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Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 # Copyright 2015 Google Inc. 1 # Copyright 2015 Google Inc.
2 # 2 #
3 # Use of this source code is governed by a BSD-style license that can be 3 # Use of this source code is governed by a BSD-style license that can be
4 # found in the LICENSE file. 4 # found in the LICENSE file.
5 # Include this gypi to include all 'gpu' files 5 # Include this gypi to include all 'gpu' files
6 # The parent gyp/gypi file must define 6 # The parent gyp/gypi file must define
7 # 'skia_src_path' e.g. skia/trunk/src 7 # 'skia_src_path' e.g. skia/trunk/src
8 # 'skia_include_path' e.g. skia/trunk/include 8 # 'skia_include_path' e.g. skia/trunk/include
9 # 9 #
10 # The skia build defines these in common_variables.gypi 10 # The skia build defines these in common_variables.gypi
(...skipping 319 matching lines...) Expand 10 before | Expand all | Expand 10 after
330 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', 330 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp',
331 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', 331 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h',
332 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp', 332 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp',
333 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h', 333 '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h',
334 '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', 334 '<(skia_src_path)/gpu/gl/GrGLTexture.cpp',
335 '<(skia_src_path)/gpu/gl/GrGLTexture.h', 335 '<(skia_src_path)/gpu/gl/GrGLTexture.h',
336 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp', 336 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp',
337 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.h', 337 '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.h',
338 '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', 338 '<(skia_src_path)/gpu/gl/GrGLUtil.cpp',
339 '<(skia_src_path)/gpu/gl/GrGLUtil.h', 339 '<(skia_src_path)/gpu/gl/GrGLUtil.h',
340 '<(skia_src_path)/gpu/gl/GrGLUniformHandler.cpp',
341 '<(skia_src_path)/gpu/gl/GrGLUniformHandler.h',
340 '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.cpp', 342 '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.cpp',
341 '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.h', 343 '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.h',
342 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', 344 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp',
343 '<(skia_src_path)/gpu/gl/GrGLVertexArray.h', 345 '<(skia_src_path)/gpu/gl/GrGLVertexArray.h',
344 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp', 346 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp',
345 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h', 347 '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h',
346 348
347 # Files for building GLSL shaders 349 # Files for building GLSL shaders
348 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp', 350 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp',
349 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h', 351 '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h',
(...skipping 20 matching lines...) Expand all
370 '<(skia_src_path)/gpu/glsl/GrGLSLPrimitiveProcessor.cpp', 372 '<(skia_src_path)/gpu/glsl/GrGLSLPrimitiveProcessor.cpp',
371 '<(skia_src_path)/gpu/glsl/GrGLSLPrimitiveProcessor.h', 373 '<(skia_src_path)/gpu/glsl/GrGLSLPrimitiveProcessor.h',
372 '<(skia_src_path)/gpu/glsl/GrGLSLProcessorTypes.h', 374 '<(skia_src_path)/gpu/glsl/GrGLSLProcessorTypes.h',
373 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.cpp', 375 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.cpp',
374 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.h', 376 '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.h',
375 '<(skia_src_path)/gpu/glsl/GrGLSLProgramDataManager.h', 377 '<(skia_src_path)/gpu/glsl/GrGLSLProgramDataManager.h',
376 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.cpp', 378 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.cpp',
377 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.h', 379 '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.h',
378 '<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h', 380 '<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h',
379 '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h', 381 '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h',
382 '<(skia_src_path)/gpu/glsl/GrGLSLUniformHandler.h',
380 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.cpp', 383 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.cpp',
381 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.h', 384 '<(skia_src_path)/gpu/glsl/GrGLSLUtil.h',
382 '<(skia_src_path)/gpu/glsl/GrGLSLVarying.cpp', 385 '<(skia_src_path)/gpu/glsl/GrGLSLVarying.cpp',
383 '<(skia_src_path)/gpu/glsl/GrGLSLVarying.h', 386 '<(skia_src_path)/gpu/glsl/GrGLSLVarying.h',
384 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.cpp', 387 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.cpp',
385 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.h', 388 '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.h',
386 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.cpp', 389 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.cpp',
387 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.h', 390 '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.h',
388 391
389 # Sk files 392 # Sk files
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468 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp', 471 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp',
469 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h', 472 '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h',
470 ], 473 ],
471 'skgpu_null_gl_sources': [ 474 'skgpu_null_gl_sources': [
472 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', 475 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp',
473 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', 476 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp',
474 '<(skia_include_path)/gpu/gl/SkNullGLContext.h', 477 '<(skia_include_path)/gpu/gl/SkNullGLContext.h',
475 ], 478 ],
476 }, 479 },
477 } 480 }
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