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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
11 #include "glsl/GrGLSLFragmentProcessor.h" | 11 #include "glsl/GrGLSLFragmentProcessor.h" |
12 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
13 #include "glsl/GrGLSLProgramBuilder.h" | |
14 | 13 |
15 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { | 14 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { |
16 public: | 15 public: |
17 GrGLSimpleTextureEffect(const GrProcessor&) {} | 16 GrGLSimpleTextureEffect(const GrProcessor&) {} |
18 | 17 |
19 virtual void emitCode(EmitArgs& args) override { | 18 virtual void emitCode(EmitArgs& args) override { |
20 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 19 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
21 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor); | 20 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor); |
22 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, | 21 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, |
23 args.fSamplers[0], | 22 args.fSamplers[0], |
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66 | 65 |
67 static const GrCoordSet kCoordSets[] = { | 66 static const GrCoordSet kCoordSets[] = { |
68 kLocal_GrCoordSet, | 67 kLocal_GrCoordSet, |
69 kDevice_GrCoordSet | 68 kDevice_GrCoordSet |
70 }; | 69 }; |
71 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; | 70 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; |
72 | 71 |
73 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); | 72 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); |
74 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; | 73 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; |
75 } | 74 } |
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