Chromium Code Reviews| Index: third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
| diff --git a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html b/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
| index 0f61eca7ae3b7ec693f278bc04da3ea455a2a268..e48b6f96fe40284eae74f91486ebca5a32858b43 100644 |
| --- a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
| +++ b/third_party/WebKit/LayoutTests/webaudio/audiobuffersource-late-start.html |
| @@ -5,7 +5,6 @@ |
| <script src="../resources/js-test.js"></script> |
| <script src="resources/compatibility.js"></script> |
| <script src="resources/audio-testing.js"></script> |
| - <script src="resources/late-start-testing.js"></script> |
| </head> |
| <body> |
| @@ -13,22 +12,60 @@ |
| description('Test the late call of start(0) of BufferSource.'); |
| window.jsTestIsAsync = true; |
| + var sampleRate = 44100; |
| + var renderDuration = 0.25; |
| + |
| var audit = Audit.createTaskRunner(); |
| - var sampleRate = 44100; |
| + audit.defineTask('test-late-start', function (done) { |
| + var context = new OfflineAudioContext(1, renderDuration * sampleRate, sampleRate); |
| + var dcOffsetbuffer = createConstantBuffer(context, 1, 1.0); |
| + var source = context.createBufferSource(); |
| + source.buffer = dcOffsetbuffer; |
| + source.loop = true; |
| + source.connect(context.destination); |
| + |
| + // Schedule source.start(0) at 0.01 second. The specified timing of |
| + // start() call is already passed in terms of the context time. So the |
| + // argument |0| will be clamped to the current context time. |
| + // |
| + // With the sample rate of 44100, 0.01 second is 441 samples. Rounding |
| + // it down to the render quantum gives 384 samples. This is clearly larger |
| + // than a single render quantum. |
| + // |
| + // See issue: crbug.com/462167 |
| + context.suspend(0.01).then(function () { |
| + source.start(0); |
| + context.resume(); |
| + }); |
| + |
| + // Start rendering and verify result: this verifies if 1) the rendered |
| + // buffer contains at least one non-zero value and 2) the non-zero value is |
| + // found later than the first output sample. |
| + context.startRendering().then(function (buffer) { |
| + |
| + var channelData = buffer.getChannelData(0); |
| + var nonZeroValueIndex = channelData.findIndex(function (element, index) { |
| + if (element !== 0) |
| + return index; |
|
Raymond Toy
2015/12/02 19:33:41
Would it be better to return explicitly true or fa
hongchan
2015/12/03 19:28:31
Done.
|
| + }); |
| + |
| + if (nonZeroValueIndex === -1) |
| + testFailed('The rendered buffer was all zeros.'); |
| + else if (nonZeroValueIndex === 0) |
| + testFailed('The first sample was non-zero value. It should be zero.'); |
| + else |
| + testPassed('The rendered buffer contains non-zero values after the first sample.'); |
|
Raymond Toy
2015/12/02 19:33:41
Should we check that the first nonZeroValueIndex i
hongchan
2015/12/03 19:28:31
Done.
|
| - // The long render length (30 seconds) is to make sure the |onstatechange| |
| - // event gets fired to start the source, which can take quite a bit of time. |
| - var renderLength = 30; |
| + }).then(done); |
| + }); |
| - var context = new OfflineAudioContext(1, sampleRate * renderLength, sampleRate); |
| - var dcOffsetbuffer = createConstantBuffer(context, 1000, 1.0); |
| - var source = context.createBufferSource(); |
| - source.buffer = dcOffsetbuffer; |
| + audit.defineTask('finish-test', function (done) { |
| + done(); |
| + finishJSTest(); |
| + }); |
| - // Test the buffer node is rendered correctly when the start time of start() |
| - // call is in the past in terms of the context time. |
| - runLateStartTest(audit, context, source); |
| + audit.runTasks(); |
| successfullyParsed = true; |
| </script> |