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Side by Side Diff: src/gpu/GrOvalRenderer.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrOvalRenderer.h" 8 #include "GrOvalRenderer.h"
9 9
10 #include "GrBatchFlushState.h" 10 #include "GrBatchFlushState.h"
11 #include "GrBatchTest.h" 11 #include "GrBatchTest.h"
12 #include "GrDrawTarget.h" 12 #include "GrDrawTarget.h"
13 #include "GrGeometryProcessor.h" 13 #include "GrGeometryProcessor.h"
14 #include "GrInvariantOutput.h" 14 #include "GrInvariantOutput.h"
15 #include "GrPipelineBuilder.h" 15 #include "GrPipelineBuilder.h"
16 #include "GrProcessor.h" 16 #include "GrProcessor.h"
17 #include "GrResourceProvider.h" 17 #include "GrResourceProvider.h"
18 #include "GrVertexBuffer.h" 18 #include "GrVertexBuffer.h"
19 #include "SkRRect.h" 19 #include "SkRRect.h"
20 #include "SkStrokeRec.h" 20 #include "SkStrokeRec.h"
21 #include "SkTLazy.h" 21 #include "SkTLazy.h"
22 #include "batches/GrVertexBatch.h" 22 #include "batches/GrVertexBatch.h"
23 #include "effects/GrRRectEffect.h" 23 #include "effects/GrRRectEffect.h"
24 #include "glsl/GrGLSLFragmentShaderBuilder.h" 24 #include "glsl/GrGLSLFragmentShaderBuilder.h"
25 #include "glsl/GrGLSLGeometryProcessor.h" 25 #include "glsl/GrGLSLGeometryProcessor.h"
26 #include "glsl/GrGLSLProgramBuilder.h"
27 #include "glsl/GrGLSLProgramDataManager.h" 26 #include "glsl/GrGLSLProgramDataManager.h"
28 #include "glsl/GrGLSLVarying.h" 27 #include "glsl/GrGLSLVarying.h"
29 #include "glsl/GrGLSLVertexShaderBuilder.h" 28 #include "glsl/GrGLSLVertexShaderBuilder.h"
29 #include "glsl/GrGLSLUniformHandler.h"
30 #include "glsl/GrGLSLUtil.h" 30 #include "glsl/GrGLSLUtil.h"
31 31
32 // TODO(joshualitt) - Break this file up during GrBatch post implementation clea nup 32 // TODO(joshualitt) - Break this file up during GrBatch post implementation clea nup
33 33
34 namespace { 34 namespace {
35 // TODO(joshualitt) add per vertex colors 35 // TODO(joshualitt) add per vertex colors
36 struct CircleVertex { 36 struct CircleVertex {
37 SkPoint fPos; 37 SkPoint fPos;
38 SkPoint fOffset; 38 SkPoint fOffset;
39 SkScalar fOuterRadius; 39 SkScalar fOuterRadius;
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
91 91
92 inline bool isStroked() const { return fStroke; } 92 inline bool isStroked() const { return fStroke; }
93 93
94 class GLSLProcessor : public GrGLSLGeometryProcessor { 94 class GLSLProcessor : public GrGLSLGeometryProcessor {
95 public: 95 public:
96 GLSLProcessor() 96 GLSLProcessor()
97 : fColor(GrColor_ILLEGAL) {} 97 : fColor(GrColor_ILLEGAL) {}
98 98
99 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ 99 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
100 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>(); 100 const CircleEdgeEffect& ce = args.fGP.cast<CircleEdgeEffect>();
101 GrGLSLGPBuilder* pb = args.fPB;
102 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; 101 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
103 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 102 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
103 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
104 104
105 // emit attributes 105 // emit attributes
106 varyingHandler->emitAttributes(ce); 106 varyingHandler->emitAttributes(ce);
107 107
108 GrGLSLVertToFrag v(kVec4f_GrSLType); 108 GrGLSLVertToFrag v(kVec4f_GrSLType);
109 varyingHandler->addVarying("CircleEdge", &v); 109 varyingHandler->addVarying("CircleEdge", &v);
110 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->f Name); 110 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->f Name);
111 111
112 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 112 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
113 // setup pass through color 113 // setup pass through color
114 if (!ce.colorIgnored()) { 114 if (!ce.colorIgnored()) {
115 this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fCo lorUniform); 115 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutpu tColor,
116 &fColorUniform);
116 } 117 }
117 118
118 // Setup position 119 // Setup position
119 this->setupPosition(pb, vertBuilder, gpArgs, ce.inPosition()->fName) ; 120 this->setupPosition(vertBuilder, gpArgs, ce.inPosition()->fName);
120 121
121 // emit transforms 122 // emit transforms
122 this->emitTransforms(args.fPB, 123 this->emitTransforms(vertBuilder,
123 vertBuilder,
124 varyingHandler, 124 varyingHandler,
125 uniformHandler,
125 gpArgs->fPositionVar, 126 gpArgs->fPositionVar,
126 ce.inPosition()->fName, 127 ce.inPosition()->fName,
127 ce.localMatrix(), 128 ce.localMatrix(),
128 args.fTransformsIn, 129 args.fTransformsIn,
129 args.fTransformsOut); 130 args.fTransformsOut);
130 131
131 fragBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); 132 fragBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
132 fragBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.0, 1.0);", 133 fragBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.0, 1.0);",
133 v.fsIn()); 134 v.fsIn());
134 if (ce.isStroked()) { 135 if (ce.isStroked()) {
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247 248
248 inline bool isStroked() const { return fStroke; } 249 inline bool isStroked() const { return fStroke; }
249 250
250 class GLSLProcessor : public GrGLSLGeometryProcessor { 251 class GLSLProcessor : public GrGLSLGeometryProcessor {
251 public: 252 public:
252 GLSLProcessor() 253 GLSLProcessor()
253 : fColor(GrColor_ILLEGAL) {} 254 : fColor(GrColor_ILLEGAL) {}
254 255
255 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ 256 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
256 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>(); 257 const EllipseEdgeEffect& ee = args.fGP.cast<EllipseEdgeEffect>();
257 GrGLSLGPBuilder* pb = args.fPB;
258 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; 258 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
259 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 259 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
260 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
260 261
261 // emit attributes 262 // emit attributes
262 varyingHandler->emitAttributes(ee); 263 varyingHandler->emitAttributes(ee);
263 264
264 GrGLSLVertToFrag ellipseOffsets(kVec2f_GrSLType); 265 GrGLSLVertToFrag ellipseOffsets(kVec2f_GrSLType);
265 varyingHandler->addVarying("EllipseOffsets", &ellipseOffsets); 266 varyingHandler->addVarying("EllipseOffsets", &ellipseOffsets);
266 vertBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), 267 vertBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(),
267 ee.inEllipseOffset()->fName); 268 ee.inEllipseOffset()->fName);
268 269
269 GrGLSLVertToFrag ellipseRadii(kVec4f_GrSLType); 270 GrGLSLVertToFrag ellipseRadii(kVec4f_GrSLType);
270 varyingHandler->addVarying("EllipseRadii", &ellipseRadii); 271 varyingHandler->addVarying("EllipseRadii", &ellipseRadii);
271 vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), 272 vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(),
272 ee.inEllipseRadii()->fName); 273 ee.inEllipseRadii()->fName);
273 274
274 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 275 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
275 // setup pass through color 276 // setup pass through color
276 if (!ee.colorIgnored()) { 277 if (!ee.colorIgnored()) {
277 this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fCo lorUniform); 278 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutpu tColor,
279 &fColorUniform);
278 } 280 }
279 281
280 // Setup position 282 // Setup position
281 this->setupPosition(pb, vertBuilder, gpArgs, ee.inPosition()->fName) ; 283 this->setupPosition(vertBuilder, gpArgs, ee.inPosition()->fName);
282 284
283 // emit transforms 285 // emit transforms
284 this->emitTransforms(args.fPB, 286 this->emitTransforms(vertBuilder,
285 vertBuilder,
286 varyingHandler, 287 varyingHandler,
288 uniformHandler,
287 gpArgs->fPositionVar, 289 gpArgs->fPositionVar,
288 ee.inPosition()->fName, 290 ee.inPosition()->fName,
289 ee.localMatrix(), 291 ee.localMatrix(),
290 args.fTransformsIn, 292 args.fTransformsIn,
291 args.fTransformsOut); 293 args.fTransformsOut);
292 294
293 // for outer curve 295 // for outer curve
294 fragBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOff sets.fsIn(), 296 fragBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOff sets.fsIn(),
295 ellipseRadii.fsIn()); 297 ellipseRadii.fsIn());
296 fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset ) - 1.0;"); 298 fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset ) - 1.0;");
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
429 431
430 inline Mode getMode() const { return fMode; } 432 inline Mode getMode() const { return fMode; }
431 433
432 class GLSLProcessor : public GrGLSLGeometryProcessor { 434 class GLSLProcessor : public GrGLSLGeometryProcessor {
433 public: 435 public:
434 GLSLProcessor() 436 GLSLProcessor()
435 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL) {} 437 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL) {}
436 438
437 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { 439 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
438 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ; 440 const DIEllipseEdgeEffect& ee = args.fGP.cast<DIEllipseEdgeEffect>() ;
439 GrGLSLGPBuilder* pb = args.fPB;
440 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; 441 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
441 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 442 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
443 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
442 444
443 // emit attributes 445 // emit attributes
444 varyingHandler->emitAttributes(ee); 446 varyingHandler->emitAttributes(ee);
445 447
446 GrGLSLVertToFrag offsets0(kVec2f_GrSLType); 448 GrGLSLVertToFrag offsets0(kVec2f_GrSLType);
447 varyingHandler->addVarying("EllipseOffsets0", &offsets0); 449 varyingHandler->addVarying("EllipseOffsets0", &offsets0);
448 vertBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), 450 vertBuilder->codeAppendf("%s = %s;", offsets0.vsOut(),
449 ee.inEllipseOffsets0()->fName); 451 ee.inEllipseOffsets0()->fName);
450 452
451 GrGLSLVertToFrag offsets1(kVec2f_GrSLType); 453 GrGLSLVertToFrag offsets1(kVec2f_GrSLType);
452 varyingHandler->addVarying("EllipseOffsets1", &offsets1); 454 varyingHandler->addVarying("EllipseOffsets1", &offsets1);
453 vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), 455 vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(),
454 ee.inEllipseOffsets1()->fName); 456 ee.inEllipseOffsets1()->fName);
455 457
456 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 458 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
457 // setup pass through color 459 // setup pass through color
458 if (!ee.colorIgnored()) { 460 if (!ee.colorIgnored()) {
459 this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fCo lorUniform); 461 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutpu tColor,
462 &fColorUniform);
460 } 463 }
461 464
462 // Setup position 465 // Setup position
463 this->setupPosition(pb, 466 this->setupPosition(vertBuilder,
464 vertBuilder, 467 uniformHandler,
465 gpArgs, 468 gpArgs,
466 ee.inPosition()->fName, 469 ee.inPosition()->fName,
467 ee.viewMatrix(), 470 ee.viewMatrix(),
468 &fViewMatrixUniform); 471 &fViewMatrixUniform);
469 472
470 // emit transforms 473 // emit transforms
471 this->emitTransforms(args.fPB, 474 this->emitTransforms(vertBuilder,
472 vertBuilder,
473 varyingHandler, 475 varyingHandler,
476 uniformHandler,
474 gpArgs->fPositionVar, 477 gpArgs->fPositionVar,
475 ee.inPosition()->fName, 478 ee.inPosition()->fName,
476 args.fTransformsIn, 479 args.fTransformsIn,
477 args.fTransformsOut); 480 args.fTransformsOut);
478 481
479 SkAssertResult(fragBuilder->enableFeature( 482 SkAssertResult(fragBuilder->enableFeature(
480 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e)); 483 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur e));
481 // for outer curve 484 // for outer curve
482 fragBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn ()); 485 fragBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn ());
483 fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset ) - 1.0;"); 486 fragBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset ) - 1.0;");
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2077 } 2080 }
2078 2081
2079 DRAW_BATCH_TEST_DEFINE(RRectBatch) { 2082 DRAW_BATCH_TEST_DEFINE(RRectBatch) {
2080 SkMatrix viewMatrix = GrTest::TestMatrixRectStaysRect(random); 2083 SkMatrix viewMatrix = GrTest::TestMatrixRectStaysRect(random);
2081 GrColor color = GrRandomColor(random); 2084 GrColor color = GrRandomColor(random);
2082 const SkRRect& rrect = GrTest::TestRRectSimple(random); 2085 const SkRRect& rrect = GrTest::TestRRectSimple(random);
2083 return create_rrect_batch(color, viewMatrix, rrect, GrTest::TestStrokeRec(ra ndom)); 2086 return create_rrect_batch(color, viewMatrix, rrect, GrTest::TestStrokeRec(ra ndom));
2084 } 2087 }
2085 2088
2086 #endif 2089 #endif
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