Index: third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
diff --git a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html b/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
index 0f61eca7ae3b7ec693f278bc04da3ea455a2a268..e48b6f96fe40284eae74f91486ebca5a32858b43 100644 |
--- a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
+++ b/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
@@ -5,7 +5,6 @@ |
<script src="../resources/js-test.js"></script> |
<script src="resources/compatibility.js"></script> |
<script src="resources/audio-testing.js"></script> |
- <script src="resources/late-start-testing.js"></script> |
</head> |
<body> |
@@ -13,22 +12,60 @@ |
description('Test the late call of start(0) of BufferSource.'); |
window.jsTestIsAsync = true; |
+ var sampleRate = 44100; |
+ var renderDuration = 0.25; |
+ |
var audit = Audit.createTaskRunner(); |
- var sampleRate = 44100; |
+ audit.defineTask('test-late-start', function (done) { |
+ var context = new OfflineAudioContext(1, renderDuration * sampleRate, sampleRate); |
+ var dcOffsetbuffer = createConstantBuffer(context, 1, 1.0); |
+ var source = context.createBufferSource(); |
+ source.buffer = dcOffsetbuffer; |
+ source.loop = true; |
+ source.connect(context.destination); |
+ |
+ // Schedule source.start(0) at 0.01 second. The specified timing of |
+ // start() call is already passed in terms of the context time. So the |
+ // argument |0| will be clamped to the current context time. |
+ // |
+ // With the sample rate of 44100, 0.01 second is 441 samples. Rounding |
+ // it down to the render quantum gives 384 samples. This is clearly larger |
+ // than a single render quantum. |
+ // |
+ // See issue: crbug.com/462167 |
+ context.suspend(0.01).then(function () { |
+ source.start(0); |
+ context.resume(); |
+ }); |
+ |
+ // Start rendering and verify result: this verifies if 1) the rendered |
+ // buffer contains at least one non-zero value and 2) the non-zero value is |
+ // found later than the first output sample. |
+ context.startRendering().then(function (buffer) { |
+ |
+ var channelData = buffer.getChannelData(0); |
+ var nonZeroValueIndex = channelData.findIndex(function (element, index) { |
+ if (element !== 0) |
+ return index; |
Raymond Toy
2015/12/02 19:33:41
Would it be better to return explicitly true or fa
hongchan
2015/12/03 19:28:31
Done.
|
+ }); |
+ |
+ if (nonZeroValueIndex === -1) |
+ testFailed('The rendered buffer was all zeros.'); |
+ else if (nonZeroValueIndex === 0) |
+ testFailed('The first sample was non-zero value. It should be zero.'); |
+ else |
+ testPassed('The rendered buffer contains non-zero values after the first sample.'); |
Raymond Toy
2015/12/02 19:33:41
Should we check that the first nonZeroValueIndex i
hongchan
2015/12/03 19:28:31
Done.
|
- // The long render length (30 seconds) is to make sure the |onstatechange| |
- // event gets fired to start the source, which can take quite a bit of time. |
- var renderLength = 30; |
+ }).then(done); |
+ }); |
- var context = new OfflineAudioContext(1, sampleRate * renderLength, sampleRate); |
- var dcOffsetbuffer = createConstantBuffer(context, 1000, 1.0); |
- var source = context.createBufferSource(); |
- source.buffer = dcOffsetbuffer; |
+ audit.defineTask('finish-test', function (done) { |
+ done(); |
+ finishJSTest(); |
+ }); |
- // Test the buffer node is rendered correctly when the start time of start() |
- // call is in the past in terms of the context time. |
- runLateStartTest(audit, context, source); |
+ audit.runTasks(); |
successfullyParsed = true; |
</script> |