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Side by Side Diff: src/effects/SkArithmeticMode_gpu.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkArithmeticMode_gpu.h" 8 #include "SkArithmeticMode_gpu.h"
9 9
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "GrFragmentProcessor.h" 12 #include "GrFragmentProcessor.h"
13 #include "GrInvariantOutput.h" 13 #include "GrInvariantOutput.h"
14 #include "GrProcessor.h" 14 #include "GrProcessor.h"
15 #include "GrTexture.h" 15 #include "GrTexture.h"
16 #include "glsl/GrGLSLFragmentProcessor.h" 16 #include "glsl/GrGLSLFragmentProcessor.h"
17 #include "glsl/GrGLSLFragmentShaderBuilder.h" 17 #include "glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "glsl/GrGLSLProgramBuilder.h"
19 #include "glsl/GrGLSLProgramDataManager.h" 18 #include "glsl/GrGLSLProgramDataManager.h"
19 #include "glsl/GrGLSLUniformHandler.h"
20 #include "glsl/GrGLSLXferProcessor.h" 20 #include "glsl/GrGLSLXferProcessor.h"
21 21
22 static const bool gUseUnpremul = false; 22 static const bool gUseUnpremul = false;
23 23
24 static void add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder, 24 static void add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder,
25 const char* srcColor, 25 const char* srcColor,
26 const char* dstColor, 26 const char* dstColor,
27 const char* outputColor, 27 const char* outputColor,
28 const char* kUni, 28 const char* kUni,
29 bool enforcePMColor) { 29 bool enforcePMColor) {
(...skipping 28 matching lines...) Expand all
58 GLArithmeticFP(const GrArithmeticFP& arithmeticFP) 58 GLArithmeticFP(const GrArithmeticFP& arithmeticFP)
59 : fEnforcePMColor(arithmeticFP.enforcePMColor()) {} 59 : fEnforcePMColor(arithmeticFP.enforcePMColor()) {}
60 60
61 ~GLArithmeticFP() override {} 61 ~GLArithmeticFP() override {}
62 62
63 void emitCode(EmitArgs& args) override { 63 void emitCode(EmitArgs& args) override {
64 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 64 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
65 SkString dstColor("dstColor"); 65 SkString dstColor("dstColor");
66 this->emitChild(0, nullptr, &dstColor, args); 66 this->emitChild(0, nullptr, &dstColor, args);
67 67
68 fKUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibi lity, 68 fKUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment _Visibility,
69 kVec4f_GrSLType, kDefault_GrSLPrecisio n, 69 kVec4f_GrSLType, kDefault_GrSLP recision,
70 "k"); 70 "k");
71 const char* kUni = args.fBuilder->getUniformCStr(fKUni); 71 const char* kUni = args.fUniformHandler->getUniformCStr(fKUni);
72 72
73 add_arithmetic_code(fragBuilder, 73 add_arithmetic_code(fragBuilder,
74 args.fInputColor, 74 args.fInputColor,
75 dstColor.c_str(), 75 dstColor.c_str(),
76 args.fOutputColor, 76 args.fOutputColor,
77 kUni, 77 kUni,
78 fEnforcePMColor); 78 fEnforcePMColor);
79 } 79 }
80 80
81 static void GenKey(const GrProcessor& proc, const GrGLSLCaps& caps, GrProces sorKeyBuilder* b) { 81 static void GenKey(const GrProcessor& proc, const GrGLSLCaps& caps, GrProces sorKeyBuilder* b) {
(...skipping 121 matching lines...) Expand 10 before | Expand all | Expand 10 after
203 ~GLArithmeticXP() override {} 203 ~GLArithmeticXP() override {}
204 204
205 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps, 205 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps,
206 GrProcessorKeyBuilder* b) { 206 GrProcessorKeyBuilder* b) {
207 const ArithmeticXP& arith = processor.cast<ArithmeticXP>(); 207 const ArithmeticXP& arith = processor.cast<ArithmeticXP>();
208 uint32_t key = arith.enforcePMColor() ? 1 : 0; 208 uint32_t key = arith.enforcePMColor() ? 1 : 0;
209 b->add32(key); 209 b->add32(key);
210 } 210 }
211 211
212 private: 212 private:
213 void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, 213 void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder* fragBuilder,
214 GrGLSLXPFragmentBuilder* fragBuilder, 214 GrGLSLUniformHandler* uniformHandler,
215 const char* srcColor, 215 const char* srcColor,
216 const char* srcCoverage, 216 const char* srcCoverage,
217 const char* dstColor, 217 const char* dstColor,
218 const char* outColor, 218 const char* outColor,
219 const char* outColorSecondary, 219 const char* outColorSecondary,
220 const GrXferProcessor& proc) override { 220 const GrXferProcessor& proc) override {
221 fKUni = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, 221 fKUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visib ility,
222 kVec4f_GrSLType, kDefault_GrSLPrecision, 222 kVec4f_GrSLType, kDefault_GrSLPrecisi on,
223 "k"); 223 "k");
224 const char* kUni = pb->getUniformCStr(fKUni); 224 const char* kUni = uniformHandler->getUniformCStr(fKUni);
225 225
226 add_arithmetic_code(fragBuilder, srcColor, dstColor, outColor, kUni, fEn forcePMColor); 226 add_arithmetic_code(fragBuilder, srcColor, dstColor, outColor, kUni, fEn forcePMColor);
227 227
228 // Apply coverage. 228 // Apply coverage.
229 if (proc.dstReadUsesMixedSamples()) { 229 if (proc.dstReadUsesMixedSamples()) {
230 if (srcCoverage) { 230 if (srcCoverage) {
231 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); 231 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
232 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCover age); 232 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCover age);
233 } else { 233 } else {
234 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); 234 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary);
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
312 float k1 = d->fRandom->nextF(); 312 float k1 = d->fRandom->nextF();
313 float k2 = d->fRandom->nextF(); 313 float k2 = d->fRandom->nextF();
314 float k3 = d->fRandom->nextF(); 314 float k3 = d->fRandom->nextF();
315 float k4 = d->fRandom->nextF(); 315 float k4 = d->fRandom->nextF();
316 bool enforcePMColor = d->fRandom->nextBool(); 316 bool enforcePMColor = d->fRandom->nextBool();
317 317
318 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); 318 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor);
319 } 319 }
320 320
321 #endif 321 #endif
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