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Side by Side Diff: src/gpu/GrContextFactory.h

Issue 1486153002: Revert of Make NVPR a GL context option instead of a GL context (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-02-other-tests-refactor
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrContextFactory_DEFINED 8 #ifndef GrContextFactory_DEFINED
9 #define GrContextFactory_DEFINED 9 #define GrContextFactory_DEFINED
10 10
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "GrContextOptions.h" 12 #include "GrContextOptions.h"
13 13
14 #include "gl/SkGLContext.h" 14 #include "gl/SkGLContext.h"
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 /** 17 /**
18 * This is a simple class that is useful in test apps that use different 18 * This is a simple class that is useful in test apps that use different
19 * GrContexts backed by different types of GL contexts. It manages creating the 19 * GrContexts backed by different types of GL contexts. It manages creating the
20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the 20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
21 * factory is destroyed (though the caller can always grab a ref on the returned 21 * factory is destroyed (though the caller can always grab a ref on the returned
22 * Gr and GL contexts to make them outlive the factory). 22 * Gr and GL contexts to make them outlive the factory).
23 */ 23 */
24 class GrContextFactory : SkNoncopyable { 24 class GrContextFactory : SkNoncopyable {
25 public: 25 public:
26 /**
27 * Types of GL contexts supported. For historical and testing reasons the na tive GrContext will
28 * not use "GL_NV_path_rendering" even when the driver supports it. There is a separate context
29 * type that does not remove NVPR support and which will fail when the drive r does not support
30 * the extension.
31 */
26 enum GLContextType { 32 enum GLContextType {
27 kNative_GLContextType, 33 kNative_GLContextType,
28 #if SK_ANGLE 34 #if SK_ANGLE
29 kANGLE_GLContextType, 35 kANGLE_GLContextType,
30 kANGLE_GL_GLContextType, 36 kANGLE_GL_GLContextType,
31 #endif 37 #endif
32 #if SK_COMMAND_BUFFER 38 #if SK_COMMAND_BUFFER
33 kCommandBuffer_GLContextType, 39 kCommandBuffer_GLContextType,
34 #endif 40 #endif
35 #if SK_MESA 41 #if SK_MESA
36 kMESA_GLContextType, 42 kMESA_GLContextType,
37 #endif 43 #endif
38 kNull_GLContextType, 44 /** Similar to kNative but does not filter NVPR. It will fail if the GL dr iver does not
39 kDebug_GLContextType, 45 support NVPR */
40 kLastGLContextType = kDebug_GLContextType 46 kNVPR_GLContextType,
47 kNull_GLContextType,
48 kDebug_GLContextType,
49
50 kLastGLContextType = kDebug_GLContextType
41 }; 51 };
42 52
43 static const int kGLContextTypeCnt = kLastGLContextType + 1; 53 static const int kGLContextTypeCnt = kLastGLContextType + 1;
44 54
45 /**
46 * Options for GL context creation. For historical and testing reasons the o ptions will default
47 * to not using GL_NV_path_rendering extension even when the driver support s it.
48 */
49 enum GLContextOptions {
50 kNone_GLContextOptions = 0,
51 kEnableNVPR_GLContextOptions = 0x1,
52 };
53
54 static bool IsRenderingGLContext(GLContextType type) { 55 static bool IsRenderingGLContext(GLContextType type) {
55 switch (type) { 56 switch (type) {
56 case kNull_GLContextType: 57 case kNull_GLContextType:
57 case kDebug_GLContextType: 58 case kDebug_GLContextType:
58 return false; 59 return false;
59 default: 60 default:
60 return true; 61 return true;
61 } 62 }
62 } 63 }
63 64
(...skipping 10 matching lines...) Expand all
74 return "angle-gl"; 75 return "angle-gl";
75 #endif 76 #endif
76 #if SK_COMMAND_BUFFER 77 #if SK_COMMAND_BUFFER
77 case kCommandBuffer_GLContextType: 78 case kCommandBuffer_GLContextType:
78 return "commandbuffer"; 79 return "commandbuffer";
79 #endif 80 #endif
80 #if SK_MESA 81 #if SK_MESA
81 case kMESA_GLContextType: 82 case kMESA_GLContextType:
82 return "mesa"; 83 return "mesa";
83 #endif 84 #endif
85 case kNVPR_GLContextType:
86 return "nvpr";
84 case kDebug_GLContextType: 87 case kDebug_GLContextType:
85 return "debug"; 88 return "debug";
86 default: 89 default:
87 SkFAIL("Unknown GL Context type."); 90 SkFAIL("Unknown GL Context type.");
88 } 91 }
89 } 92 }
90 93
91 explicit GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opt s) { } 94 explicit GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opt s) { }
92 GrContextFactory() { } 95 GrContextFactory() { }
93 96
(...skipping 15 matching lines...) Expand all
109 if (fContexts[i]->fGLContext) { 112 if (fContexts[i]->fGLContext) {
110 fContexts[i]->fGLContext->testAbandon(); 113 fContexts[i]->fGLContext->testAbandon();
111 SkSafeSetNull(fContexts[i]->fGLContext); 114 SkSafeSetNull(fContexts[i]->fGLContext);
112 } 115 }
113 fContexts[i]->fGrContext->abandonContext(); 116 fContexts[i]->fGrContext->abandonContext();
114 } 117 }
115 } 118 }
116 119
117 struct ContextInfo { 120 struct ContextInfo {
118 GLContextType fType; 121 GLContextType fType;
119 GLContextOptions fOptions;
120 SkGLContext* fGLContext; 122 SkGLContext* fGLContext;
121 GrContext* fGrContext; 123 GrContext* fGrContext;
122 }; 124 };
123 /** 125 /**
124 * Get a context initialized with a type of GL context. It also makes the GL context current. 126 * Get a context initialized with a type of GL context. It also makes the GL context current.
125 * Pointer is valid until destroyContexts() is called. 127 * Pointer is valid until destroyContexts() is called.
126 */ 128 */
127 ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard, GLContextOptions options = kNone_GLContextOptions); 129 ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard);
128 130
129 /** 131 /**
130 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. 132 * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
131 */ 133 */
132 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta ndard, 134 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta ndard) {
133 GLContextOptions options = kNone_GLContextOptions) { 135 if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI)) {
134 if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI, options )) {
135 return info->fGrContext; 136 return info->fGrContext;
136 } 137 }
137 return nullptr; 138 return nullptr;
138 } 139 }
139 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } 140 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
140 141
141 private: 142 private:
142 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts; 143 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts;
143 const GrContextOptions fGlobalOptions; 144 const GrContextOptions fGlobalOptions;
144 }; 145 };
145 146
146 #endif 147 #endif
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