Index: cc/resources/picture_pile.cc |
diff --git a/cc/resources/picture_pile.cc b/cc/resources/picture_pile.cc |
index a45dd9e71b1fb1f5ff323805b3f0d094fe6e3f1c..ce254617faa3fb04b18d0a9d93436e80a0cfcaa9 100644 |
--- a/cc/resources/picture_pile.cc |
+++ b/cc/resources/picture_pile.cc |
@@ -46,18 +46,10 @@ void PicturePile::Update( |
-kPixelDistanceToRecord, |
-kPixelDistanceToRecord); |
for (Region::Iterator i(invalidation); i.has_rect(); i.next()) { |
- // Inflate all recordings from invalidations with a margin so that when |
- // scaled down to at least min_contents_scale, any final pixel touched by an |
- // invalidation can be fully rasterized by this picture. |
- gfx::Rect inflated_invalidation = i.rect(); |
- inflated_invalidation.Inset( |
- -buffer_pixels(), |
- -buffer_pixels(), |
- -buffer_pixels(), |
- -buffer_pixels()); |
+ gfx::Rect invalidation = i.rect(); |
// Split this inflated invalidation across tile boundaries and apply it |
// to all tiles that it touches. |
- for (TilingData::Iterator iter(&tiling_, inflated_invalidation); |
+ for (TilingData::Iterator iter(&tiling_, invalidation); |
iter; ++iter) { |
gfx::Rect tile = |
tiling_.TileBoundsWithBorder(iter.index_x(), iter.index_y()); |
@@ -68,8 +60,7 @@ void PicturePile::Update( |
continue; |
} |
- gfx::Rect tile_invalidation = |
- gfx::IntersectRects(inflated_invalidation, tile); |
+ gfx::Rect tile_invalidation = gfx::IntersectRects(invalidation, tile); |
if (tile_invalidation.IsEmpty()) |
continue; |
PictureListMap::iterator find = picture_list_map_.find(iter.index()); |
@@ -77,8 +68,28 @@ void PicturePile::Update( |
continue; |
PictureList& pic_list = find->second; |
// Leave empty pic_lists empty in case there are multiple invalidations. |
- if (!pic_list.empty()) |
+ if (!pic_list.empty()) { |
+ // Inflate all recordings from invalidations with a margin so that when |
+ // scaled down to at least min_contents_scale, any final pixel touched |
+ // by an invalidation can be fully rasterized by this picture. |
+ for (int i = 0; i < 2; ++i) { |
enne (OOO)
2013/05/03 07:00:57
This is not right. It's not just for scaling down
danakj
2013/05/03 17:49:20
Okay so let me see if I'm understanding correctly.
|
+ int width_inflate = 0; |
+ int height_inflate = 0; |
+ if (tile_invalidation.width() < buffer_pixels() * 2 + 1) |
+ width_inflate = buffer_pixels(); |
+ if (tile_invalidation.height() < buffer_pixels() * 2 + 1) |
+ height_inflate = buffer_pixels(); |
+ if (!width_inflate && !height_inflate) |
+ break; |
+ tile_invalidation.Inset(-width_inflate, -height_inflate); |
+ tile_invalidation.Intersect(tile); |
+ } |
+ |
+ DCHECK_GE(tile_invalidation.width(), buffer_pixels() * 2 + 1); |
+ DCHECK_GE(tile_invalidation.height(), buffer_pixels() * 2 + 1); |
+ |
InvalidateRect(pic_list, tile_invalidation); |
+ } |
} |
} |