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Issue 1489153002: DirectRenderer allows empty swap rects for CommitOverlayPlanes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix tests Created 5 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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198 "Renderer4.renderPassCount", 198 "Renderer4.renderPassCount",
199 base::saturated_cast<int>(render_passes_in_draw_order->size())); 199 base::saturated_cast<int>(render_passes_in_draw_order->size()));
200 200
201 const RenderPass* root_render_pass = 201 const RenderPass* root_render_pass =
202 render_passes_in_draw_order->back().get(); 202 render_passes_in_draw_order->back().get();
203 DCHECK(root_render_pass); 203 DCHECK(root_render_pass);
204 204
205 DrawingFrame frame; 205 DrawingFrame frame;
206 frame.render_passes_in_draw_order = render_passes_in_draw_order; 206 frame.render_passes_in_draw_order = render_passes_in_draw_order;
207 frame.root_render_pass = root_render_pass; 207 frame.root_render_pass = root_render_pass;
208 frame.root_damage_rect = Capabilities().using_partial_swap 208 frame.root_damage_rect = root_render_pass->damage_rect;
209 ? root_render_pass->damage_rect
210 : root_render_pass->output_rect;
211 frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage()); 209 frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage());
212 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); 210 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
213 frame.device_viewport_rect = device_viewport_rect; 211 frame.device_viewport_rect = device_viewport_rect;
214 frame.device_clip_rect = device_clip_rect; 212 frame.device_clip_rect = device_clip_rect;
215 frame.disable_picture_quad_image_filtering = 213 frame.disable_picture_quad_image_filtering =
216 disable_picture_quad_image_filtering; 214 disable_picture_quad_image_filtering;
217 215
218 EnsureBackbuffer(); 216 EnsureBackbuffer();
219 217
220 // Only reshape when we know we are going to draw. Otherwise, the reshape 218 // Only reshape when we know we are going to draw. Otherwise, the reshape
221 // can leave the window at the wrong size if we never draw and the proper 219 // can leave the window at the wrong size if we never draw and the proper
222 // viewport size is never set. 220 // viewport size is never set.
223 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor); 221 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
224 222
225 BeginDrawingFrame(&frame); 223 BeginDrawingFrame(&frame);
226 224
227 if (output_surface_->IsDisplayedAsOverlayPlane()) { 225 if (output_surface_->IsDisplayedAsOverlayPlane()) {
228 // Create the overlay candidate for the output surface, and mark it as 226 // Create the overlay candidate for the output surface, and mark it as
229 // always 227 // always handled.
230 // handled.
231 OverlayCandidate output_surface_plane; 228 OverlayCandidate output_surface_plane;
232 output_surface_plane.display_rect = 229 output_surface_plane.display_rect =
233 gfx::RectF(root_render_pass->output_rect); 230 gfx::RectF(root_render_pass->output_rect);
234 output_surface_plane.quad_rect_in_target_space = 231 output_surface_plane.quad_rect_in_target_space =
235 root_render_pass->output_rect; 232 root_render_pass->output_rect;
236 output_surface_plane.use_output_surface_for_resource = true; 233 output_surface_plane.use_output_surface_for_resource = true;
237 output_surface_plane.overlay_handled = true; 234 output_surface_plane.overlay_handled = true;
238 frame.overlay_list.push_back(output_surface_plane); 235 frame.overlay_list.push_back(output_surface_plane);
239 } 236 }
240 237
241 // If we have any copy requests, we can't remove any quads for overlays or 238 // If we have any copy requests, we can't remove any quads for overlays or
242 // CALayers because the framebuffer would be missing the removed quads' 239 // CALayers because the framebuffer would be missing the removed quads'
243 // contents. 240 // contents.
244 bool has_copy_requests = false; 241 bool has_copy_requests = false;
245 for (const auto& pass : *render_passes_in_draw_order) { 242 for (const auto& pass : *render_passes_in_draw_order) {
246 if (!pass->copy_requests.empty()) { 243 if (!pass->copy_requests.empty()) {
247 has_copy_requests = true; 244 has_copy_requests = true;
248 break; 245 break;
249 } 246 }
250 } 247 }
251 if (!has_copy_requests) { 248 if (!has_copy_requests) {
252 overlay_processor_->ProcessForOverlays( 249 overlay_processor_->ProcessForOverlays(
253 resource_provider_, render_passes_in_draw_order, &frame.overlay_list, 250 resource_provider_, render_passes_in_draw_order, &frame.overlay_list,
254 &frame.ca_layer_overlay_list, &frame.root_damage_rect); 251 &frame.ca_layer_overlay_list, &frame.root_damage_rect);
255 } 252 }
256 253
254 // The damage rect might be empty now, but if empty swap isn't allowed we
255 // still have to draw.
256 bool should_draw = has_copy_requests || !frame.root_damage_rect.IsEmpty() ||
257 !Capabilities().allow_empty_swap;
258 // If we have to draw but don't support partial swap the whole output should
259 // be considered damaged.
260 if (should_draw && !Capabilities().using_partial_swap)
261 frame.root_damage_rect = root_render_pass->output_rect;
262
257 // If all damage is being drawn with overlays or CALayers then skip drawing 263 // If all damage is being drawn with overlays or CALayers then skip drawing
258 // the render passes. 264 // the render passes.
259 if (frame.root_damage_rect.IsEmpty() && !has_copy_requests) { 265 if (!should_draw) {
260 BindFramebufferToOutputSurface(&frame); 266 BindFramebufferToOutputSurface(&frame);
261 } else { 267 } else {
262 for (const auto& pass : *render_passes_in_draw_order) { 268 for (const auto& pass : *render_passes_in_draw_order) {
263 DrawRenderPass(&frame, pass.get()); 269 DrawRenderPass(&frame, pass.get());
264 270
265 bool first_request = true; 271 bool first_request = true;
266 for (auto& copy_request : pass->copy_requests) { 272 for (auto& copy_request : pass->copy_requests) {
267 // Doing a readback is destructive of our state on Mac, so make sure 273 // Doing a readback is destructive of our state on Mac, so make sure
268 // we restore the state between readbacks. http://crbug.com/99393. 274 // we restore the state between readbacks. http://crbug.com/99393.
269 if (!first_request) 275 if (!first_request)
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550 ScopedResource* texture = render_pass_textures_.get(id); 556 ScopedResource* texture = render_pass_textures_.get(id);
551 return texture && texture->id(); 557 return texture && texture->id();
552 } 558 }
553 559
554 // static 560 // static
555 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 561 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
556 return render_pass->output_rect.size(); 562 return render_pass->output_rect.size();
557 } 563 }
558 564
559 } // namespace cc 565 } // namespace cc
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