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Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBlurMaskFilter.h" 9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
(...skipping 11 matching lines...) Expand all
22 #include "GrContext.h" 22 #include "GrContext.h"
23 #include "GrDrawContext.h" 23 #include "GrDrawContext.h"
24 #include "GrTexture.h" 24 #include "GrTexture.h"
25 #include "GrFragmentProcessor.h" 25 #include "GrFragmentProcessor.h"
26 #include "GrInvariantOutput.h" 26 #include "GrInvariantOutput.h"
27 #include "SkGrPixelRef.h" 27 #include "SkGrPixelRef.h"
28 #include "SkDraw.h" 28 #include "SkDraw.h"
29 #include "effects/GrSimpleTextureEffect.h" 29 #include "effects/GrSimpleTextureEffect.h"
30 #include "glsl/GrGLSLFragmentProcessor.h" 30 #include "glsl/GrGLSLFragmentProcessor.h"
31 #include "glsl/GrGLSLFragmentShaderBuilder.h" 31 #include "glsl/GrGLSLFragmentShaderBuilder.h"
32 #include "glsl/GrGLSLProgramBuilder.h"
33 #include "glsl/GrGLSLProgramDataManager.h" 32 #include "glsl/GrGLSLProgramDataManager.h"
34 #include "glsl/GrGLSLTextureSampler.h" 33 #include "glsl/GrGLSLTextureSampler.h"
34 #include "glsl/GrGLSLUniformHandler.h"
35 #endif 35 #endif
36 36
37 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) { 37 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) {
38 return SkBlurMask::ConvertRadiusToSigma(radius); 38 return SkBlurMask::ConvertRadiusToSigma(radius);
39 } 39 }
40 40
41 class SkBlurMaskFilterImpl : public SkMaskFilter { 41 class SkBlurMaskFilterImpl : public SkMaskFilter {
42 public: 42 public:
43 SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle, uint32_t flags); 43 SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle, uint32_t flags);
44 44
(...skipping 668 matching lines...) Expand 10 before | Expand all | Expand 10 after
713 fragBuilder->codeAppendf("}"); 713 fragBuilder->codeAppendf("}");
714 } 714 }
715 715
716 716
717 void GrGLRectBlurEffect::GenKey(GrSLPrecision precision, GrProcessorKeyBuilder* b) { 717 void GrGLRectBlurEffect::GenKey(GrSLPrecision precision, GrProcessorKeyBuilder* b) {
718 b->add32(precision); 718 b->add32(precision);
719 } 719 }
720 720
721 721
722 void GrGLRectBlurEffect::emitCode(EmitArgs& args) { 722 void GrGLRectBlurEffect::emitCode(EmitArgs& args) {
723 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
723 724
724 const char *rectName; 725 const char *rectName;
725 const char *profileSizeName; 726 const char *profileSizeName;
726 727
727 const char* precisionString = GrGLSLShaderVar::PrecisionString(args.fGLSLCap s, fPrecision); 728 const char* precisionString = GrGLSLShaderVar::PrecisionString(args.fGLSLCap s, fPrecision);
728 fProxyRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility, 729 fProxyRectUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme nt_Visibility,
729 kVec4f_GrSLType, 730 kVec4f_GrSLType,
730 fPrecision, 731 fPrecision,
731 "proxyRect", 732 "proxyRect",
732 &rectName); 733 &rectName);
733 fProfileSizeUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragm ent_Visibility, 734 fProfileSizeUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFrag ment_Visibility,
734 kFloat_GrSLType, 735 kFloat_GrSLType,
735 kDefault_GrSLPrecision, 736 kDefault_GrSLPrecision,
736 "profileSize", 737 "profileSize",
737 &profileSizeName); 738 &profileSizeName);
738 739
739 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 740 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
740 const char *fragmentPos = fragBuilder->fragmentPosition(); 741 const char *fragmentPos = fragBuilder->fragmentPosition();
741 742
742 if (args.fInputColor) { 743 if (args.fInputColor) {
743 fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor); 744 fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
744 } else { 745 } else {
745 fragBuilder->codeAppendf("vec4 src=vec4(1);"); 746 fragBuilder->codeAppendf("vec4 src=vec4(1);");
746 } 747 }
747 748
(...skipping 308 matching lines...) Expand 10 before | Expand all | Expand 10 after
1056 GrGLSLProgramDataManager::UniformHandle fCornerRadiusUniform; 1057 GrGLSLProgramDataManager::UniformHandle fCornerRadiusUniform;
1057 GrGLSLProgramDataManager::UniformHandle fBlurRadiusUniform; 1058 GrGLSLProgramDataManager::UniformHandle fBlurRadiusUniform;
1058 typedef GrGLSLFragmentProcessor INHERITED; 1059 typedef GrGLSLFragmentProcessor INHERITED;
1059 }; 1060 };
1060 1061
1061 void GrGLRRectBlurEffect::emitCode(EmitArgs& args) { 1062 void GrGLRRectBlurEffect::emitCode(EmitArgs& args) {
1062 const char *rectName; 1063 const char *rectName;
1063 const char *cornerRadiusName; 1064 const char *cornerRadiusName;
1064 const char *blurRadiusName; 1065 const char *blurRadiusName;
1065 1066
1067 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
1066 // The proxy rect has left, top, right, and bottom edges correspond to 1068 // The proxy rect has left, top, right, and bottom edges correspond to
1067 // components x, y, z, and w, respectively. 1069 // components x, y, z, and w, respectively.
1068 1070
1069 fProxyRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility, 1071 fProxyRectUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme nt_Visibility,
1070 kVec4f_GrSLType, 1072 kVec4f_GrSLType,
1071 kDefault_GrSLPrecision,
1072 "proxyRect",
1073 &rectName);
1074 fCornerRadiusUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFrag ment_Visibility,
1075 kFloat_GrSLType,
1076 kDefault_GrSLPrecision,
1077 "cornerRadius",
1078 &cornerRadiusName);
1079 fBlurRadiusUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragme nt_Visibility,
1080 kFloat_GrSLType,
1081 kDefault_GrSLPrecision, 1073 kDefault_GrSLPrecision,
1082 "blurRadius", 1074 "proxyRect",
1083 &blurRadiusName); 1075 &rectName);
1076 fCornerRadiusUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFra gment_Visibility,
1077 kFloat_GrSLType,
1078 kDefault_GrSLPrecision,
1079 "cornerRadius",
1080 &cornerRadiusName);
1081 fBlurRadiusUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility,
1082 kFloat_GrSLType,
1083 kDefault_GrSLPrecision,
1084 "blurRadius",
1085 &blurRadiusName);
1084 1086
1085 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 1087 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
1086 const char* fragmentPos = fragBuilder->fragmentPosition(); 1088 const char* fragmentPos = fragBuilder->fragmentPosition();
1087 1089
1088 // warp the fragment position to the appropriate part of the 9patch blur tex ture 1090 // warp the fragment position to the appropriate part of the 9patch blur tex ture
1089 1091
1090 fragBuilder->codeAppendf("vec2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName); 1092 fragBuilder->codeAppendf("vec2 rectCenter = (%s.xy + %s.zw)/2.0;", rectName, rectName);
1091 fragBuilder->codeAppendf("vec2 translatedFragPos = %s.xy - %s.xy;", fragment Pos, rectName); 1093 fragBuilder->codeAppendf("vec2 translatedFragPos = %s.xy - %s.xy;", fragment Pos, rectName);
1092 fragBuilder->codeAppendf("float threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName); 1094 fragBuilder->codeAppendf("float threshold = %s + 2.0*%s;", cornerRadiusName, blurRadiusName);
1093 fragBuilder->codeAppendf("vec2 middle = %s.zw - %s.xy - 2.0*threshold;", rec tName, rectName); 1095 fragBuilder->codeAppendf("vec2 middle = %s.zw - %s.xy - 2.0*threshold;", rec tName, rectName);
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1305 } else { 1307 } else {
1306 str->append("None"); 1308 str->append("None");
1307 } 1309 }
1308 str->append("))"); 1310 str->append("))");
1309 } 1311 }
1310 #endif 1312 #endif
1311 1313
1312 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 1314 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
1313 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 1315 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
1314 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 1316 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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