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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
11 #include "glsl/GrGLSLFragmentProcessor.h" 11 #include "glsl/GrGLSLFragmentProcessor.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h" 12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLProgramBuilder.h"
14 13
15 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { 14 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor {
16 public: 15 public:
17 GrGLSimpleTextureEffect(const GrProcessor&) {} 16 GrGLSimpleTextureEffect(const GrProcessor&) {}
18 17
19 virtual void emitCode(EmitArgs& args) override { 18 virtual void emitCode(EmitArgs& args) override {
20 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 19 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
21 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor); 20 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor);
22 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, 21 fragBuilder->appendTextureLookupAndModulate(args.fInputColor,
23 args.fSamplers[0], 22 args.fSamplers[0],
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66 65
67 static const GrCoordSet kCoordSets[] = { 66 static const GrCoordSet kCoordSets[] = {
68 kLocal_GrCoordSet, 67 kLocal_GrCoordSet,
69 kDevice_GrCoordSet 68 kDevice_GrCoordSet
70 }; 69 };
71 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))]; 70 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))];
72 71
73 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); 72 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
74 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet) ; 73 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet) ;
75 } 74 }
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