Index: cc/resources/picture_pile.cc |
diff --git a/cc/resources/picture_pile.cc b/cc/resources/picture_pile.cc |
index a45dd9e71b1fb1f5ff323805b3f0d094fe6e3f1c..85182e053c6a2ab6dc4d865c92703a1bc7ff99fe 100644 |
--- a/cc/resources/picture_pile.cc |
+++ b/cc/resources/picture_pile.cc |
@@ -46,18 +46,10 @@ void PicturePile::Update( |
-kPixelDistanceToRecord, |
-kPixelDistanceToRecord); |
for (Region::Iterator i(invalidation); i.has_rect(); i.next()) { |
- // Inflate all recordings from invalidations with a margin so that when |
- // scaled down to at least min_contents_scale, any final pixel touched by an |
- // invalidation can be fully rasterized by this picture. |
- gfx::Rect inflated_invalidation = i.rect(); |
- inflated_invalidation.Inset( |
- -buffer_pixels(), |
- -buffer_pixels(), |
- -buffer_pixels(), |
- -buffer_pixels()); |
+ gfx::Rect invalidation = i.rect(); |
// Split this inflated invalidation across tile boundaries and apply it |
// to all tiles that it touches. |
- for (TilingData::Iterator iter(&tiling_, inflated_invalidation); |
+ for (TilingData::Iterator iter(&tiling_, invalidation); |
iter; ++iter) { |
gfx::Rect tile = |
tiling_.TileBoundsWithBorder(iter.index_x(), iter.index_y()); |
@@ -68,8 +60,7 @@ void PicturePile::Update( |
continue; |
} |
- gfx::Rect tile_invalidation = |
- gfx::IntersectRects(inflated_invalidation, tile); |
+ gfx::Rect tile_invalidation = gfx::IntersectRects(invalidation, tile); |
if (tile_invalidation.IsEmpty()) |
continue; |
PictureListMap::iterator find = picture_list_map_.find(iter.index()); |
@@ -77,8 +68,34 @@ void PicturePile::Update( |
continue; |
PictureList& pic_list = find->second; |
// Leave empty pic_lists empty in case there are multiple invalidations. |
- if (!pic_list.empty()) |
+ if (!pic_list.empty()) { |
+ // Inflate all recordings from invalidations with a margin so that when |
+ // scaled down to at least min_contents_scale, any final pixel touched |
+ // by an invalidation can be fully rasterized by this picture. |
+ tile_invalidation.Inset(-buffer_pixels(), -buffer_pixels()); |
+ tile_invalidation.Intersect(tile); |
+ |
+ // Make sure that the invalidation is at least large enough to cover a |
+ // single rastered pixel when scaled down by any scale no smaller than |
+ // the minimum contents scale. This means ensuring the resulting rect |
+ // is at least (2 * buffer_pixels() + 1) large in each dimension. |
+ // |
+ // Because we already inflated by buffer_pixels() in each direction, |
+ // and the |tile| is larger than our required minimum size, the |
+ // intersection will only drop at most buffer_pixels() from the |
+ // invalidation rect in each dimension. Inflating and intersecting once |
+ // more will give us the minimum size required. |
+ if (tile_invalidation.width() < buffer_pixels() * 2 + 1) |
enne (OOO)
2013/05/05 01:26:47
Sorry, but no?
It's not about total width. It's
danakj
2013/05/06 14:40:06
Hm, I am not sure if I agree, so let's make some p
|
+ tile_invalidation.Inset(-buffer_pixels(), 0); |
+ if (tile_invalidation.height() < buffer_pixels() * 2 + 1) |
+ tile_invalidation.Inset(0, -buffer_pixels()); |
+ tile_invalidation.Intersect(tile); |
+ |
+ DCHECK_GE(tile_invalidation.width(), buffer_pixels() * 2 + 1); |
+ DCHECK_GE(tile_invalidation.height(), buffer_pixels() * 2 + 1); |
+ |
InvalidateRect(pic_list, tile_invalidation); |
+ } |
} |
} |