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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 14875002: Add support for GL_*_shader_framebuffer_fetch (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramDesc.h" 8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 10 #include "GrDrawEffect.h"
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89 desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps() ); 89 desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps() );
90 if (effect->willReadDst()) { 90 if (effect->willReadDst()) {
91 readsDst = true; 91 readsDst = true;
92 } 92 }
93 } else { 93 } else {
94 desc->fEffectKeys[s] = 0; 94 desc->fEffectKeys[s] = 0;
95 } 95 }
96 } 96 }
97 97
98 if (readsDst) { 98 if (readsDst) {
99 GrAssert(NULL != dstCopy); 99 GrAssert(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
100 desc->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstCopy->texture(), gp u->glCaps()); 100 const GrTexture* dstCopyTexture = NULL;
101 if (NULL != dstCopy) {
102 dstCopyTexture = dstCopy->texture();
103 }
104 desc->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->g lCaps());
101 GrAssert(0 != desc->fDstRead); 105 GrAssert(0 != desc->fDstRead);
102 } else { 106 } else {
103 desc->fDstRead = 0; 107 desc->fDstRead = 0;
104 } 108 }
105 109
106 desc->fCoverageOutput = kModulate_CoverageOutput; 110 desc->fCoverageOutput = kModulate_CoverageOutput;
107 111
108 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything 112 // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
109 // other than pass through values from the VS to the FS anyway). 113 // other than pass through values from the VS to the FS anyway).
110 #if GR_GL_EXPERIMENTAL_GS 114 #if GR_GL_EXPERIMENTAL_GS
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
187 191
188 if (requiresCoverageAttrib) { 192 if (requiresCoverageAttrib) {
189 desc->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex() ; 193 desc->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex() ;
190 } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fCoverageInput) { 194 } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fCoverageInput) {
191 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); 195 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
192 desc->fCoverageAttributeIndex = availableAttributeIndex; 196 desc->fCoverageAttributeIndex = availableAttributeIndex;
193 } else { 197 } else {
194 desc->fCoverageAttributeIndex = -1; 198 desc->fCoverageAttributeIndex = -1;
195 } 199 }
196 } 200 }
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