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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "effects/GrDisableColorXP.h" | 8 #include "effects/GrDisableColorXP.h" |
9 #include "GrProcessor.h" | 9 #include "GrProcessor.h" |
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
11 #include "glsl/GrGLSLProgramBuilder.h" | |
12 #include "glsl/GrGLSLProgramDataManager.h" | 11 #include "glsl/GrGLSLProgramDataManager.h" |
13 #include "glsl/GrGLSLXferProcessor.h" | 12 #include "glsl/GrGLSLXferProcessor.h" |
14 | 13 |
15 /** | 14 /** |
16 * This xfer processor disables color writing. Thus color and coverage and ignor
ed and no blending | 15 * This xfer processor disables color writing. Thus color and coverage and ignor
ed and no blending |
17 * occurs. This XP is usful for things like stenciling. | 16 * occurs. This XP is usful for things like stenciling. |
18 */ | 17 */ |
19 class DisableColorXP : public GrXferProcessor { | 18 class DisableColorXP : public GrXferProcessor { |
20 public: | 19 public: |
21 static GrXferProcessor* Create() { return new DisableColorXP; } | 20 static GrXferProcessor* Create() { return new DisableColorXP; } |
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100 const DstTexture* dst) const { | 99 const DstTexture* dst) const { |
101 return DisableColorXP::Create(); | 100 return DisableColorXP::Create(); |
102 } | 101 } |
103 | 102 |
104 GR_DEFINE_XP_FACTORY_TEST(GrDisableColorXPFactory); | 103 GR_DEFINE_XP_FACTORY_TEST(GrDisableColorXPFactory); |
105 | 104 |
106 const GrXPFactory* GrDisableColorXPFactory::TestCreate(GrProcessorTestData*) { | 105 const GrXPFactory* GrDisableColorXPFactory::TestCreate(GrProcessorTestData*) { |
107 return GrDisableColorXPFactory::Create(); | 106 return GrDisableColorXPFactory::Create(); |
108 } | 107 } |
109 | 108 |
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