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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLVertexShader_DEFINED | 8 #ifndef GrGLSLVertexShader_DEFINED |
9 #define GrGLSLVertexShader_DEFINED | 9 #define GrGLSLVertexShader_DEFINED |
10 | 10 |
11 #include "GrGLSLShaderBuilder.h" | 11 #include "GrGLSLShaderBuilder.h" |
12 #include "GrGeometryProcessor.h" | 12 #include "GrGeometryProcessor.h" |
13 | 13 |
| 14 class GrGLSLUniformHandler; |
14 class GrGLSLVarying; | 15 class GrGLSLVarying; |
15 | 16 |
| 17 // Enough precision to represent 1 / 2048 accurately in printf |
| 18 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
| 19 |
16 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { | 20 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { |
17 public: | 21 public: |
18 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); | 22 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); |
19 | 23 |
20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | 24 void transformToNormalizedDeviceSpace(GrGLSLUniformHandler*, const GrShaderV
ar& posVar); |
21 private: | 25 private: |
22 void onFinalize() override; | 26 void onFinalize() override; |
23 | 27 |
24 const char* fRtAdjustName; | 28 const char* fRtAdjustName; |
25 | 29 |
26 friend class GrGLProgramBuilder; | 30 friend class GrGLProgramBuilder; |
27 | 31 |
28 typedef GrGLSLShaderBuilder INHERITED; | 32 typedef GrGLSLShaderBuilder INHERITED; |
29 }; | 33 }; |
30 | 34 |
31 #endif | 35 #endif |
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