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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
11 #include "SkFloatingPoint.h" | 11 #include "SkFloatingPoint.h" |
12 #include "glsl/GrGLSLFragmentProcessor.h" | 12 #include "glsl/GrGLSLFragmentProcessor.h" |
13 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
14 #include "glsl/GrGLSLProgramDataManager.h" | 14 #include "glsl/GrGLSLProgramDataManager.h" |
| 15 #include "glsl/GrGLSLShaderBuilder.h" |
15 #include "glsl/GrGLSLTextureSampler.h" | 16 #include "glsl/GrGLSLTextureSampler.h" |
| 17 #include "glsl/GrGLSLUniformHandler.h" |
16 | 18 |
17 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) | 19 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) |
18 : fIndex(index) { | 20 : fIndex(index) { |
19 | 21 |
20 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; | 22 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
21 if (domain.contains(kFullRect) && kClamp_Mode == mode) { | 23 if (domain.contains(kFullRect) && kClamp_Mode == mode) { |
22 fMode = kIgnore_Mode; | 24 fMode = kIgnore_Mode; |
23 } else { | 25 } else { |
24 fMode = mode; | 26 fMode = mode; |
25 } | 27 } |
26 | 28 |
27 if (fMode != kIgnore_Mode) { | 29 if (fMode != kIgnore_Mode) { |
28 // We don't currently handle domains that are empty or don't intersect t
he texture. | 30 // We don't currently handle domains that are empty or don't intersect t
he texture. |
29 // It is OK if the domain rect is a line or point, but it should not be
inverted. We do not | 31 // It is OK if the domain rect is a line or point, but it should not be
inverted. We do not |
30 // handle rects that do not intersect the [0..1]x[0..1] rect. | 32 // handle rects that do not intersect the [0..1]x[0..1] rect. |
31 SkASSERT(domain.fLeft <= domain.fRight); | 33 SkASSERT(domain.fLeft <= domain.fRight); |
32 SkASSERT(domain.fTop <= domain.fBottom); | 34 SkASSERT(domain.fTop <= domain.fBottom); |
33 fDomain.fLeft = SkScalarPin(domain.fLeft, kFullRect.fLeft, kFullRect.fRi
ght); | 35 fDomain.fLeft = SkScalarPin(domain.fLeft, kFullRect.fLeft, kFullRect.fRi
ght); |
34 fDomain.fRight = SkScalarPin(domain.fRight, kFullRect.fLeft, kFullRect.f
Right); | 36 fDomain.fRight = SkScalarPin(domain.fRight, kFullRect.fLeft, kFullRect.f
Right); |
35 fDomain.fTop = SkScalarPin(domain.fTop, kFullRect.fTop, kFullRect.fBotto
m); | 37 fDomain.fTop = SkScalarPin(domain.fTop, kFullRect.fTop, kFullRect.fBotto
m); |
36 fDomain.fBottom = SkScalarPin(domain.fBottom, kFullRect.fTop, kFullRect.
fBottom); | 38 fDomain.fBottom = SkScalarPin(domain.fBottom, kFullRect.fTop, kFullRect.
fBottom); |
37 SkASSERT(fDomain.fLeft <= fDomain.fRight); | 39 SkASSERT(fDomain.fLeft <= fDomain.fRight); |
38 SkASSERT(fDomain.fTop <= fDomain.fBottom); | 40 SkASSERT(fDomain.fTop <= fDomain.fBottom); |
39 } | 41 } |
40 } | 42 } |
41 | 43 |
42 ////////////////////////////////////////////////////////////////////////////// | 44 ////////////////////////////////////////////////////////////////////////////// |
43 | 45 |
44 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, | 46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, |
| 47 GrGLSLUniformHandler* uniformHandl
er, |
45 const GrGLSLCaps* glslCaps, | 48 const GrGLSLCaps* glslCaps, |
46 const GrTextureDomain& textureDoma
in, | 49 const GrTextureDomain& textureDoma
in, |
47 const char* outColor, | 50 const char* outColor, |
48 const SkString& inCoords, | 51 const SkString& inCoords, |
49 const GrGLSLTextureSampler& sample
r, | 52 const GrGLSLTextureSampler& sample
r, |
50 const char* inModulateColor) { | 53 const char* inModulateColor) { |
51 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); | 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); |
52 SkDEBUGCODE(fMode = textureDomain.mode();) | 55 SkDEBUGCODE(fMode = textureDomain.mode();) |
53 | 56 |
54 GrGLSLProgramBuilder* program = builder->getProgramBuilder(); | |
55 | |
56 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { | 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { |
57 const char* name; | 58 const char* name; |
58 SkString uniName("TexDom"); | 59 SkString uniName("TexDom"); |
59 if (textureDomain.fIndex >= 0) { | 60 if (textureDomain.fIndex >= 0) { |
60 uniName.appendS32(textureDomain.fIndex); | 61 uniName.appendS32(textureDomain.fIndex); |
61 } | 62 } |
62 fDomainUni = program->addUniform(GrGLSLProgramBuilder::kFragment_Visibil
ity, | 63 fDomainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_
Visibility, |
63 kVec4f_GrSLType, kDefault_GrSLPrecision
, | 64 kVec4f_GrSLType, kDefault_GrSLPr
ecision, |
64 uniName.c_str(), &name); | 65 uniName.c_str(), &name); |
65 fDomainName = name; | 66 fDomainName = name; |
66 } | 67 } |
67 | 68 |
68 switch (textureDomain.mode()) { | 69 switch (textureDomain.mode()) { |
69 case kIgnore_Mode: { | 70 case kIgnore_Mode: { |
70 builder->codeAppendf("%s = ", outColor); | 71 builder->codeAppendf("%s = ", outColor); |
71 builder->appendTextureLookupAndModulate(inModulateColor, sampler, | 72 builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
72 inCoords.c_str()); | 73 inCoords.c_str()); |
73 builder->codeAppend(";"); | 74 builder->codeAppend(";"); |
74 break; | 75 break; |
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192 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { | 193 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { |
193 } | 194 } |
194 | 195 |
195 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { | 196 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { |
196 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); | 197 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); |
197 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
198 | 199 |
199 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 200 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
200 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 201 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
201 fGLDomain.sampleTexture(fragBuilder, | 202 fGLDomain.sampleTexture(fragBuilder, |
| 203 args.fUniformHandler, |
202 args.fGLSLCaps, | 204 args.fGLSLCaps, |
203 domain, | 205 domain, |
204 args.fOutputColor, | 206 args.fOutputColor, |
205 coords2D, | 207 coords2D, |
206 args.fSamplers[0], | 208 args.fSamplers[0], |
207 args.fInputColor); | 209 args.fInputColor); |
208 } | 210 } |
209 | 211 |
210 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, | 212 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
211 const GrProcessor& processor) { | 213 const GrProcessor& processor) { |
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297 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 299 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
298 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 300 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
299 return GrTextureDomainEffect::Create( | 301 return GrTextureDomainEffect::Create( |
300 d->fTextures[texIdx], | 302 d->fTextures[texIdx], |
301 matrix, | 303 matrix, |
302 domain, | 304 domain, |
303 mode, | 305 mode, |
304 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 306 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
305 coords); | 307 coords); |
306 } | 308 } |
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