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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.h
" | 5 #include "chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.h
" |
6 | 6 |
7 #include "cc/layers/layer.h" | 7 #include "cc/layers/layer.h" |
8 #include "chrome/browser/android/compositor/layer/content_layer.h" | 8 #include "chrome/browser/android/compositor/layer/content_layer.h" |
9 #include "chrome/browser/android/compositor/layer_title_cache.h" | 9 #include "chrome/browser/android/compositor/layer_title_cache.h" |
10 #include "chrome/browser/android/compositor/tab_content_manager.h" | 10 #include "chrome/browser/android/compositor/tab_content_manager.h" |
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120 filters.Append(cc::FilterOperation::CreateBrightnessFilter(brightness_)); | 120 filters.Append(cc::FilterOperation::CreateBrightnessFilter(brightness_)); |
121 layer_->SetFilters(filters); | 121 layer_->SetFilters(filters); |
122 } | 122 } |
123 } | 123 } |
124 | 124 |
125 void StaticTabSceneLayer::SetContentSceneLayer( | 125 void StaticTabSceneLayer::SetContentSceneLayer( |
126 JNIEnv* env, | 126 JNIEnv* env, |
127 const JavaParamRef<jobject>& jobj, | 127 const JavaParamRef<jobject>& jobj, |
128 const JavaParamRef<jobject>& jcontent_scene_layer) { | 128 const JavaParamRef<jobject>& jcontent_scene_layer) { |
129 SceneLayer* content_scene_layer = FromJavaObject(env, jcontent_scene_layer); | 129 SceneLayer* content_scene_layer = FromJavaObject(env, jcontent_scene_layer); |
130 if (content_scene_layer && content_scene_layer->layer()) { | 130 scoped_refptr<cc::Layer> layer = content_scene_layer ? |
131 content_scene_layer_ = content_scene_layer->layer(); | 131 content_scene_layer->layer() : nullptr; |
132 if (content_scene_layer_.get()) | 132 |
133 layer_->AddChild(content_scene_layer_); | 133 if (content_scene_layer_ && content_scene_layer_ != layer) { |
134 } else if (content_scene_layer_) { | |
135 content_scene_layer_->RemoveFromParent(); | 134 content_scene_layer_->RemoveFromParent(); |
136 content_scene_layer_ = nullptr; | 135 content_scene_layer_ = nullptr; |
137 } | 136 } |
| 137 |
| 138 // TODO(pedrosimonetti): Consider being smarter with regards to when to |
| 139 // add the layer to the hierarchy. For now, we need to keep adding the |
| 140 // content_scene_layer on every frame because the content_layer is also |
| 141 // added on every frame. This means that if we only add it once, the |
| 142 // content_layer will be added again on the next frame and will |
| 143 // occlude the content_scene_layer. |
| 144 if (layer) { |
| 145 content_scene_layer_ = layer; |
| 146 layer_->AddChild(layer); |
| 147 } |
138 } | 148 } |
139 | 149 |
140 static jlong Init(JNIEnv* env, const JavaParamRef<jobject>& jobj) { | 150 static jlong Init(JNIEnv* env, const JavaParamRef<jobject>& jobj) { |
141 // This will automatically bind to the Java object and pass ownership there. | 151 // This will automatically bind to the Java object and pass ownership there. |
142 StaticTabSceneLayer* scene_layer = new StaticTabSceneLayer(env, jobj); | 152 StaticTabSceneLayer* scene_layer = new StaticTabSceneLayer(env, jobj); |
143 return reinterpret_cast<intptr_t>(scene_layer); | 153 return reinterpret_cast<intptr_t>(scene_layer); |
144 } | 154 } |
145 | 155 |
146 bool RegisterStaticTabSceneLayer(JNIEnv* env) { | 156 bool RegisterStaticTabSceneLayer(JNIEnv* env) { |
147 return RegisterNativesImpl(env); | 157 return RegisterNativesImpl(env); |
148 } | 158 } |
149 | 159 |
150 } // namespace android | 160 } // namespace android |
151 } // namespace chrome | 161 } // namespace chrome |
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