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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrMatrixConvolutionEffect.h" 7 #include "GrMatrixConvolutionEffect.h"
8 #include "glsl/GrGLSLFragmentProcessor.h" 8 #include "glsl/GrGLSLFragmentProcessor.h"
9 #include "glsl/GrGLSLProgramBuilder.h" 9 #include "glsl/GrGLSLFragmentShaderBuilder.h"
10 #include "glsl/GrGLSLProgramDataManager.h" 10 #include "glsl/GrGLSLProgramDataManager.h"
11 #include "glsl/GrGLSLUniformHandler.h"
11 12
12 class GrGLMatrixConvolutionEffect : public GrGLSLFragmentProcessor { 13 class GrGLMatrixConvolutionEffect : public GrGLSLFragmentProcessor {
13 public: 14 public:
14 GrGLMatrixConvolutionEffect(const GrProcessor&); 15 GrGLMatrixConvolutionEffect(const GrProcessor&);
15 virtual void emitCode(EmitArgs&) override; 16 virtual void emitCode(EmitArgs&) override;
16 17
17 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*); 18 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*);
18 19
19 protected: 20 protected:
20 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ; 21 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override ;
(...skipping 14 matching lines...) Expand all
35 }; 36 };
36 37
37 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProcessor& proc essor) { 38 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProcessor& proc essor) {
38 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec t>(); 39 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec t>();
39 fKernelSize = m.kernelSize(); 40 fKernelSize = m.kernelSize();
40 fConvolveAlpha = m.convolveAlpha(); 41 fConvolveAlpha = m.convolveAlpha();
41 } 42 }
42 43
43 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) { 44 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
44 const GrTextureDomain& domain = args.fFp.cast<GrMatrixConvolutionEffect>().d omain(); 45 const GrTextureDomain& domain = args.fFp.cast<GrMatrixConvolutionEffect>().d omain();
45 fImageIncrementUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragme nt_Visibility, 46 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
46 kVec2f_GrSLType, kDefault_GrSLPreci sion, 47 fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility,
47 "ImageIncrement"); 48 kVec2f_GrSLType, kDefault_Gr SLPrecision,
48 fKernelUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_ Visibility, 49 "ImageIncrement");
49 kFloat_GrSLType, kDefault_GrSLPrecisio n, 50 fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment _Visibility,
50 "Kernel", 51 kFloat_GrSLType, kDefault_GrSLP recision,
51 fKernelSize.width() * fKernelSize.heig ht()); 52 "Kernel",
52 fKernelOffsetUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment _Visibility, 53 fKernelSize.width() * fKernelSi ze.height());
53 kVec2f_GrSLType, kDefault_GrSLPrecisi on, "KernelOffset"); 54 fKernelOffsetUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility,
54 fGainUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibil ity, 55 kVec2f_GrSLType, kDefault_GrSL Precision,
55 kFloat_GrSLType, kDefault_GrSLPrecision, "Gai n"); 56 "KernelOffset");
56 fBiasUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibil ity, 57 fGainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibi lity,
57 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia s"); 58 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Gain");
59 fBiasUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibi lity,
60 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Bias");
58 61
59 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); 62 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
60 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); 63 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
61 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); 64 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
62 const char* gain = args.fBuilder->getUniformCStr(fGainUni); 65 const char* gain = uniformHandler->getUniformCStr(fGainUni);
63 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); 66 const char* bias = uniformHandler->getUniformCStr(fBiasUni);
64 int kWidth = fKernelSize.width(); 67 int kWidth = fKernelSize.width();
65 int kHeight = fKernelSize.height(); 68 int kHeight = fKernelSize.height();
66 69
67 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 70 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
68 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); 71 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); 72 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker nelOffset, imgInc); 73 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker nelOffset, imgInc);
71 fragBuilder->codeAppend("vec4 c;"); 74 fragBuilder->codeAppend("vec4 c;");
72 75
73 for (int y = 0; y < kHeight; y++) { 76 for (int y = 0; y < kHeight; y++) {
74 for (int x = 0; x < kWidth; x++) { 77 for (int x = 0; x < kWidth; x++) {
75 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); 78 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
76 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k Width, x); 79 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k Width, x);
77 SkString coord; 80 SkString coord;
78 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); 81 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
79 fDomain.sampleTexture(fragBuilder, 82 fDomain.sampleTexture(fragBuilder,
83 uniformHandler,
80 args.fGLSLCaps, 84 args.fGLSLCaps,
81 domain, 85 domain,
82 "c", 86 "c",
83 coord, 87 coord,
84 args.fSamplers[0]); 88 args.fSamplers[0]);
85 if (!fConvolveAlpha) { 89 if (!fConvolveAlpha) {
86 fragBuilder->codeAppend("c.rgb /= c.a;"); 90 fragBuilder->codeAppend("c.rgb /= c.a;");
87 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); 91 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
88 } 92 }
89 fragBuilder->codeAppend("sum += c * k;"); 93 fragBuilder->codeAppend("sum += c * k;");
90 } 94 }
91 } 95 }
92 if (fConvolveAlpha) { 96 if (fConvolveAlpha) {
93 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias); 97 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
94 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", 98 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
95 args.fOutputColor, args.fOutputColor, args.fOut putColor); 99 args.fOutputColor, args.fOutputColor, args.fOut putColor);
96 } else { 100 } else {
97 fDomain.sampleTexture(fragBuilder, 101 fDomain.sampleTexture(fragBuilder,
102 uniformHandler,
98 args.fGLSLCaps, 103 args.fGLSLCaps,
99 domain, 104 domain,
100 "c", 105 "c",
101 coords2D, 106 coords2D,
102 args.fSamplers[0]); 107 args.fSamplers[0]);
103 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); 108 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
104 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo r, gain, bias); 109 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo r, gain, bias);
105 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut putColor); 110 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut putColor);
106 } 111 }
107 112
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253 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], 258 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx],
254 bounds, 259 bounds,
255 kernelSize, 260 kernelSize,
256 kernel.get(), 261 kernel.get(),
257 gain, 262 gain,
258 bias, 263 bias,
259 kernelOffset, 264 kernelOffset,
260 tileMode, 265 tileMode,
261 convolveAlpha); 266 convolveAlpha);
262 } 267 }
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