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Side by Side Diff: media/audio/agc_audio_stream.h

Issue 1487393003: Adding AGC stats in combination with report of missing input audio on Mac (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: nit Created 4 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ 5 #ifndef MEDIA_AUDIO_AGC_AUDIO_STREAM_H_
6 #define MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ 6 #define MEDIA_AUDIO_AGC_AUDIO_STREAM_H_
7 7
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
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126 } 126 }
127 127
128 // Gets the latest stored volume level if AGC is enabled. 128 // Gets the latest stored volume level if AGC is enabled.
129 // Called at each capture callback on a real-time capture thread (platform 129 // Called at each capture callback on a real-time capture thread (platform
130 // dependent). 130 // dependent).
131 void GetAgcVolume(double* normalized_volume) { 131 void GetAgcVolume(double* normalized_volume) {
132 base::AutoLock lock(lock_); 132 base::AutoLock lock(lock_);
133 *normalized_volume = normalized_volume_; 133 *normalized_volume = normalized_volume_;
134 } 134 }
135 135
136 // Gets the current automatic gain control state.
137 bool GetAutomaticGainControl() override {
138 DCHECK(thread_checker_.CalledOnValidThread());
139 return agc_is_enabled_;
140 }
141
136 private: 142 private:
137 // Sets the automatic gain control (AGC) to on or off. When AGC is enabled, 143 // Sets the automatic gain control (AGC) to on or off. When AGC is enabled,
138 // the microphone volume is queried periodically and the volume level can 144 // the microphone volume is queried periodically and the volume level can
139 // be read in each AudioInputCallback::OnData() callback and fed to the 145 // be read in each AudioInputCallback::OnData() callback and fed to the
140 // render-side AGC. User must call StartAgc() as well to start measuring 146 // render-side AGC. User must call StartAgc() as well to start measuring
141 // the microphone level. 147 // the microphone level.
142 bool SetAutomaticGainControl(bool enabled) override { 148 bool SetAutomaticGainControl(bool enabled) override {
143 DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")"; 149 DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")";
144 DCHECK(thread_checker_.CalledOnValidThread()); 150 DCHECK(thread_checker_.CalledOnValidThread());
145 agc_is_enabled_ = enabled; 151 agc_is_enabled_ = enabled;
146 return true; 152 return true;
147 } 153 }
148 154
149 // Gets the current automatic gain control state.
150 bool GetAutomaticGainControl() override {
151 DCHECK(thread_checker_.CalledOnValidThread());
152 return agc_is_enabled_;
153 }
154
155 // Takes a new microphone volume sample and stores it in |normalized_volume_|. 155 // Takes a new microphone volume sample and stores it in |normalized_volume_|.
156 // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. 156 // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux.
157 // This method is called periodically when AGC is enabled and always on the 157 // This method is called periodically when AGC is enabled and always on the
158 // audio manager thread. We use it to read the current microphone level and 158 // audio manager thread. We use it to read the current microphone level and
159 // to store it so it can be read by the main capture thread. By using this 159 // to store it so it can be read by the main capture thread. By using this
160 // approach, we can avoid accessing audio hardware from a real-time audio 160 // approach, we can avoid accessing audio hardware from a real-time audio
161 // thread and it leads to a more stable capture performance. 161 // thread and it leads to a more stable capture performance.
162 void QueryAndStoreNewMicrophoneVolume() { 162 void QueryAndStoreNewMicrophoneVolume() {
163 DCHECK(thread_checker_.CalledOnValidThread()); 163 DCHECK(thread_checker_.CalledOnValidThread());
164 164
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197 197
198 // Protects |normalized_volume_| . 198 // Protects |normalized_volume_| .
199 base::Lock lock_; 199 base::Lock lock_;
200 200
201 DISALLOW_COPY_AND_ASSIGN(AgcAudioStream<AudioInterface>); 201 DISALLOW_COPY_AND_ASSIGN(AgcAudioStream<AudioInterface>);
202 }; 202 };
203 203
204 } // namespace media 204 } // namespace media
205 205
206 #endif // MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ 206 #endif // MEDIA_AUDIO_AGC_AUDIO_STREAM_H_
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