Chromium Code Reviews| Index: media/audio/win/audio_low_latency_output_win_unittest.cc |
| diff --git a/media/audio/win/audio_low_latency_output_win_unittest.cc b/media/audio/win/audio_low_latency_output_win_unittest.cc |
| index a981b337c05d03167aaa0c1d53b0f2832abc46b2..5494086ed0600662beaee5753010ae9de454afad 100644 |
| --- a/media/audio/win/audio_low_latency_output_win_unittest.cc |
| +++ b/media/audio/win/audio_low_latency_output_win_unittest.cc |
| @@ -382,8 +382,8 @@ TEST(WASAPIAudioOutputStreamTest, ValidPacketSize) { |
| // Wait for the first callback and verify its parameters. |
| EXPECT_CALL(source, OnMoreData(NotNull(), HasValidDelay(bytes_per_packet))) |
| - .WillOnce(DoAll(QuitLoop(loop.task_runner()), |
| - Return(aosw.samples_per_packet()))); |
| + .WillRepeatedly(DoAll(QuitLoop(loop.task_runner()), |
|
tommi (sloooow) - chröme
2015/12/01 10:06:54
nit: You could do |WillOnce(<QuitLoop>).WillRepeat
wdzierzanowski
2015/12/01 16:42:40
Done.
|
| + Return(aosw.samples_per_packet()))); |
| aos->Start(&source); |
| loop.PostDelayedTask(FROM_HERE, base::MessageLoop::QuitWhenIdleClosure(), |