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Side by Side Diff: src/gpu/GrPathProcessor.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrPathProcessor.h" 8 #include "GrPathProcessor.h"
9 9
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
11 #include "glsl/GrGLSLCaps.h" 11 #include "glsl/GrGLSLCaps.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h" 12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLProcessorTypes.h" 13 #include "glsl/GrGLSLProcessorTypes.h"
14 #include "glsl/GrGLSLProgramBuilder.h" 14 #include "glsl/GrGLSLUniformHandler.h"
15 #include "glsl/GrGLSLVarying.h" 15 #include "glsl/GrGLSLVarying.h"
16 16
17 class GrGLPathProcessor : public GrGLSLPrimitiveProcessor { 17 class GrGLPathProcessor : public GrGLSLPrimitiveProcessor {
18 public: 18 public:
19 GrGLPathProcessor() : fColor(GrColor_ILLEGAL) {} 19 GrGLPathProcessor() : fColor(GrColor_ILLEGAL) {}
20 20
21 static void GenKey(const GrPathProcessor& pathProc, 21 static void GenKey(const GrPathProcessor& pathProc,
22 const GrGLSLCaps&, 22 const GrGLSLCaps&,
23 GrProcessorKeyBuilder* b) { 23 GrProcessorKeyBuilder* b) {
24 b->add32(SkToInt(pathProc.overrides().readsColor()) | 24 b->add32(SkToInt(pathProc.overrides().readsColor()) |
25 SkToInt(pathProc.overrides().readsCoverage()) << 16); 25 SkToInt(pathProc.overrides().readsCoverage()) << 16);
26 } 26 }
27 27
28 void emitCode(EmitArgs& args) override { 28 void emitCode(EmitArgs& args) override {
29 GrGLSLGPBuilder* pb = args.fPB;
30 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 29 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
31 const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>(); 30 const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>();
32 31
33 // emit transforms 32 // emit transforms
34 this->emitTransforms(args.fVaryingHandler, args.fTransformsIn, args.fTra nsformsOut); 33 this->emitTransforms(args.fVaryingHandler, args.fTransformsIn, args.fTra nsformsOut);
35 34
36 // Setup uniform color 35 // Setup uniform color
37 if (pathProc.overrides().readsColor()) { 36 if (pathProc.overrides().readsColor()) {
38 const char* stagedLocalVarName; 37 const char* stagedLocalVarName;
39 fColorUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visib ility, 38 fColorUniform = args.fUniformHandler->addUniform(
40 kVec4f_GrSLType, 39 GrGLSLUniformHandler::k Fragment_Visibility,
41 kDefault_GrSLPrecision, 40 kVec4f_GrSLType,
42 "Color", 41 kDefault_GrSLPrecision,
43 &stagedLocalVarName); 42 "Color",
43 &stagedLocalVarName);
44 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalV arName); 44 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalV arName);
45 } 45 }
46 46
47 // setup constant solid coverage 47 // setup constant solid coverage
48 if (pathProc.overrides().readsCoverage()) { 48 if (pathProc.overrides().readsCoverage()) {
49 fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); 49 fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
50 } 50 }
51 } 51 }
52 52
53 void emitTransforms(GrGLSLVaryingHandler* varyingHandler, 53 void emitTransforms(GrGLSLVaryingHandler* varyingHandler,
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
133 133
134 void GrPathProcessor::getGLSLProcessorKey(const GrGLSLCaps& caps, 134 void GrPathProcessor::getGLSLProcessorKey(const GrGLSLCaps& caps,
135 GrProcessorKeyBuilder* b) const { 135 GrProcessorKeyBuilder* b) const {
136 GrGLPathProcessor::GenKey(*this, caps, b); 136 GrGLPathProcessor::GenKey(*this, caps, b);
137 } 137 }
138 138
139 GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrGLSLCaps& caps) const { 139 GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrGLSLCaps& caps) const {
140 SkASSERT(caps.pathRenderingSupport()); 140 SkASSERT(caps.pathRenderingSupport());
141 return new GrGLPathProcessor(); 141 return new GrGLPathProcessor();
142 } 142 }
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