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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLTexture_h | 26 #ifndef WebGLTexture_h |
27 #define WebGLTexture_h | 27 #define WebGLTexture_h |
28 | 28 |
29 #include "modules/webgl/WebGLSharedPlatform3DObject.h" | 29 #include "modules/webgl/WebGLSharedPlatform3DObject.h" |
30 #include "wtf/Vector.h" | 30 #include "wtf/Vector.h" |
31 | 31 |
32 namespace blink { | 32 namespace blink { |
33 | 33 |
| 34 struct WebGLSamplerState { |
| 35 WebGLSamplerState(); |
| 36 |
| 37 GLenum compreFunc; |
| 38 GLenum compreMode; |
| 39 GLenum magFilter; |
| 40 GLenum minFilter; |
| 41 GLenum wrapR; |
| 42 GLenum wrapS; |
| 43 GLenum wrapT; |
| 44 GLfloat maxLod; |
| 45 GLfloat minLod; |
| 46 }; |
| 47 |
34 class WebGLTexture final : public WebGLSharedPlatform3DObject { | 48 class WebGLTexture final : public WebGLSharedPlatform3DObject { |
35 DEFINE_WRAPPERTYPEINFO(); | 49 DEFINE_WRAPPERTYPEINFO(); |
36 public: | 50 public: |
37 enum TextureExtensionFlag { | 51 enum TextureExtensionFlag { |
38 NoTextureExtensionEnabled = 0, | 52 NoTextureExtensionEnabled = 0, |
39 TextureFloatLinearExtensionEnabled = 1 << 0, | 53 TextureFloatLinearExtensionEnabled = 1 << 0, |
40 TextureHalfFloatLinearExtensionEnabled = 1 << 1 | 54 TextureHalfFloatLinearExtensionEnabled = 1 << 1 |
41 }; | 55 }; |
42 ~WebGLTexture() override; | 56 ~WebGLTexture() override; |
43 | 57 |
44 static WebGLTexture* create(WebGLRenderingContextBase*); | 58 static WebGLTexture* create(WebGLRenderingContextBase*); |
45 | 59 |
46 void setTarget(GLenum target, GLint maxLevel); | 60 void setTarget(GLenum target, GLint maxLevel); |
47 void setParameteri(GLenum pname, GLint param); | 61 void setParameteri(GLenum pname, GLint param); |
48 void setParameterf(GLenum pname, GLfloat param); | 62 void setParameterf(GLenum pname, GLfloat param); |
49 | 63 |
50 GLenum getTarget() const { return m_target; } | 64 GLenum getTarget() const { return m_target; } |
51 | 65 |
52 int getMinFilter() const { return m_minFilter; } | 66 int getMinFilter() const { return m_samplerState.minFilter; } |
53 | 67 |
54 void setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei
width, GLsizei height, GLsizei depth, GLenum type); | 68 void setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei
width, GLsizei height, GLsizei depth, GLenum type); |
55 void setTexStorageInfo(GLenum target, GLint levels, GLenum internalFormat, G
Lsizei width, GLsizei height, GLsizei depth); | 69 void setTexStorageInfo(GLenum target, GLint levels, GLenum internalFormat, G
Lsizei width, GLsizei height, GLsizei depth); |
56 | 70 |
57 bool canGenerateMipmaps(); | 71 bool canGenerateMipmaps(); |
58 // Generate all level information. | 72 // Generate all level information. |
59 void generateMipmapLevelInfo(); | 73 void generateMipmapLevelInfo(); |
60 | 74 |
61 GLenum getInternalFormat(GLenum target, GLint level) const; | 75 GLenum getInternalFormat(GLenum target, GLint level) const; |
62 GLenum getType(GLenum target, GLint level) const; | 76 GLenum getType(GLenum target, GLint level) const; |
63 GLsizei getWidth(GLenum target, GLint level) const; | 77 GLsizei getWidth(GLenum target, GLint level) const; |
64 GLsizei getHeight(GLenum target, GLint level) const; | 78 GLsizei getHeight(GLenum target, GLint level) const; |
65 GLsizei getDepth(GLenum target, GLint level) const; | 79 GLsizei getDepth(GLenum target, GLint level) const; |
66 bool isValid(GLenum target, GLint level) const; | 80 bool isValid(GLenum target, GLint level) const; |
67 bool isImmutable() const { return m_immutable; } | 81 bool isImmutable() const { return m_immutable; } |
68 | 82 |
69 static GLenum getValidFormatForInternalFormat(GLenum); | 83 static GLenum getValidFormatForInternalFormat(GLenum); |
70 | 84 |
71 bool isCubeComplete() const { return m_isCubeComplete; } | 85 bool isCubeComplete() const { return m_isCubeComplete; } |
72 | 86 |
73 // Whether width/height is NotPowerOfTwo. | 87 // Whether width/height is NotPowerOfTwo. |
74 static bool isNPOT(GLsizei, GLsizei); | 88 static bool isNPOT(GLsizei, GLsizei); |
75 | 89 |
76 bool isNPOT() const; | 90 bool isNPOT() const; |
77 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E
S 2.0 Sec 3.8.2). | 91 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E
S 2.0 Sec 3.8.2). |
78 bool needToUseBlackTexture(TextureExtensionFlag) const; | 92 bool needToUseBlackTexture(TextureExtensionFlag, const WebGLSamplerState*) c
onst; |
79 | 93 |
80 bool hasEverBeenBound() const { return object() && m_target; } | 94 bool hasEverBeenBound() const { return object() && m_target; } |
81 | 95 |
82 static GLint computeLevelCount(GLsizei width, GLsizei height, GLsizei depth)
; | 96 static GLint computeLevelCount(GLsizei width, GLsizei height, GLsizei depth)
; |
83 static GLenum getValidTypeForInternalFormat(GLenum); | 97 static GLenum getValidTypeForInternalFormat(GLenum); |
84 | 98 |
| 99 const WebGLSamplerState* getSamplerState() const { return &m_samplerState; } |
| 100 |
85 private: | 101 private: |
86 explicit WebGLTexture(WebGLRenderingContextBase*); | 102 explicit WebGLTexture(WebGLRenderingContextBase*); |
87 | 103 |
88 void deleteObjectImpl(WebGraphicsContext3D*) override; | 104 void deleteObjectImpl(WebGraphicsContext3D*) override; |
89 | 105 |
90 class LevelInfo { | 106 class LevelInfo { |
91 public: | 107 public: |
92 LevelInfo() | 108 LevelInfo() |
93 : valid(false) | 109 : valid(false) |
94 , internalFormat(0) | 110 , internalFormat(0) |
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120 bool isTexture() const override { return true; } | 136 bool isTexture() const override { return true; } |
121 | 137 |
122 void update(); | 138 void update(); |
123 | 139 |
124 int mapTargetToIndex(GLenum) const; | 140 int mapTargetToIndex(GLenum) const; |
125 | 141 |
126 const LevelInfo* getLevelInfo(GLenum target, GLint level) const; | 142 const LevelInfo* getLevelInfo(GLenum target, GLint level) const; |
127 | 143 |
128 GLenum m_target; | 144 GLenum m_target; |
129 | 145 |
130 GLenum m_minFilter; | 146 WebGLSamplerState m_samplerState; |
131 GLenum m_magFilter; | |
132 GLenum m_wrapR; | |
133 GLenum m_wrapS; | |
134 GLenum m_wrapT; | |
135 | 147 |
136 Vector<Vector<LevelInfo>> m_info; | 148 Vector<Vector<LevelInfo>> m_info; |
137 | 149 |
138 bool m_isNPOT; | 150 bool m_isNPOT; |
139 bool m_isCubeComplete; | 151 bool m_isCubeComplete; |
140 bool m_isComplete; | 152 bool m_isComplete; |
141 bool m_needToUseBlackTexture; | 153 bool m_needToUseBlackTexture; |
142 bool m_isFloatType; | 154 bool m_isFloatType; |
143 bool m_isHalfFloatType; | 155 bool m_isHalfFloatType; |
144 bool m_isWebGL2OrHigher; | 156 bool m_isWebGL2OrHigher; |
145 bool m_immutable; | 157 bool m_immutable; |
146 size_t m_baseLevel; | 158 size_t m_baseLevel; |
147 size_t m_maxLevel; | 159 size_t m_maxLevel; |
148 }; | 160 }; |
149 | 161 |
150 } // namespace blink | 162 } // namespace blink |
151 | 163 |
152 #endif // WebGLTexture_h | 164 #endif // WebGLTexture_h |
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