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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
| 9 #include "SkDevice.h" | 9 #include "SkDevice.h" |
| 10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
| 11 #include "SkWriteBuffer.h" | 11 #include "SkWriteBuffer.h" |
| 12 #include "SkUnPreMultiply.h" | 12 #include "SkUnPreMultiply.h" |
| 13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
| 14 #if SK_SUPPORT_GPU | 14 #if SK_SUPPORT_GPU |
| 15 #include "GrContext.h" | 15 #include "GrContext.h" |
| 16 #include "GrDrawContext.h" | 16 #include "GrDrawContext.h" |
| 17 #include "GrCoordTransform.h" | 17 #include "GrCoordTransform.h" |
| 18 #include "GrInvariantOutput.h" | 18 #include "GrInvariantOutput.h" |
| 19 #include "effects/GrTextureDomain.h" | 19 #include "effects/GrTextureDomain.h" |
| 20 #include "glsl/GrGLSLFragmentProcessor.h" | 20 #include "glsl/GrGLSLFragmentProcessor.h" |
| 21 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 21 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 22 #include "glsl/GrGLSLProgramBuilder.h" | |
| 23 #include "glsl/GrGLSLProgramDataManager.h" | 22 #include "glsl/GrGLSLProgramDataManager.h" |
| 23 #include "glsl/GrGLSLUniformHandler.h" |
| 24 #endif | 24 #endif |
| 25 | 25 |
| 26 namespace { | 26 namespace { |
| 27 | 27 |
| 28 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most | 28 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most |
| 29 | 29 |
| 30 template<SkDisplacementMapEffect::ChannelSelectorType type> | 30 template<SkDisplacementMapEffect::ChannelSelectorType type> |
| 31 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { | 31 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { |
| 32 SkDEBUGFAIL("Unknown channel selector"); | 32 SkDEBUGFAIL("Unknown channel selector"); |
| 33 return 0; | 33 return 0; |
| (...skipping 508 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 542 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) | 542 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) |
| 543 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ | 543 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ |
| 544 } | 544 } |
| 545 | 545 |
| 546 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { | 546 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { |
| 547 } | 547 } |
| 548 | 548 |
| 549 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { | 549 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { |
| 550 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom
ain(); | 550 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom
ain(); |
| 551 | 551 |
| 552 fScaleUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibi
lity, | 552 fScaleUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment
_Visibility, |
| 553 kVec2f_GrSLType, kDefault_GrSLPrecisio
n, "Scale"); | 553 kVec2f_GrSLType, kDefault_GrSLP
recision, "Scale"); |
| 554 const char* scaleUni = args.fBuilder->getUniformCStr(fScaleUni); | 554 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); |
| 555 const char* dColor = "dColor"; | 555 const char* dColor = "dColor"; |
| 556 const char* cCoords = "cCoords"; | 556 const char* cCoords = "cCoords"; |
| 557 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 557 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
| 558 // a number smaller than that to approximate
0, but | 558 // a number smaller than that to approximate
0, but |
| 559 // leave room for 32-bit float GPU rounding e
rrors. | 559 // leave room for 32-bit float GPU rounding e
rrors. |
| 560 | 560 |
| 561 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 561 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 562 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); | 562 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
| 563 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), | 563 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), |
| 564 args.fCoords[0].getType()); | 564 args.fCoords[0].getType()); |
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| 603 case SkDisplacementMapEffect::kA_ChannelSelectorType: | 603 case SkDisplacementMapEffect::kA_ChannelSelectorType: |
| 604 fragBuilder->codeAppend("a"); | 604 fragBuilder->codeAppend("a"); |
| 605 break; | 605 break; |
| 606 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: | 606 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
| 607 default: | 607 default: |
| 608 SkDEBUGFAIL("Unknown Y channel selector"); | 608 SkDEBUGFAIL("Unknown Y channel selector"); |
| 609 } | 609 } |
| 610 fragBuilder->codeAppend("-vec2(0.5));\t\t"); | 610 fragBuilder->codeAppend("-vec2(0.5));\t\t"); |
| 611 | 611 |
| 612 fGLDomain.sampleTexture(fragBuilder, | 612 fGLDomain.sampleTexture(fragBuilder, |
| 613 args.fUniformHandler, |
| 613 args.fGLSLCaps, | 614 args.fGLSLCaps, |
| 614 domain, | 615 domain, |
| 615 args.fOutputColor, | 616 args.fOutputColor, |
| 616 SkString(cCoords), | 617 SkString(cCoords), |
| 617 args.fSamplers[1]); | 618 args.fSamplers[1]); |
| 618 fragBuilder->codeAppend(";\n"); | 619 fragBuilder->codeAppend(";\n"); |
| 619 } | 620 } |
| 620 | 621 |
| 621 void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman, | 622 void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
| 622 const GrProcessor& proc) { | 623 const GrProcessor& proc) { |
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| 634 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 635 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
| 635 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 636 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
| 636 | 637 |
| 637 uint32_t xKey = displacementMap.xChannelSelector(); | 638 uint32_t xKey = displacementMap.xChannelSelector(); |
| 638 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 639 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
| 639 | 640 |
| 640 b->add32(xKey | yKey); | 641 b->add32(xKey | yKey); |
| 641 } | 642 } |
| 642 #endif | 643 #endif |
| 643 | 644 |
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