OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
5 * | 5 * |
6 * Other contributors: | 6 * Other contributors: |
7 * Robert O'Callahan <roc+@cs.cmu.edu> | 7 * Robert O'Callahan <roc+@cs.cmu.edu> |
8 * David Baron <dbaron@fas.harvard.edu> | 8 * David Baron <dbaron@fas.harvard.edu> |
9 * Christian Biesinger <cbiesinger@web.de> | 9 * Christian Biesinger <cbiesinger@web.de> |
10 * Randall Jesup <rjesup@wgate.com> | 10 * Randall Jesup <rjesup@wgate.com> |
(...skipping 536 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
547 bool hasVisibleBoxDecorations() const; | 547 bool hasVisibleBoxDecorations() const; |
548 // Returns true if this layer has visible content (ignoring any child layers
). | 548 // Returns true if this layer has visible content (ignoring any child layers
). |
549 bool isVisuallyNonEmpty() const; | 549 bool isVisuallyNonEmpty() const; |
550 // True if this layer container renderers that paint. | 550 // True if this layer container renderers that paint. |
551 bool hasNonEmptyChildRenderers() const; | 551 bool hasNonEmptyChildRenderers() const; |
552 | 552 |
553 // FIXME: We should ASSERT(!m_hasSelfPaintingLayerDescendantDirty); here but
we hit the same bugs as visible content above. | 553 // FIXME: We should ASSERT(!m_hasSelfPaintingLayerDescendantDirty); here but
we hit the same bugs as visible content above. |
554 // Part of the issue is with subtree relayout: we don't check if our ancesto
rs have some descendant flags dirty, missing some updates. | 554 // Part of the issue is with subtree relayout: we don't check if our ancesto
rs have some descendant flags dirty, missing some updates. |
555 bool hasSelfPaintingLayerDescendant() const { return m_hasSelfPaintingLayerD
escendant; } | 555 bool hasSelfPaintingLayerDescendant() const { return m_hasSelfPaintingLayerD
escendant; } |
556 | 556 |
557 // This returns true if we have an out of flow positioned descendant whose | 557 // FIXME: We should ASSERT(!m_hasOutOfFlowPositionedDescendantDirty) here. S
ee above. |
558 // containing block is not a descendant of ours. If this is true, we cannot | |
559 // automatically opt into composited scrolling since this out of flow | |
560 // positioned descendant would become clipped by us, possibly altering the | |
561 // rendering of the page. | |
562 // FIXME: We should ASSERT(!m_hasOutOfFlowPositionedDescendantDirty); here b
ut we may hit the same bugs as visible content above. | |
563 bool hasOutOfFlowPositionedDescendant() const { return m_hasOutOfFlowPositio
nedDescendant; } | 558 bool hasOutOfFlowPositionedDescendant() const { return m_hasOutOfFlowPositio
nedDescendant; } |
564 | 559 |
| 560 bool hasUnclippedDescendant() const { return m_hasUnclippedDescendant; } |
| 561 void updateHasUnclippedDescendant(); |
| 562 |
565 // Gets the nearest enclosing positioned ancestor layer (also includes | 563 // Gets the nearest enclosing positioned ancestor layer (also includes |
566 // the <html> layer and the root layer). | 564 // the <html> layer and the root layer). |
567 RenderLayer* enclosingPositionedAncestor() const; | 565 RenderLayer* enclosingPositionedAncestor() const; |
568 | 566 |
569 // Returns the nearest enclosing layer that is scrollable. | 567 // Returns the nearest enclosing layer that is scrollable. |
570 RenderLayer* enclosingScrollableLayer() const; | 568 RenderLayer* enclosingScrollableLayer() const; |
571 | 569 |
572 // The layer relative to which clipping rects for this layer are computed. | 570 // The layer relative to which clipping rects for this layer are computed. |
573 RenderLayer* clippingRootForPainting() const; | 571 RenderLayer* clippingRootForPainting() const; |
574 | 572 |
(...skipping 270 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
845 | 843 |
846 void updateNormalFlowList(); | 844 void updateNormalFlowList(); |
847 | 845 |
848 bool isStackingContext(const RenderStyle* style) const { return !style->hasA
utoZIndex() || isRootLayer(); } | 846 bool isStackingContext(const RenderStyle* style) const { return !style->hasA
utoZIndex() || isRootLayer(); } |
849 | 847 |
850 bool isDirtyStackingContainer() const { return m_zOrderListsDirty && isStack
ingContainer(); } | 848 bool isDirtyStackingContainer() const { return m_zOrderListsDirty && isStack
ingContainer(); } |
851 | 849 |
852 void setAncestorChainHasSelfPaintingLayerDescendant(); | 850 void setAncestorChainHasSelfPaintingLayerDescendant(); |
853 void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus(); | 851 void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus(); |
854 | 852 |
| 853 void setAncestorChainHasOutOfFlowPositionedDescendant(); |
| 854 void dirtyAncestorChainHasOutOfFlowPositionedDescendantStatus(); |
| 855 |
855 bool acceleratedCompositingForOverflowScrollEnabled() const; | 856 bool acceleratedCompositingForOverflowScrollEnabled() const; |
856 void updateDescendantsAreContiguousInStackingOrder(); | 857 void updateDescendantsAreContiguousInStackingOrder(); |
857 void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<co
nst RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIte
ration); | 858 void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<co
nst RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIte
ration); |
858 void collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext,
OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderL
ayer*> >& negZOrderListBeforePromote); | 859 void collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext,
OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderL
ayer*> >& negZOrderListBeforePromote); |
859 void collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, O
wnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLay
er*> >& negZOrderListAfterPromote); | 860 void collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, O
wnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLay
er*> >& negZOrderListAfterPromote); |
860 | 861 |
861 void computeRepaintRects(const RenderLayerModelObject* repaintContainer, con
st RenderGeometryMap* = 0); | 862 void computeRepaintRects(const RenderLayerModelObject* repaintContainer, con
st RenderGeometryMap* = 0); |
862 void computeRepaintRectsIncludingDescendants(); | 863 void computeRepaintRectsIncludingDescendants(); |
863 void clearRepaintRects(); | 864 void clearRepaintRects(); |
864 | 865 |
865 void clipToRect(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect&
paintDirtyRect, const ClipRect&, | 866 void clipToRect(RenderLayer* rootLayer, GraphicsContext*, const LayoutRect&
paintDirtyRect, const ClipRect&, |
866 BorderRadiusClippingRule = IncludeSelfForBorderRadius); | 867 BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
867 void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const C
lipRect&); | 868 void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const C
lipRect&); |
868 | 869 |
869 bool shouldRepaintAfterLayout() const; | 870 bool shouldRepaintAfterLayout() const; |
870 | 871 |
871 void updateSelfPaintingLayer(); | 872 void updateSelfPaintingLayer(); |
872 void updateIsNormalFlowOnly(); | 873 void updateIsNormalFlowOnly(); |
873 void updateVisibilityAfterStyleChange(const RenderStyle* oldStyle); | 874 void updateVisibilityAfterStyleChange(const RenderStyle* oldStyle); |
874 void updateStackingContextsAfterStyleChange(const RenderStyle* oldStyle); | 875 void updateStackingContextsAfterStyleChange(const RenderStyle* oldStyle); |
875 | 876 |
876 void updateScrollbarsAfterStyleChange(const RenderStyle* oldStyle); | 877 void updateScrollbarsAfterStyleChange(const RenderStyle* oldStyle); |
877 void updateScrollbarsAfterLayout(); | 878 void updateScrollbarsAfterLayout(); |
878 | 879 |
879 void setAncestorChainHasOutOfFlowPositionedDescendant(RenderObject* containi
ngBlock); | |
880 void dirtyAncestorChainHasOutOfFlowPositionedDescendantStatus(); | |
881 void updateOutOfFlowPositioned(const RenderStyle* oldStyle); | 880 void updateOutOfFlowPositioned(const RenderStyle* oldStyle); |
882 | 881 |
883 void updateNeedsCompositedScrolling(); | 882 virtual void updateNeedsCompositedScrolling() OVERRIDE; |
| 883 void setNeedsCompositedScrolling(bool); |
884 void didUpdateNeedsCompositedScrolling(); | 884 void didUpdateNeedsCompositedScrolling(); |
885 | 885 |
886 // Returns true if the position changed. | 886 // Returns true if the position changed. |
887 bool updateLayerPosition(); | 887 bool updateLayerPosition(); |
888 | 888 |
889 void updateLayerPositions(RenderGeometryMap* = 0, UpdateLayerPositionsFlags
= defaultFlags); | 889 void updateLayerPositions(RenderGeometryMap* = 0, UpdateLayerPositionsFlags
= defaultFlags); |
890 | 890 |
891 enum UpdateLayerPositionsAfterScrollFlag { | 891 enum UpdateLayerPositionsAfterScrollFlag { |
892 NoFlag = 0, | 892 NoFlag = 0, |
893 IsOverflowScroll = 1 << 0, | 893 IsOverflowScroll = 1 << 0, |
(...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1040 void updateCompositingLayersAfterScroll(); | 1040 void updateCompositingLayersAfterScroll(); |
1041 | 1041 |
1042 IntSize scrollbarOffset(const Scrollbar*) const; | 1042 IntSize scrollbarOffset(const Scrollbar*) const; |
1043 | 1043 |
1044 void updateResizerAreaSet(); | 1044 void updateResizerAreaSet(); |
1045 void updateScrollableAreaSet(bool hasOverflow); | 1045 void updateScrollableAreaSet(bool hasOverflow); |
1046 | 1046 |
1047 void dirtyAncestorChainVisibleDescendantStatus(); | 1047 void dirtyAncestorChainVisibleDescendantStatus(); |
1048 void setAncestorChainHasVisibleDescendant(); | 1048 void setAncestorChainHasVisibleDescendant(); |
1049 | 1049 |
1050 void updateDescendantDependentFlags(HashSet<const RenderObject*>* outOfFlowD
escendantContainingBlocks = 0); | 1050 void updateDescendantDependentFlags(); |
1051 | 1051 |
1052 // This flag is computed by RenderLayerCompositor, which knows more about 3d
hierarchies than we do. | 1052 // This flag is computed by RenderLayerCompositor, which knows more about 3d
hierarchies than we do. |
1053 void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant =
b; } | 1053 void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant =
b; } |
1054 bool has3DTransformedDescendant() const { return m_has3DTransformedDescendan
t; } | 1054 bool has3DTransformedDescendant() const { return m_has3DTransformedDescendan
t; } |
1055 | 1055 |
1056 void dirty3DTransformedDescendantStatus(); | 1056 void dirty3DTransformedDescendantStatus(); |
1057 // Both updates the status, and returns true if descendants of this have 3d. | 1057 // Both updates the status, and returns true if descendants of this have 3d. |
1058 bool update3DTransformedDescendantStatus(); | 1058 bool update3DTransformedDescendantStatus(); |
1059 | 1059 |
1060 void createReflection(); | 1060 void createReflection(); |
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1139 bool m_normalFlowListDirty: 1; | 1139 bool m_normalFlowListDirty: 1; |
1140 bool m_isNormalFlowOnly : 1; | 1140 bool m_isNormalFlowOnly : 1; |
1141 | 1141 |
1142 bool m_isSelfPaintingLayer : 1; | 1142 bool m_isSelfPaintingLayer : 1; |
1143 | 1143 |
1144 // If have no self-painting descendants, we don't have to walk our children
during painting. This can lead to | 1144 // If have no self-painting descendants, we don't have to walk our children
during painting. This can lead to |
1145 // significant savings, especially if the tree has lots of non-self-painting
layers grouped together (e.g. table cells). | 1145 // significant savings, especially if the tree has lots of non-self-painting
layers grouped together (e.g. table cells). |
1146 bool m_hasSelfPaintingLayerDescendant : 1; | 1146 bool m_hasSelfPaintingLayerDescendant : 1; |
1147 bool m_hasSelfPaintingLayerDescendantDirty : 1; | 1147 bool m_hasSelfPaintingLayerDescendantDirty : 1; |
1148 | 1148 |
1149 // If we have no out of flow positioned descendants and no non-descendant | |
1150 // appears between our descendants in stacking order, then we may become a | |
1151 // stacking context. | |
1152 bool m_hasOutOfFlowPositionedDescendant : 1; | 1149 bool m_hasOutOfFlowPositionedDescendant : 1; |
1153 bool m_hasOutOfFlowPositionedDescendantDirty : 1; | 1150 bool m_hasOutOfFlowPositionedDescendantDirty : 1; |
1154 | 1151 |
| 1152 // This is true if we have an out-of-flow positioned descendant whose |
| 1153 // containing block is our ancestor. If this is the case, the descendant |
| 1154 // may fall outside of our clip preventing things like opting into |
| 1155 // composited scrolling (which causes clipping of all descendants). |
| 1156 bool m_hasUnclippedDescendant : 1; |
| 1157 |
1155 bool m_needsCompositedScrolling : 1; | 1158 bool m_needsCompositedScrolling : 1; |
1156 | 1159 |
1157 // If this is true, then no non-descendant appears between any of our | 1160 // If this is true, then no non-descendant appears between any of our |
1158 // descendants in stacking order. This is one of the requirements of being | 1161 // descendants in stacking order. This is one of the requirements of being |
1159 // able to safely become a stacking context. | 1162 // able to safely become a stacking context. |
1160 bool m_descendantsAreContiguousInStackingOrder : 1; | 1163 bool m_descendantsAreContiguousInStackingOrder : 1; |
1161 bool m_descendantsAreContiguousInStackingOrderDirty : 1; | 1164 bool m_descendantsAreContiguousInStackingOrderDirty : 1; |
1162 | 1165 |
1163 const bool m_isRootLayer : 1; | 1166 const bool m_isRootLayer : 1; |
1164 | 1167 |
(...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1335 | 1338 |
1336 } // namespace WebCore | 1339 } // namespace WebCore |
1337 | 1340 |
1338 #ifndef NDEBUG | 1341 #ifndef NDEBUG |
1339 // Outside the WebCore namespace for ease of invocation from gdb. | 1342 // Outside the WebCore namespace for ease of invocation from gdb. |
1340 void showLayerTree(const WebCore::RenderLayer*); | 1343 void showLayerTree(const WebCore::RenderLayer*); |
1341 void showLayerTree(const WebCore::RenderObject*); | 1344 void showLayerTree(const WebCore::RenderObject*); |
1342 #endif | 1345 #endif |
1343 | 1346 |
1344 #endif // RenderLayer_h | 1347 #endif // RenderLayer_h |
OLD | NEW |