Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_SCAVENGER_INL_H_ | 5 #ifndef V8_HEAP_SCAVENGER_INL_H_ |
| 6 #define V8_HEAP_SCAVENGER_INL_H_ | 6 #define V8_HEAP_SCAVENGER_INL_H_ |
| 7 | 7 |
| 8 #include "src/heap/scavenger.h" | 8 #include "src/heap/scavenger.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 31 Heap::UpdateAllocationSiteFeedback(object, Heap::IGNORE_SCRATCHPAD_SLOT); | 31 Heap::UpdateAllocationSiteFeedback(object, Heap::IGNORE_SCRATCHPAD_SLOT); |
| 32 | 32 |
| 33 // AllocationMementos are unrooted and shouldn't survive a scavenge | 33 // AllocationMementos are unrooted and shouldn't survive a scavenge |
| 34 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); | 34 DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); |
| 35 // Call the slow part of scavenge object. | 35 // Call the slow part of scavenge object. |
| 36 return ScavengeObjectSlow(p, object); | 36 return ScavengeObjectSlow(p, object); |
| 37 } | 37 } |
| 38 | 38 |
| 39 | 39 |
| 40 // static | 40 // static |
| 41 void StaticScavengeVisitor::VisitPointer(Heap* heap, Object** p) { | 41 void StaticScavengeVisitor::VisitPointer(Heap* heap, Object** p) { |
|
Igor Sheludko
2015/12/01 15:22:45
What about removing this old one? Given that all t
jochen (gone - plz use gerrit)
2015/12/01 15:29:28
not sure what you mean?
| |
| 42 Object* object = *p; | 42 Object* object = *p; |
| 43 if (!heap->InNewSpace(object)) return; | 43 if (!heap->InNewSpace(object)) return; |
| 44 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | 44 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), |
| 45 reinterpret_cast<HeapObject*>(object)); | 45 reinterpret_cast<HeapObject*>(object)); |
| 46 } | 46 } |
| 47 | 47 |
| 48 | |
| 49 // static | |
| 50 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, | |
| 51 Object** p) { | |
| 52 Object* object = *p; | |
| 53 if (!heap->InNewSpace(object)) return; | |
| 54 Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), | |
| 55 reinterpret_cast<HeapObject*>(object)); | |
| 56 } | |
| 57 | |
| 48 } // namespace internal | 58 } // namespace internal |
| 49 } // namespace v8 | 59 } // namespace v8 |
| 50 | 60 |
| 51 #endif // V8_HEAP_SCAVENGER_INL_H_ | 61 #endif // V8_HEAP_SCAVENGER_INL_H_ |
| OLD | NEW |