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Issue 14886: Bring toiger up to date with bleeding edge 984. (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: Created 12 years ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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2210 int nof_escapes = node->escaping_targets()->length(); 2210 int nof_escapes = node->escaping_targets()->length();
2211 List<ShadowTarget*> shadows(1 + nof_escapes); 2211 List<ShadowTarget*> shadows(1 + nof_escapes);
2212 shadows.Add(new ShadowTarget(&function_return_)); 2212 shadows.Add(new ShadowTarget(&function_return_));
2213 for (int i = 0; i < nof_escapes; i++) { 2213 for (int i = 0; i < nof_escapes; i++) {
2214 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i))); 2214 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i)));
2215 } 2215 }
2216 bool function_return_was_shadowed = function_return_is_shadowed_; 2216 bool function_return_was_shadowed = function_return_is_shadowed_;
2217 function_return_is_shadowed_ = true; 2217 function_return_is_shadowed_ = true;
2218 2218
2219 // Generate code for the statements in the try block. 2219 // Generate code for the statements in the try block.
2220 bool was_inside_try = is_inside_try_; 2220 { TempAssign<bool> temp(&is_inside_try_, true);
2221 is_inside_try_ = true; 2221 VisitStatementsAndSpill(node->try_block()->statements());
2222 VisitStatementsAndSpill(node->try_block()->statements()); 2222 }
2223 is_inside_try_ = was_inside_try;
2224 2223
2225 // Stop the introduced shadowing and count the number of required unlinks. 2224 // Stop the introduced shadowing and count the number of required unlinks.
2226 // After shadowing stops, the original targets are unshadowed and the 2225 // After shadowing stops, the original targets are unshadowed and the
2227 // ShadowTargets represent the formerly shadowing targets. 2226 // ShadowTargets represent the formerly shadowing targets.
2228 int nof_unlinks = 0; 2227 int nof_unlinks = 0;
2229 for (int i = 0; i <= nof_escapes; i++) { 2228 for (int i = 0; i <= nof_escapes; i++) {
2230 shadows[i]->StopShadowing(); 2229 shadows[i]->StopShadowing();
2231 if (shadows[i]->is_linked()) nof_unlinks++; 2230 if (shadows[i]->is_linked()) nof_unlinks++;
2232 } 2231 }
2233 function_return_is_shadowed_ = function_return_was_shadowed; 2232 function_return_is_shadowed_ = function_return_was_shadowed;
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2319 int nof_escapes = node->escaping_targets()->length(); 2318 int nof_escapes = node->escaping_targets()->length();
2320 List<ShadowTarget*> shadows(1 + nof_escapes); 2319 List<ShadowTarget*> shadows(1 + nof_escapes);
2321 shadows.Add(new ShadowTarget(&function_return_)); 2320 shadows.Add(new ShadowTarget(&function_return_));
2322 for (int i = 0; i < nof_escapes; i++) { 2321 for (int i = 0; i < nof_escapes; i++) {
2323 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i))); 2322 shadows.Add(new ShadowTarget(node->escaping_targets()->at(i)));
2324 } 2323 }
2325 bool function_return_was_shadowed = function_return_is_shadowed_; 2324 bool function_return_was_shadowed = function_return_is_shadowed_;
2326 function_return_is_shadowed_ = true; 2325 function_return_is_shadowed_ = true;
2327 2326
2328 // Generate code for the statements in the try block. 2327 // Generate code for the statements in the try block.
2329 bool was_inside_try = is_inside_try_; 2328 { TempAssign<bool> temp(&is_inside_try_, true);
2330 is_inside_try_ = true; 2329 VisitStatementsAndSpill(node->try_block()->statements());
2331 VisitStatementsAndSpill(node->try_block()->statements()); 2330 }
2332 is_inside_try_ = was_inside_try;
2333 2331
2334 // Stop the introduced shadowing and count the number of required unlinks. 2332 // Stop the introduced shadowing and count the number of required unlinks.
2335 // After shadowing stops, the original targets are unshadowed and the 2333 // After shadowing stops, the original targets are unshadowed and the
2336 // ShadowTargets represent the formerly shadowing targets. 2334 // ShadowTargets represent the formerly shadowing targets.
2337 int nof_unlinks = 0; 2335 int nof_unlinks = 0;
2338 for (int i = 0; i <= nof_escapes; i++) { 2336 for (int i = 0; i <= nof_escapes; i++) {
2339 shadows[i]->StopShadowing(); 2337 shadows[i]->StopShadowing();
2340 if (shadows[i]->is_linked()) nof_unlinks++; 2338 if (shadows[i]->is_linked()) nof_unlinks++;
2341 } 2339 }
2342 function_return_is_shadowed_ = function_return_was_shadowed; 2340 function_return_is_shadowed_ = function_return_was_shadowed;
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5663 5661
5664 // Slow-case: Go through the JavaScript implementation. 5662 // Slow-case: Go through the JavaScript implementation.
5665 __ bind(&slow); 5663 __ bind(&slow);
5666 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION); 5664 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION);
5667 } 5665 }
5668 5666
5669 5667
5670 #undef __ 5668 #undef __
5671 5669
5672 } } // namespace v8::internal 5670 } } // namespace v8::internal
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