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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColorCubeFilter.h" | 8 #include "SkColorCubeFilter.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkOnce.h" | 10 #include "SkOnce.h" |
| 11 #include "SkOpts.h" | 11 #include "SkOpts.h" |
| 12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
| 13 #include "SkUnPreMultiply.h" | 13 #include "SkUnPreMultiply.h" |
| 14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
| 15 #if SK_SUPPORT_GPU | 15 #if SK_SUPPORT_GPU |
| 16 #include "GrContext.h" | 16 #include "GrContext.h" |
| 17 #include "GrCoordTransform.h" | 17 #include "GrCoordTransform.h" |
| 18 #include "GrInvariantOutput.h" | 18 #include "GrInvariantOutput.h" |
| 19 #include "GrTexturePriv.h" | 19 #include "GrTexturePriv.h" |
| 20 #include "SkGr.h" | 20 #include "SkGr.h" |
| 21 #include "glsl/GrGLSLFragmentProcessor.h" | 21 #include "glsl/GrGLSLFragmentProcessor.h" |
| 22 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 22 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 23 #include "glsl/GrGLSLProgramBuilder.h" | |
| 24 #include "glsl/GrGLSLProgramDataManager.h" | 23 #include "glsl/GrGLSLProgramDataManager.h" |
| 24 #include "glsl/GrGLSLUniformHandler.h" |
| 25 #endif | 25 #endif |
| 26 | 26 |
| 27 /////////////////////////////////////////////////////////////////////////////// | 27 /////////////////////////////////////////////////////////////////////////////// |
| 28 namespace { | 28 namespace { |
| 29 | 29 |
| 30 int32_t SkNextColorCubeUniqueID() { | 30 int32_t SkNextColorCubeUniqueID() { |
| 31 static int32_t gColorCubeUniqueID; | 31 static int32_t gColorCubeUniqueID; |
| 32 // do a loop in case our global wraps around, as we never want to return a 0 | 32 // do a loop in case our global wraps around, as we never want to return a 0 |
| 33 int32_t genID; | 33 int32_t genID; |
| 34 do { | 34 do { |
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| 239 } | 239 } |
| 240 | 240 |
| 241 GrColorCubeEffect::GLSLProcessor::~GLSLProcessor() { | 241 GrColorCubeEffect::GLSLProcessor::~GLSLProcessor() { |
| 242 } | 242 } |
| 243 | 243 |
| 244 void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { | 244 void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { |
| 245 if (nullptr == args.fInputColor) { | 245 if (nullptr == args.fInputColor) { |
| 246 args.fInputColor = "vec4(1)"; | 246 args.fInputColor = "vec4(1)"; |
| 247 } | 247 } |
| 248 | 248 |
| 249 fColorCubeSizeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen
t_Visibility, | 249 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 250 kFloat_GrSLType, kDefault_GrSLPrecis
ion, | 250 fColorCubeSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme
nt_Visibility, |
| 251 "Size"); | 251 kFloat_GrSLType, kDefault_GrS
LPrecision, |
| 252 const char* colorCubeSizeUni = args.fBuilder->getUniformCStr(fColorCubeSizeU
ni); | 252 "Size"); |
| 253 fColorCubeInvSizeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFrag
ment_Visibility, | 253 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSize
Uni); |
| 254 kFloat_GrSLType, kDefault_GrSLPre
cision, | 254 fColorCubeInvSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFra
gment_Visibility, |
| 255 "InvSize"); | 255 kFloat_GrSLType, kDefault_
GrSLPrecision, |
| 256 const char* colorCubeInvSizeUni = args.fBuilder->getUniformCStr(fColorCubeIn
vSizeUni); | 256 "InvSize"); |
| 257 const char* colorCubeInvSizeUni = uniformHandler->getUniformCStr(fColorCubeI
nvSizeUni); |
| 257 | 258 |
| 258 const char* nonZeroAlpha = "nonZeroAlpha"; | 259 const char* nonZeroAlpha = "nonZeroAlpha"; |
| 259 const char* unPMColor = "unPMColor"; | 260 const char* unPMColor = "unPMColor"; |
| 260 const char* cubeIdx = "cubeIdx"; | 261 const char* cubeIdx = "cubeIdx"; |
| 261 const char* cCoords1 = "cCoords1"; | 262 const char* cCoords1 = "cCoords1"; |
| 262 const char* cCoords2 = "cCoords2"; | 263 const char* cCoords2 = "cCoords2"; |
| 263 | 264 |
| 264 // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.
0, | 265 // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.
0, |
| 265 // the shader might need "#extension GL_OES_texture_3D : enable". | 266 // the shader might need "#extension GL_OES_texture_3D : enable". |
| 266 | 267 |
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| 327 if (textureCube) { | 328 if (textureCube) { |
| 328 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); | 329 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); |
| 329 } else { | 330 } else { |
| 330 return nullptr; | 331 return nullptr; |
| 331 } | 332 } |
| 332 } | 333 } |
| 333 | 334 |
| 334 return GrColorCubeEffect::Create(textureCube); | 335 return GrColorCubeEffect::Create(textureCube); |
| 335 } | 336 } |
| 336 #endif | 337 #endif |
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