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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 // | 4 // |
5 // Echo server test program to test socket streams. | 5 // Echo server test program to test socket streams. |
6 // | 6 // |
7 // VMOptions= | 7 // VMOptions= |
8 // VMOptions=--short_socket_read | 8 // VMOptions=--short_socket_read |
9 // VMOptions=--short_socket_write | 9 // VMOptions=--short_socket_write |
10 // VMOptions=--short_socket_read --short_socket_write | 10 // VMOptions=--short_socket_read --short_socket_write |
11 | 11 |
12 library ServerTest; | 12 library ServerTest; |
13 | 13 |
14 import "package:expect/expect.dart"; | 14 import "package:expect/expect.dart"; |
15 import "dart:async"; | 15 import "dart:async"; |
16 import "dart:io"; | 16 import "dart:io"; |
17 import "dart:isolate"; | 17 import "dart:isolate"; |
18 part "testing_server.dart"; | 18 part "testing_server.dart"; |
19 | 19 |
20 int count = 0; | |
20 class EchoServerGame { | 21 class EchoServerGame { |
21 | 22 |
22 static const MSGSIZE = 10; | 23 static const MSGSIZE = 10; |
23 static const MESSAGES = 100; | 24 static const MESSAGES = 100; |
24 static const FIRSTCHAR = 65; | 25 static const FIRSTCHAR = 65; |
25 | 26 |
26 EchoServerGame.start() | 27 EchoServerGame.start() |
27 : _receivePort = new ReceivePort(), | 28 : _receivePort = new ReceivePort(), |
28 _sendPort = null, | 29 _sendPort = null, |
29 _buffer = new List<int>(MSGSIZE), | 30 _buffer = new List<int>(MSGSIZE), |
30 _messages = 0 { | 31 _messages = 0 { |
31 for (int i = 0; i < MSGSIZE; i++) { | 32 for (int i = 0; i < MSGSIZE; i++) { |
32 _buffer[i] = FIRSTCHAR + i; | 33 _buffer[i] = FIRSTCHAR + i; |
33 } | 34 } |
34 _sendPort = spawnFunction(startEchoServer); | 35 _sendPort = spawnFunction(startEchoServer); |
35 initialize(); | 36 initialize(); |
36 } | 37 } |
37 | 38 |
38 void sendData() { | 39 void sendData() { |
39 int offset = 0; | 40 int offset = 0; |
40 List<int> data; | 41 List<int> data; |
41 | 42 |
42 void onData(List<int> data) { | 43 void onData(List<int> data) { |
44 print("onData"); | |
Anders Johnsen
2013/05/08 13:11:47
Debug stuff in this file.
| |
43 int bytesRead = data.length; | 45 int bytesRead = data.length; |
44 for (int i = 0; i < data.length; i++) { | 46 for (int i = 0; i < data.length; i++) { |
45 Expect.equals(FIRSTCHAR + i + offset, data[i]); | 47 Expect.equals(FIRSTCHAR + i + offset, data[i]); |
46 } | 48 } |
47 offset += bytesRead; | 49 offset += bytesRead; |
48 } | 50 } |
49 | 51 |
50 void onClosed() { | 52 void onClosed() { |
53 print("onClosed ${++count}"); | |
51 Expect.equals(MSGSIZE, offset); | 54 Expect.equals(MSGSIZE, offset); |
52 _messages++; | 55 _messages++; |
53 if (_messages < MESSAGES) { | 56 if (_messages < MESSAGES) { |
54 sendData(); | 57 sendData(); |
55 } else { | 58 } else { |
56 shutdown(); | 59 shutdown(); |
57 } | 60 } |
58 } | 61 } |
59 | 62 |
60 void errorHandler(e) { | 63 void errorHandler(e) { |
61 String msg = "Socket error $e"; | 64 String msg = "Socket error $e"; |
62 var trace = getAttachedStackTrace(e); | 65 var trace = getAttachedStackTrace(e); |
63 if (trace != null) msg += "\nStackTrace: $trace"; | 66 if (trace != null) msg += "\nStackTrace: $trace"; |
64 Expect.fail(msg); | 67 Expect.fail(msg); |
65 } | 68 } |
66 | 69 |
67 void connectHandler() { | 70 void connectHandler() { |
68 _socket.listen(onData, | 71 _socket.listen(onData, |
69 onError: errorHandler, | 72 onError: errorHandler, |
70 onDone: onClosed); | 73 onDone: onClosed); |
71 _socket.add(_buffer); | 74 _socket.add(_buffer); |
72 _socket.close(); | 75 _socket.close(); |
76 print("After close"); | |
73 data = new List<int>(MSGSIZE); | 77 data = new List<int>(MSGSIZE); |
74 } | 78 } |
75 | 79 |
76 Socket.connect(TestingServer.HOST, _port).then((s) { | 80 Socket.connect(TestingServer.HOST, _port).then((s) { |
81 print("After connect"); | |
77 _socket = s; | 82 _socket = s; |
78 connectHandler(); | 83 connectHandler(); |
79 }); | 84 }); |
80 } | 85 } |
81 | 86 |
82 void initialize() { | 87 void initialize() { |
83 _receivePort.receive((var message, SendPort replyTo) { | 88 _receivePort.receive((var message, SendPort replyTo) { |
84 _port = message; | 89 _port = message; |
85 sendData(); | 90 sendData(); |
86 }); | 91 }); |
(...skipping 22 matching lines...) Expand all Loading... | |
109 | 114 |
110 class EchoServer extends TestingServer { | 115 class EchoServer extends TestingServer { |
111 | 116 |
112 static const int MSGSIZE = EchoServerGame.MSGSIZE; | 117 static const int MSGSIZE = EchoServerGame.MSGSIZE; |
113 | 118 |
114 void onConnection(Socket connection) { | 119 void onConnection(Socket connection) { |
115 List<int> buffer = new List<int>(MSGSIZE); | 120 List<int> buffer = new List<int>(MSGSIZE); |
116 int offset = 0; | 121 int offset = 0; |
117 | 122 |
118 void dataReceived(List<int> data) { | 123 void dataReceived(List<int> data) { |
124 print("dataReceived"); | |
119 int bytesRead; | 125 int bytesRead; |
120 bytesRead = data.length; | 126 bytesRead = data.length; |
121 if (bytesRead > 0) { | 127 if (bytesRead > 0) { |
122 buffer.setRange(offset, offset + data.length, data); | 128 buffer.setRange(offset, offset + data.length, data); |
123 offset += bytesRead; | 129 offset += bytesRead; |
124 for (int i = 0; i < offset; i++) { | 130 for (int i = 0; i < offset; i++) { |
125 Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]); | 131 Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]); |
126 } | 132 } |
127 if (offset == MSGSIZE) { | 133 if (offset == MSGSIZE) { |
128 connection.add(buffer); | 134 connection.add(buffer); |
129 connection.close(); | 135 connection.close(); |
130 } | 136 } |
131 } | 137 } |
132 } | 138 } |
133 | 139 |
134 void errorHandler(e) { | 140 void errorHandler(e) { |
135 String msg = "Socket error $e"; | 141 String msg = "Socket error $e"; |
136 var trace = getAttachedStackTrace(e); | 142 var trace = getAttachedStackTrace(e); |
137 if (trace != null) msg += "\nStackTrace: $trace"; | 143 if (trace != null) msg += "\nStackTrace: $trace"; |
138 Expect.fail(msg); | 144 Expect.fail(msg); |
139 } | 145 } |
140 | 146 |
141 connection.listen(dataReceived, onError: errorHandler); | 147 connection.listen(dataReceived, onError: errorHandler); |
142 } | 148 } |
143 } | 149 } |
144 | 150 |
145 main() { | 151 main() { |
146 EchoServerGame echoServerGame = new EchoServerGame.start(); | 152 EchoServerGame echoServerGame = new EchoServerGame.start(); |
147 } | 153 } |
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