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1 /* | 1 /* |
2 * Copyright 2013 The Android Open Source Project | 2 * Copyright 2013 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBicubicImageFilter.h" | 8 #include "SkBicubicImageFilter.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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78 return SkPackARGB32(SkScalarRoundToInt(a), | 78 return SkPackARGB32(SkScalarRoundToInt(a), |
79 SkScalarRoundToInt(SkScalarClampMax(r, a)), | 79 SkScalarRoundToInt(SkScalarClampMax(r, a)), |
80 SkScalarRoundToInt(SkScalarClampMax(g, a)), | 80 SkScalarRoundToInt(SkScalarClampMax(g, a)), |
81 SkScalarRoundToInt(SkScalarClampMax(b, a))); | 81 SkScalarRoundToInt(SkScalarClampMax(b, a))); |
82 } | 82 } |
83 | 83 |
84 bool SkBicubicImageFilter::onFilterImage(Proxy* proxy, | 84 bool SkBicubicImageFilter::onFilterImage(Proxy* proxy, |
85 const SkBitmap& source, | 85 const SkBitmap& source, |
86 const SkMatrix& matrix, | 86 const SkMatrix& matrix, |
87 SkBitmap* result, | 87 SkBitmap* result, |
88 SkIPoint* offset) { | 88 SkIPoint* offset) const { |
89 SkBitmap src = source; | 89 SkBitmap src = source; |
90 SkIPoint srcOffset = SkIPoint::Make(0, 0); | 90 SkIPoint srcOffset = SkIPoint::Make(0, 0); |
91 if (getInput(0) && !getInput(0)->filterImage(proxy, source, matrix, &src, &s
rcOffset)) { | 91 if (getInput(0) && !getInput(0)->filterImage(proxy, source, matrix, &src, &s
rcOffset)) { |
92 return false; | 92 return false; |
93 } | 93 } |
94 | 94 |
95 if (src.config() != SkBitmap::kARGB_8888_Config) { | 95 if (src.config() != SkBitmap::kARGB_8888_Config) { |
96 return false; | 96 return false; |
97 } | 97 } |
98 | 98 |
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163 offset->fX = dstIRect.fLeft; | 163 offset->fX = dstIRect.fLeft; |
164 offset->fY = dstIRect.fTop; | 164 offset->fY = dstIRect.fTop; |
165 return true; | 165 return true; |
166 } | 166 } |
167 | 167 |
168 /////////////////////////////////////////////////////////////////////////////// | 168 /////////////////////////////////////////////////////////////////////////////// |
169 | 169 |
170 #if SK_SUPPORT_GPU | 170 #if SK_SUPPORT_GPU |
171 | 171 |
172 bool SkBicubicImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, con
st SkMatrix& ctm, | 172 bool SkBicubicImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, con
st SkMatrix& ctm, |
173 SkBitmap* result, SkIPoint* offset) { | 173 SkBitmap* result, SkIPoint* offset) co
nst { |
174 SkBitmap srcBM; | 174 SkBitmap srcBM; |
175 if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &sr
cBM, offset)) { | 175 if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &sr
cBM, offset)) { |
176 return false; | 176 return false; |
177 } | 177 } |
178 GrTexture* srcTexture = srcBM.getTexture(); | 178 GrTexture* srcTexture = srcBM.getTexture(); |
179 GrContext* context = srcTexture->getContext(); | 179 GrContext* context = srcTexture->getContext(); |
180 | 180 |
181 SkRect dstRect = SkRect::MakeWH(srcBM.width() * fScale.fWidth, | 181 SkRect dstRect = SkRect::MakeWH(srcBM.width() * fScale.fWidth, |
182 srcBM.height() * fScale.fHeight); | 182 srcBM.height() * fScale.fHeight); |
183 | 183 |
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196 GrPaint paint; | 196 GrPaint paint; |
197 paint.addColorEffect(GrBicubicEffect::Create(srcTexture, fCoefficients))->un
ref(); | 197 paint.addColorEffect(GrBicubicEffect::Create(srcTexture, fCoefficients))->un
ref(); |
198 SkRect srcRect; | 198 SkRect srcRect; |
199 srcBM.getBounds(&srcRect); | 199 srcBM.getBounds(&srcRect); |
200 context->drawRectToRect(paint, dstRect, srcRect); | 200 context->drawRectToRect(paint, dstRect, srcRect); |
201 return SkImageFilterUtils::WrapTexture(dst, desc.fWidth, desc.fHeight, resul
t); | 201 return SkImageFilterUtils::WrapTexture(dst, desc.fWidth, desc.fHeight, resul
t); |
202 } | 202 } |
203 #endif | 203 #endif |
204 | 204 |
205 /////////////////////////////////////////////////////////////////////////////// | 205 /////////////////////////////////////////////////////////////////////////////// |
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