Index: media/audio/audio_io.h |
diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h |
index 56392154e3229a062a77fd8b1d9ba12090558bca..76cb652eee7563f0a183352f7d00f6f975b5de2d 100644 |
--- a/media/audio/audio_io.h |
+++ b/media/audio/audio_io.h |
@@ -63,6 +63,12 @@ class MEDIA_EXPORT AudioOutputStream { |
// number of bytes of delay buffered by the AudioOutputStream. |
virtual int OnMoreData(AudioBus* dest, uint32 total_bytes_delay) = 0; |
+ // Informs that the consumer has skipped |frames_skipped| frames. The source |
DaleCurtis
2015/12/01 18:12:46
Why a new method instead of rolling this into OnMo
Henrik Grunell
2015/12/03 17:01:06
(See previous comment exchange.) Put this in OnMor
|
+ // can handle this appropriately depending on the type of source. An |
+ // ordinary file playout would ignore this. |
+ // TODO BEFORE COMMIT: Pure virtual and update subclasses. |
+ virtual void OnSkippedData(uint32_t frames_skipped){}; |
+ |
// There was an error while playing a buffer. Audio source cannot be |
// destroyed yet. No direct action needed by the AudioStream, but it is |
// a good place to stop accumulating sound data since is is likely that |