* fGpu; | 138 GrGLGpu* fGpu; |
| 138 GrGLProgramDataManager fProgramDataManager; | 139 GrGLProgramDataManager fProgramDataManager; |
| 139 SkTArray<UniformHandle> fSamplerUniforms; | 140 SkTArray<UniformHandle> fSamplerUniforms; |
| 140 | 141 |
| 141 friend class GrGLProgramBuilder; | 142 friend class GrGLProgramBuilder; |
| 142 | 143 |
| 143 typedef SkRefCnt INHERITED; | 144 typedef SkRefCnt INHERITED; |
| 144 }; | 145 }; |
| 145 | 146 |
| 146 #endif | 147 #endif |
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