Index: media/audio/win/audio_low_latency_output_win_unittest.cc |
diff --git a/media/audio/win/audio_low_latency_output_win_unittest.cc b/media/audio/win/audio_low_latency_output_win_unittest.cc |
index a981b337c05d03167aaa0c1d53b0f2832abc46b2..5494086ed0600662beaee5753010ae9de454afad 100644 |
--- a/media/audio/win/audio_low_latency_output_win_unittest.cc |
+++ b/media/audio/win/audio_low_latency_output_win_unittest.cc |
@@ -382,8 +382,8 @@ TEST(WASAPIAudioOutputStreamTest, ValidPacketSize) { |
// Wait for the first callback and verify its parameters. |
EXPECT_CALL(source, OnMoreData(NotNull(), HasValidDelay(bytes_per_packet))) |
- .WillOnce(DoAll(QuitLoop(loop.task_runner()), |
- Return(aosw.samples_per_packet()))); |
+ .WillRepeatedly(DoAll(QuitLoop(loop.task_runner()), |
tommi (sloooow) - chröme
2015/12/01 10:06:54
nit: You could do |WillOnce(<QuitLoop>).WillRepeat
wdzierzanowski
2015/12/01 16:42:40
Done.
|
+ Return(aosw.samples_per_packet()))); |
aos->Start(&source); |
loop.PostDelayedTask(FROM_HERE, base::MessageLoop::QuitWhenIdleClosure(), |