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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkAlphaThresholdFilter.h" | 8 #include "SkAlphaThresholdFilter.h" |
| 9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
| 10 #include "SkDevice.h" | 10 #include "SkDevice.h" |
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| 52 #include "GrCoordTransform.h" | 52 #include "GrCoordTransform.h" |
| 53 #include "GrFragmentProcessor.h" | 53 #include "GrFragmentProcessor.h" |
| 54 #include "GrInvariantOutput.h" | 54 #include "GrInvariantOutput.h" |
| 55 #include "GrTextureAccess.h" | 55 #include "GrTextureAccess.h" |
| 56 #include "effects/GrPorterDuffXferProcessor.h" | 56 #include "effects/GrPorterDuffXferProcessor.h" |
| 57 | 57 |
| 58 #include "SkGr.h" | 58 #include "SkGr.h" |
| 59 | 59 |
| 60 #include "glsl/GrGLSLFragmentProcessor.h" | 60 #include "glsl/GrGLSLFragmentProcessor.h" |
| 61 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 61 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 62 #include "glsl/GrGLSLProgramBuilder.h" | |
| 63 #include "glsl/GrGLSLProgramDataManager.h" | 62 #include "glsl/GrGLSLProgramDataManager.h" |
| 63 #include "glsl/GrGLSLUniformHandler.h" |
| 64 | 64 |
| 65 class AlphaThresholdEffect : public GrFragmentProcessor { | 65 class AlphaThresholdEffect : public GrFragmentProcessor { |
| 66 | 66 |
| 67 public: | 67 public: |
| 68 static GrFragmentProcessor* Create(GrTexture* texture, | 68 static GrFragmentProcessor* Create(GrTexture* texture, |
| 69 GrTexture* maskTexture, | 69 GrTexture* maskTexture, |
| 70 float innerThreshold, | 70 float innerThreshold, |
| 71 float outerThreshold) { | 71 float outerThreshold) { |
| 72 return new AlphaThresholdEffect(texture, maskTexture, innerThreshold, ou
terThreshold); | 72 return new AlphaThresholdEffect(texture, maskTexture, innerThreshold, ou
terThreshold); |
| 73 } | 73 } |
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| 132 | 132 |
| 133 private: | 133 private: |
| 134 | 134 |
| 135 GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar; | 135 GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar; |
| 136 GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar; | 136 GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar; |
| 137 | 137 |
| 138 typedef GrGLSLFragmentProcessor INHERITED; | 138 typedef GrGLSLFragmentProcessor INHERITED; |
| 139 }; | 139 }; |
| 140 | 140 |
| 141 void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) { | 141 void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) { |
| 142 fInnerThresholdVar = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragme
nt_Visibility, | 142 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 143 kFloat_GrSLType, kDefault_GrS
LPrecision, | 143 fInnerThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm
ent_Visibility, |
| 144 "inner_threshold"); | 144 kFloat_GrSLType, kDefault_Gr
SLPrecision, |
| 145 fOuterThresholdVar = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragme
nt_Visibility, | 145 "inner_threshold"); |
| 146 kFloat_GrSLType, kDefault_GrS
LPrecision, | 146 fOuterThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm
ent_Visibility, |
| 147 "outer_threshold"); | 147 kFloat_GrSLType, kDefault_Gr
SLPrecision, |
| 148 "outer_threshold"); |
| 148 | 149 |
| 149 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 150 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 150 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 151 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
| 151 SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); | 152 SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); |
| 152 | 153 |
| 153 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); | 154 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); |
| 154 fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()
); | 155 fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()
); |
| 155 fragBuilder->codeAppend("\t\tvec4 input_color = "); | 156 fragBuilder->codeAppend("\t\tvec4 input_color = "); |
| 156 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); | 157 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); |
| 157 fragBuilder->codeAppend(";\n"); | 158 fragBuilder->codeAppend(";\n"); |
| 158 fragBuilder->codeAppend("\t\tvec4 mask_color = "); | 159 fragBuilder->codeAppend("\t\tvec4 mask_color = "); |
| 159 fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord"); | 160 fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord"); |
| 160 fragBuilder->codeAppend(";\n"); | 161 fragBuilder->codeAppend(";\n"); |
| 161 | 162 |
| 162 fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n", | 163 fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n", |
| 163 args.fBuilder->getUniformCStr(fInnerThresholdVar)); | 164 uniformHandler->getUniformCStr(fInnerThresholdVar))
; |
| 164 fragBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n", | 165 fragBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n", |
| 165 args.fBuilder->getUniformCStr(fOuterThresholdVar)); | 166 uniformHandler->getUniformCStr(fOuterThresholdVar))
; |
| 166 fragBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n"); | 167 fragBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n"); |
| 167 | 168 |
| 168 fragBuilder->codeAppend("vec4 color = input_color;\n"); | 169 fragBuilder->codeAppend("vec4 color = input_color;\n"); |
| 169 fragBuilder->codeAppend("\t\tif (mask < 0.5) {\n" | 170 fragBuilder->codeAppend("\t\tif (mask < 0.5) {\n" |
| 170 "\t\t\tif (color.a > outer_thresh) {\n" | 171 "\t\t\tif (color.a > outer_thresh) {\n" |
| 171 "\t\t\t\tfloat scale = outer_thresh / color.a;\n" | 172 "\t\t\t\tfloat scale = outer_thresh / color.a;\n" |
| 172 "\t\t\t\tcolor.rgb *= scale;\n" | 173 "\t\t\t\tcolor.rgb *= scale;\n" |
| 173 "\t\t\t\tcolor.a = outer_thresh;\n" | 174 "\t\t\t\tcolor.a = outer_thresh;\n" |
| 174 "\t\t\t}\n" | 175 "\t\t\t}\n" |
| 175 "\t\t} else if (color.a < inner_thresh) {\n" | 176 "\t\t} else if (color.a < inner_thresh) {\n" |
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| 370 } | 371 } |
| 371 | 372 |
| 372 #ifndef SK_IGNORE_TO_STRING | 373 #ifndef SK_IGNORE_TO_STRING |
| 373 void SkAlphaThresholdFilterImpl::toString(SkString* str) const { | 374 void SkAlphaThresholdFilterImpl::toString(SkString* str) const { |
| 374 str->appendf("SkAlphaThresholdImageFilter: ("); | 375 str->appendf("SkAlphaThresholdImageFilter: ("); |
| 375 str->appendf("inner: %f outer: %f", fInnerThreshold, fOuterThreshold); | 376 str->appendf("inner: %f outer: %f", fInnerThreshold, fOuterThreshold); |
| 376 str->append(")"); | 377 str->append(")"); |
| 377 } | 378 } |
| 378 #endif | 379 #endif |
| 379 | 380 |
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