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Side by Side Diff: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader2.h" 9 #include "SkPerlinNoiseShader2.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
11 #include "SkReadBuffer.h" 11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h" 12 #include "SkWriteBuffer.h"
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkUnPreMultiply.h" 14 #include "SkUnPreMultiply.h"
15 #include "SkString.h" 15 #include "SkString.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #include "GrCoordTransform.h" 19 #include "GrCoordTransform.h"
20 #include "GrInvariantOutput.h" 20 #include "GrInvariantOutput.h"
21 #include "SkGr.h" 21 #include "SkGr.h"
22 #include "effects/GrConstColorProcessor.h" 22 #include "effects/GrConstColorProcessor.h"
23 #include "glsl/GrGLSLFragmentProcessor.h" 23 #include "glsl/GrGLSLFragmentProcessor.h"
24 #include "glsl/GrGLSLFragmentShaderBuilder.h" 24 #include "glsl/GrGLSLFragmentShaderBuilder.h"
25 #include "glsl/GrGLSLProgramBuilder.h"
26 #include "glsl/GrGLSLProgramDataManager.h" 25 #include "glsl/GrGLSLProgramDataManager.h"
26 #include "glsl/GrGLSLUniformHandler.h"
27 #endif 27 #endif
28 28
29 static const int kBlockSize = 256; 29 static const int kBlockSize = 256;
30 static const int kBlockMask = kBlockSize - 1; 30 static const int kBlockMask = kBlockSize - 1;
31 static const int kPerlinNoise = 4096; 31 static const int kPerlinNoise = 4096;
32 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 32 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
33 33
34 static uint8_t improved_noise_permutations[] = { 34 static uint8_t improved_noise_permutations[] = {
35 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 2 25, 140, 36, 103, 35 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 2 25, 140, 36, 103,
36 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 2 34, 75, 0, 26, 36 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 2 34, 75, 0, 26,
(...skipping 714 matching lines...) Expand 10 before | Expand all | Expand 10 after
751 } 751 }
752 752
753 GrGLPerlinNoise2::GrGLPerlinNoise2(const GrProcessor& processor) 753 GrGLPerlinNoise2::GrGLPerlinNoise2(const GrProcessor& processor)
754 : fType(processor.cast<GrPerlinNoise2Effect>().type()) 754 : fType(processor.cast<GrPerlinNoise2Effect>().type())
755 , fStitchTiles(processor.cast<GrPerlinNoise2Effect>().stitchTiles()) 755 , fStitchTiles(processor.cast<GrPerlinNoise2Effect>().stitchTiles())
756 , fNumOctaves(processor.cast<GrPerlinNoise2Effect>().numOctaves()) { 756 , fNumOctaves(processor.cast<GrPerlinNoise2Effect>().numOctaves()) {
757 } 757 }
758 758
759 void GrGLPerlinNoise2::emitCode(EmitArgs& args) { 759 void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
760 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; 760 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
761 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
761 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 762 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
762 763
763 fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility, 764 fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme nt_Visibility,
764 kVec2f_GrSLType, kDefault_GrSLPrecis ion, 765 kVec2f_GrSLType, kDefault_GrS LPrecision,
765 "baseFrequency"); 766 "baseFrequency");
766 const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyU ni); 767 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency Uni);
767 768
768 const char* stitchDataUni = nullptr; 769 const char* stitchDataUni = nullptr;
769 if (fStitchTiles) { 770 if (fStitchTiles) {
770 fStitchDataUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragme nt_Visibility, 771 fStitchDataUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility,
771 kVec2f_GrSLType, kDefault_GrSLPreci sion, 772 kVec2f_GrSLType, kDefault_Gr SLPrecision,
772 "stitchData"); 773 "stitchData");
773 stitchDataUni = args.fBuilder->getUniformCStr(fStitchDataUni); 774 stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni);
774 } 775 }
775 776
776 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 777 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
777 const char* chanCoordR = "0.125"; 778 const char* chanCoordR = "0.125";
778 const char* chanCoordG = "0.375"; 779 const char* chanCoordG = "0.375";
779 const char* chanCoordB = "0.625"; 780 const char* chanCoordB = "0.625";
780 const char* chanCoordA = "0.875"; 781 const char* chanCoordA = "0.875";
781 const char* chanCoord = "chanCoord"; 782 const char* chanCoord = "chanCoord";
782 const char* stitchData = "stitchData"; 783 const char* stitchData = "stitchData";
783 const char* ratio = "ratio"; 784 const char* ratio = "ratio";
(...skipping 380 matching lines...) Expand 10 before | Expand all | Expand 10 after
1164 GrTest::TestMatrix(d->fRandom), nullptr, 1165 GrTest::TestMatrix(d->fRandom), nullptr,
1165 kNone_SkFilterQuality); 1166 kNone_SkFilterQuality);
1166 } 1167 }
1167 1168
1168 GrGLImprovedPerlinNoise::GrGLImprovedPerlinNoise(const GrProcessor& processor) 1169 GrGLImprovedPerlinNoise::GrGLImprovedPerlinNoise(const GrProcessor& processor)
1169 : fZ(processor.cast<GrImprovedPerlinNoiseEffect>().z()) { 1170 : fZ(processor.cast<GrImprovedPerlinNoiseEffect>().z()) {
1170 } 1171 }
1171 1172
1172 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { 1173 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
1173 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; 1174 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
1175 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
1174 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 1176 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
1175 1177
1176 fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragmen t_Visibility, 1178 fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme nt_Visibility,
1177 kVec2f_GrSLType, kDefault_GrSLPrecis ion, 1179 kVec2f_GrSLType, kDefault_GrS LPrecision,
1178 "baseFrequency"); 1180 "baseFrequency");
1179 const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyU ni); 1181 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency Uni);
1180 1182
1181 fOctavesUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visi bility, 1183 fOctavesUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Vis ibility,
1182 kFloat_GrSLType, kDefault_GrSLPrecision, 1184 kFloat_GrSLType, kDefault_GrSLPreci sion,
1183 "octaves"); 1185 "octaves");
1184 const char* octavesUni = args.fBuilder->getUniformCStr(fOctavesUni); 1186 const char* octavesUni = uniformHandler->getUniformCStr(fOctavesUni);
1185 1187
1186 fZUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility , 1188 fZUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibilit y,
1187 kFloat_GrSLType, kDefault_GrSLPrecision, 1189 kFloat_GrSLType, kDefault_GrSLPrecision,
1188 "z"); 1190 "z");
1189 const char* zUni = args.fBuilder->getUniformCStr(fZUni); 1191 const char* zUni = uniformHandler->getUniformCStr(fZUni);
1190 1192
1191 // fade function 1193 // fade function
1192 static const GrGLSLShaderVar fadeArgs[] = { 1194 static const GrGLSLShaderVar fadeArgs[] = {
1193 GrGLSLShaderVar("t", kVec3f_GrSLType) 1195 GrGLSLShaderVar("t", kVec3f_GrSLType)
1194 }; 1196 };
1195 SkString fadeFuncName; 1197 SkString fadeFuncName;
1196 fsBuilder->emitFunction(kVec3f_GrSLType, "fade", SK_ARRAY_COUNT(fadeArgs), 1198 fsBuilder->emitFunction(kVec3f_GrSLType, "fade", SK_ARRAY_COUNT(fadeArgs),
1197 fadeArgs, 1199 fadeArgs,
1198 "return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);", 1200 "return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);",
1199 &fadeFuncName); 1201 &fadeFuncName);
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1427 str->append(" seed: "); 1429 str->append(" seed: ");
1428 str->appendScalar(fSeed); 1430 str->appendScalar(fSeed);
1429 str->append(" stitch tiles: "); 1431 str->append(" stitch tiles: ");
1430 str->append(fStitchTiles ? "true " : "false "); 1432 str->append(fStitchTiles ? "true " : "false ");
1431 1433
1432 this->INHERITED::toString(str); 1434 this->INHERITED::toString(str);
1433 1435
1434 str->append(")"); 1436 str->append(")");
1435 } 1437 }
1436 #endif 1438 #endif
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