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Side by Side Diff: src/gpu/batches/GrAAConvexPathRenderer.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrAAConvexPathRenderer.h" 9 #include "GrAAConvexPathRenderer.h"
10 10
11 #include "GrAAConvexTessellator.h" 11 #include "GrAAConvexTessellator.h"
12 #include "GrBatchFlushState.h" 12 #include "GrBatchFlushState.h"
13 #include "GrBatchTest.h" 13 #include "GrBatchTest.h"
14 #include "GrCaps.h" 14 #include "GrCaps.h"
15 #include "GrContext.h" 15 #include "GrContext.h"
16 #include "GrDefaultGeoProcFactory.h" 16 #include "GrDefaultGeoProcFactory.h"
17 #include "GrGeometryProcessor.h" 17 #include "GrGeometryProcessor.h"
18 #include "GrInvariantOutput.h" 18 #include "GrInvariantOutput.h"
19 #include "GrPathUtils.h" 19 #include "GrPathUtils.h"
20 #include "GrProcessor.h" 20 #include "GrProcessor.h"
21 #include "GrPipelineBuilder.h" 21 #include "GrPipelineBuilder.h"
22 #include "GrStrokeInfo.h" 22 #include "GrStrokeInfo.h"
23 #include "SkGeometry.h" 23 #include "SkGeometry.h"
24 #include "SkPathPriv.h" 24 #include "SkPathPriv.h"
25 #include "SkString.h" 25 #include "SkString.h"
26 #include "SkTraceEvent.h" 26 #include "SkTraceEvent.h"
27 #include "batches/GrVertexBatch.h" 27 #include "batches/GrVertexBatch.h"
28 #include "glsl/GrGLSLFragmentShaderBuilder.h"
28 #include "glsl/GrGLSLGeometryProcessor.h" 29 #include "glsl/GrGLSLGeometryProcessor.h"
29 #include "glsl/GrGLSLProgramBuilder.h"
30 #include "glsl/GrGLSLProgramDataManager.h" 30 #include "glsl/GrGLSLProgramDataManager.h"
31 #include "glsl/GrGLSLUniformHandler.h"
31 #include "glsl/GrGLSLVarying.h" 32 #include "glsl/GrGLSLVarying.h"
33 #include "glsl/GrGLSLVertexShaderBuilder.h"
32 34
33 GrAAConvexPathRenderer::GrAAConvexPathRenderer() { 35 GrAAConvexPathRenderer::GrAAConvexPathRenderer() {
34 } 36 }
35 37
36 struct Segment { 38 struct Segment {
37 enum { 39 enum {
38 // These enum values are assumed in member functions below. 40 // These enum values are assumed in member functions below.
39 kLine = 0, 41 kLine = 0,
40 kQuad = 1, 42 kQuad = 1,
41 } fType; 43 } fType;
(...skipping 500 matching lines...) Expand 10 before | Expand all | Expand 10 after
542 const SkMatrix& localMatrix() const { return fLocalMatrix; } 544 const SkMatrix& localMatrix() const { return fLocalMatrix; }
543 bool usesLocalCoords() const { return fUsesLocalCoords; } 545 bool usesLocalCoords() const { return fUsesLocalCoords; }
544 546
545 class GLSLProcessor : public GrGLSLGeometryProcessor { 547 class GLSLProcessor : public GrGLSLGeometryProcessor {
546 public: 548 public:
547 GLSLProcessor() 549 GLSLProcessor()
548 : fColor(GrColor_ILLEGAL) {} 550 : fColor(GrColor_ILLEGAL) {}
549 551
550 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { 552 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
551 const QuadEdgeEffect& qe = args.fGP.cast<QuadEdgeEffect>(); 553 const QuadEdgeEffect& qe = args.fGP.cast<QuadEdgeEffect>();
552 GrGLSLGPBuilder* pb = args.fPB;
553 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; 554 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
554 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 555 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
556 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
555 557
556 // emit attributes 558 // emit attributes
557 varyingHandler->emitAttributes(qe); 559 varyingHandler->emitAttributes(qe);
558 560
559 GrGLSLVertToFrag v(kVec4f_GrSLType); 561 GrGLSLVertToFrag v(kVec4f_GrSLType);
560 varyingHandler->addVarying("QuadEdge", &v); 562 varyingHandler->addVarying("QuadEdge", &v);
561 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fNa me); 563 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fNa me);
562 564
563 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 565 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
564 // Setup pass through color 566 // Setup pass through color
565 if (!qe.colorIgnored()) { 567 if (!qe.colorIgnored()) {
566 this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fCo lorUniform); 568 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutpu tColor,
569 &fColorUniform);
567 } 570 }
568 571
569 // Setup position 572 // Setup position
570 this->setupPosition(pb, vertBuilder, gpArgs, qe.inPosition()->fName) ; 573 this->setupPosition(vertBuilder, gpArgs, qe.inPosition()->fName);
571 574
572 // emit transforms 575 // emit transforms
573 this->emitTransforms(args.fPB, 576 this->emitTransforms(vertBuilder,
574 vertBuilder,
575 varyingHandler, 577 varyingHandler,
578 uniformHandler,
576 gpArgs->fPositionVar, 579 gpArgs->fPositionVar,
577 qe.inPosition()->fName, 580 qe.inPosition()->fName,
578 qe.localMatrix(), 581 qe.localMatrix(),
579 args.fTransformsIn, 582 args.fTransformsIn,
580 args.fTransformsOut); 583 args.fTransformsOut);
581 584
582 SkAssertResult(fragBuilder->enableFeature( 585 SkAssertResult(fragBuilder->enableFeature(
583 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e)); 586 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e));
584 fragBuilder->codeAppendf("float edgeAlpha;"); 587 fragBuilder->codeAppendf("float edgeAlpha;");
585 588
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1022 DRAW_BATCH_TEST_DEFINE(AAConvexPathBatch) { 1025 DRAW_BATCH_TEST_DEFINE(AAConvexPathBatch) {
1023 AAConvexPathBatch::Geometry geometry; 1026 AAConvexPathBatch::Geometry geometry;
1024 geometry.fColor = GrRandomColor(random); 1027 geometry.fColor = GrRandomColor(random);
1025 geometry.fViewMatrix = GrTest::TestMatrixInvertible(random); 1028 geometry.fViewMatrix = GrTest::TestMatrixInvertible(random);
1026 geometry.fPath = GrTest::TestPathConvex(random); 1029 geometry.fPath = GrTest::TestPathConvex(random);
1027 1030
1028 return AAConvexPathBatch::Create(geometry); 1031 return AAConvexPathBatch::Create(geometry);
1029 } 1032 }
1030 1033
1031 #endif 1034 #endif
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