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1 /* | 1 /* |
2 * Copyright (C) 2015 Google Inc. All rights reserved. | 2 * Copyright (C) 2015 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/html/HTMLSlotElement.h" | 32 #include "core/html/HTMLSlotElement.h" |
33 | 33 |
34 #include "core/HTMLNames.h" | 34 #include "core/HTMLNames.h" |
35 | 35 |
36 namespace blink { | 36 namespace blink { |
37 | 37 |
38 using namespace HTMLNames; | 38 using namespace HTMLNames; |
39 | 39 |
40 PassRefPtrWillBeRawPtr<HTMLSlotElement> HTMLSlotElement::create(Document& docume nt) | |
41 { | |
42 return adoptRefWillBeNoop(new HTMLSlotElement(document)); | |
43 } | |
44 | |
45 inline HTMLSlotElement::HTMLSlotElement(Document& document) | 40 inline HTMLSlotElement::HTMLSlotElement(Document& document) |
46 : HTMLElement(slotTag, document) | 41 : HTMLElement(slotTag, document) |
47 { | 42 { |
48 } | 43 } |
49 | 44 |
50 HTMLSlotElement::~HTMLSlotElement() | 45 DEFINE_NODE_FACTORY(HTMLSlotElement); |
46 | |
47 void HTMLSlotElement::appendAssignedNode(Node& node) | |
51 { | 48 { |
49 m_assignedNodes.append(&node); | |
50 } | |
51 | |
52 void HTMLSlotElement::appendDistributedNode(Node& node) | |
53 { | |
54 m_distributedNodes.append(&node); | |
55 } | |
56 | |
57 void HTMLSlotElement::appendDistributedNodes(const Vector<RefPtr<Node>>& nodes) | |
58 { | |
59 m_distributedNodes.appendVector(nodes); | |
60 } | |
61 | |
62 void HTMLSlotElement::clearDistribution() | |
kochi
2015/12/09 08:57:34
Not to mix distribution and assignment, do we need
hayato
2015/12/09 10:25:40
I don't think we need to split this. That's bad.
| |
63 { | |
64 m_assignedNodes.clear(); | |
65 m_distributedNodes.clear(); | |
66 } | |
67 | |
68 Node* HTMLSlotElement::distributedNodeNextTo(const Node& node) const | |
69 { | |
70 size_t index = m_distributedNodes.find(&node); | |
71 if (index == kNotFound || index + 1 == m_distributedNodes.size()) | |
72 return nullptr; | |
73 return m_distributedNodes[index + 1].get(); | |
74 } | |
75 | |
76 Node* HTMLSlotElement::distributedNodePreviousTo(const Node& node) const | |
77 { | |
78 size_t index = m_distributedNodes.find(&node); | |
79 if (index == kNotFound || index == 0) | |
80 return nullptr; | |
81 return m_distributedNodes[index - 1].get(); | |
82 } | |
83 | |
84 void HTMLSlotElement::attach(const AttachContext& context) | |
85 { | |
86 for (size_t i = 0; i < m_distributedNodes.size(); ++i) { | |
87 if (m_distributedNodes[i]->needsAttach()) | |
88 m_distributedNodes[i]->attach(context); | |
89 } | |
90 | |
91 HTMLElement::attach(context); | |
92 } | |
93 | |
94 void HTMLSlotElement::detach(const AttachContext& context) | |
95 { | |
96 for (size_t i = 0; i < m_distributedNodes.size(); ++i) | |
97 m_distributedNodes[i]->lazyReattachIfAttached(); | |
98 | |
99 HTMLElement::detach(context); | |
52 } | 100 } |
53 | 101 |
54 DEFINE_TRACE(HTMLSlotElement) | 102 DEFINE_TRACE(HTMLSlotElement) |
55 { | 103 { |
56 HTMLElement::trace(visitor); | 104 HTMLElement::trace(visitor); |
57 } | 105 } |
58 | 106 |
59 } | 107 } |
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