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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
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926 pathIsMutable = true; | 926 pathIsMutable = true; |
927 stroke.setFillStyle(); | 927 stroke.setFillStyle(); |
928 } | 928 } |
929 } | 929 } |
930 | 930 |
931 // avoid possibly allocating a new path in transform if we can | 931 // avoid possibly allocating a new path in transform if we can |
932 SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init(); | 932 SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init(); |
933 | 933 |
934 // transform the path into device space | 934 // transform the path into device space |
935 pathPtr->transform(fContext->getMatrix(), devPathPtr); | 935 pathPtr->transform(fContext->getMatrix(), devPathPtr); |
936 | 936 |
937 SkRect maskRect; | 937 SkRect maskRect; |
938 if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(), | 938 if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(), |
939 draw.fClip->getBounds(), | 939 draw.fClip->getBounds(), |
940 fContext->getMatrix(), | 940 fContext->getMatrix(), |
941 &maskRect)) { | 941 &maskRect)) { |
942 // The context's matrix may change while creating the mask, so save
the CTM here to | 942 // The context's matrix may change while creating the mask, so save
the CTM here to |
943 // pass to filterMaskGPU. | 943 // pass to filterMaskGPU. |
944 const SkMatrix ctm = fContext->getMatrix(); | 944 const SkMatrix ctm = fContext->getMatrix(); |
945 | 945 |
946 SkIRect finalIRect; | 946 SkIRect finalIRect; |
947 maskRect.roundOut(&finalIRect); | 947 maskRect.roundOut(&finalIRect); |
948 if (draw.fClip->quickReject(finalIRect)) { | 948 if (draw.fClip->quickReject(finalIRect)) { |
949 // clipped out | 949 // clipped out |
950 return; | 950 return; |
951 } | 951 } |
952 if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) { | 952 if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) { |
953 // nothing to draw | 953 // nothing to draw |
954 return; | 954 return; |
955 } | 955 } |
| 956 |
| 957 if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, |
| 958 SkStrokeRec(paint), *
devPathPtr)) { |
| 959 // the mask filter was able to draw itself directly, so there's
nothing |
| 960 // left to do. |
| 961 return; |
| 962 } |
956 | 963 |
957 GrAutoScratchTexture mask; | 964 GrAutoScratchTexture mask; |
958 | 965 |
959 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, | 966 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, |
960 grPaint.isAntiAlias(), &mask)) { | 967 grPaint.isAntiAlias(), &mask)) { |
961 GrTexture* filtered; | 968 GrTexture* filtered; |
962 | 969 |
963 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), | 970 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), |
964 ctm, maskRect, &filtere
d, true)) { | 971 ctm, maskRect, &filtere
d, true)) { |
965 // filterMaskGPU gives us ownership of a ref to the result | 972 // filterMaskGPU gives us ownership of a ref to the result |
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1913 GrTexture* texture, | 1920 GrTexture* texture, |
1914 bool needClear) | 1921 bool needClear) |
1915 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1922 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
1916 | 1923 |
1917 SkASSERT(texture && texture->asRenderTarget()); | 1924 SkASSERT(texture && texture->asRenderTarget()); |
1918 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture | 1925 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture |
1919 // cache. We pass true for the third argument so that it will get unlocked. | 1926 // cache. We pass true for the third argument so that it will get unlocked. |
1920 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 1927 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
1921 fNeedClear = needClear; | 1928 fNeedClear = needClear; |
1922 } | 1929 } |
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