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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrOvalEffect.h" | 8 #include "GrOvalEffect.h" |
| 9 | 9 |
| 10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
| 11 #include "GrInvariantOutput.h" | 11 #include "GrInvariantOutput.h" |
| 12 #include "SkRect.h" | 12 #include "SkRect.h" |
| 13 #include "glsl/GrGLSLFragmentProcessor.h" | 13 #include "glsl/GrGLSLFragmentProcessor.h" |
| 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 15 #include "glsl/GrGLSLProgramBuilder.h" | |
| 16 #include "glsl/GrGLSLProgramDataManager.h" | 15 #include "glsl/GrGLSLProgramDataManager.h" |
| 16 #include "glsl/GrGLSLUniformHandler.h" |
| 17 | 17 |
| 18 ////////////////////////////////////////////////////////////////////////////// | 18 ////////////////////////////////////////////////////////////////////////////// |
| 19 | 19 |
| 20 class CircleEffect : public GrFragmentProcessor { | 20 class CircleEffect : public GrFragmentProcessor { |
| 21 public: | 21 public: |
| 22 static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& cente
r, SkScalar radius); | 22 static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& cente
r, SkScalar radius); |
| 23 | 23 |
| 24 virtual ~CircleEffect() {}; | 24 virtual ~CircleEffect() {}; |
| 25 | 25 |
| 26 const char* name() const override { return "Circle"; } | 26 const char* name() const override { return "Circle"; } |
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| 112 | 112 |
| 113 GLCircleEffect::GLCircleEffect(const GrProcessor&) { | 113 GLCircleEffect::GLCircleEffect(const GrProcessor&) { |
| 114 fPrevRadius = -1.f; | 114 fPrevRadius = -1.f; |
| 115 } | 115 } |
| 116 | 116 |
| 117 void GLCircleEffect::emitCode(EmitArgs& args) { | 117 void GLCircleEffect::emitCode(EmitArgs& args) { |
| 118 const CircleEffect& ce = args.fFp.cast<CircleEffect>(); | 118 const CircleEffect& ce = args.fFp.cast<CircleEffect>(); |
| 119 const char *circleName; | 119 const char *circleName; |
| 120 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.
5)) for regular | 120 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.
5)) for regular |
| 121 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. | 121 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. |
| 122 fCircleUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_V
isibility, | 122 fCircleUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFra
gment_Visibility, |
| 123 kVec4f_GrSLType, kDefault_GrSLPrecision
, | 123 kVec4f_GrSLType, kDefault_
GrSLPrecision, |
| 124 "circle", | 124 "circle", |
| 125 &circleName); | 125 &circleName); |
| 126 | 126 |
| 127 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 127 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 128 const char* fragmentPos = fragBuilder->fragmentPosition(); | 128 const char* fragmentPos = fragBuilder->fragmentPosition(); |
| 129 | 129 |
| 130 SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); | 130 SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); |
| 131 // TODO: Right now the distance to circle caclulation is performed in a spac
e normalized to the | 131 // TODO: Right now the distance to circle caclulation is performed in a spac
e normalized to the |
| 132 // radius and then denormalized. This is to prevent overflow on devices that
have a "real" | 132 // radius and then denormalized. This is to prevent overflow on devices that
have a "real" |
| 133 // mediump. It'd be nice to only to this on mediump devices but we currently
don't have the | 133 // mediump. It'd be nice to only to this on mediump devices but we currently
don't have the |
| 134 // caps here. | 134 // caps here. |
| 135 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { | 135 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { |
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| 284 | 284 |
| 285 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { | 285 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { |
| 286 fPrevRadii.fX = -1.f; | 286 fPrevRadii.fX = -1.f; |
| 287 } | 287 } |
| 288 | 288 |
| 289 void GLEllipseEffect::emitCode(EmitArgs& args) { | 289 void GLEllipseEffect::emitCode(EmitArgs& args) { |
| 290 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); | 290 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); |
| 291 const char *ellipseName; | 291 const char *ellipseName; |
| 292 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) | 292 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) |
| 293 // The last two terms can underflow on mediump, so we use highp. | 293 // The last two terms can underflow on mediump, so we use highp. |
| 294 fEllipseUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_
Visibility, | 294 fEllipseUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFr
agment_Visibility, |
| 295 kVec4f_GrSLType, kHigh_GrSLPrecision, | 295 kVec4f_GrSLType, kHigh_Gr
SLPrecision, |
| 296 "ellipse", | 296 "ellipse", |
| 297 &ellipseName); | 297 &ellipseName); |
| 298 | 298 |
| 299 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 299 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 300 const char* fragmentPos = fragBuilder->fragmentPosition(); | 300 const char* fragmentPos = fragBuilder->fragmentPosition(); |
| 301 | 301 |
| 302 // d is the offset to the ellipse center | 302 // d is the offset to the ellipse center |
| 303 fragBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellip
seName); | 303 fragBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellip
seName); |
| 304 fragBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); | 304 fragBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); |
| 305 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. | 305 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. |
| 306 fragBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n"); | 306 fragBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n"); |
| 307 // grad_dot is the squared length of the gradient of the implicit. | 307 // grad_dot is the squared length of the gradient of the implicit. |
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| 372 w /= 2; | 372 w /= 2; |
| 373 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); | 373 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); |
| 374 } else { | 374 } else { |
| 375 w /= 2; | 375 w /= 2; |
| 376 h /= 2; | 376 h /= 2; |
| 377 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); | 377 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); |
| 378 } | 378 } |
| 379 | 379 |
| 380 return nullptr; | 380 return nullptr; |
| 381 } | 381 } |
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