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Side by Side Diff: components/audio_modem/audio_player_impl.h

Issue 1487983002: Forward the number of skipped frames by the OS in audio playout. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix in Windows unit test. Created 5 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_IMPL_H_ 5 #ifndef COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_IMPL_H_
6 #define COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_IMPL_H_ 6 #define COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_IMPL_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/gtest_prod_util.h" 10 #include "base/gtest_prod_util.h"
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51 // audio thread. 51 // audio thread.
52 void InitializeOnAudioThread(); 52 void InitializeOnAudioThread();
53 void PlayOnAudioThread( 53 void PlayOnAudioThread(
54 const scoped_refptr<media::AudioBusRefCounted>& samples); 54 const scoped_refptr<media::AudioBusRefCounted>& samples);
55 void StopOnAudioThread(); 55 void StopOnAudioThread();
56 void StopAndCloseOnAudioThread(); 56 void StopAndCloseOnAudioThread();
57 void FinalizeOnAudioThread(); 57 void FinalizeOnAudioThread();
58 58
59 // AudioOutputStream::AudioSourceCallback overrides: 59 // AudioOutputStream::AudioSourceCallback overrides:
60 // Following methods could be called from *ANY* thread. 60 // Following methods could be called from *ANY* thread.
61 int OnMoreData(media::AudioBus* dest, uint32 total_bytes_delay) override; 61 int OnMoreData(media::AudioBus* dest, uint32_t total_bytes_delay,
62 uint32_t frames_skipped) override;
62 void OnError(media::AudioOutputStream* stream) override; 63 void OnError(media::AudioOutputStream* stream) override;
63 64
64 // Flushes the audio loop, making sure that any queued operations are 65 // Flushes the audio loop, making sure that any queued operations are
65 // performed. 66 // performed.
66 void FlushAudioLoopForTesting(); 67 void FlushAudioLoopForTesting();
67 68
68 bool is_playing_; 69 bool is_playing_;
69 70
70 // Self-deleting object. 71 // Self-deleting object.
71 media::AudioOutputStream* stream_; 72 media::AudioOutputStream* stream_;
72 73
73 scoped_ptr<media::AudioOutputStream> output_stream_for_testing_; 74 scoped_ptr<media::AudioOutputStream> output_stream_for_testing_;
74 75
75 // All fields below here are protected by this lock. 76 // All fields below here are protected by this lock.
76 base::Lock state_lock_; 77 base::Lock state_lock_;
77 78
78 scoped_refptr<media::AudioBusRefCounted> samples_; 79 scoped_refptr<media::AudioBusRefCounted> samples_;
79 80
80 // Index to the frame in the samples that we need to play next. 81 // Index to the frame in the samples that we need to play next.
81 int frame_index_; 82 int frame_index_;
82 83
83 DISALLOW_COPY_AND_ASSIGN(AudioPlayerImpl); 84 DISALLOW_COPY_AND_ASSIGN(AudioPlayerImpl);
84 }; 85 };
85 86
86 } // namespace audio_modem 87 } // namespace audio_modem
87 88
88 #endif // COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_IMPL_H_ 89 #endif // COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_IMPL_H_
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