Index: Source/core/html/canvas/OESTextureHalfFloatLinear.h |
diff --git a/Source/core/html/canvas/WebGLDepthTexture.h b/Source/core/html/canvas/OESTextureHalfFloatLinear.h |
similarity index 81% |
copy from Source/core/html/canvas/WebGLDepthTexture.h |
copy to Source/core/html/canvas/OESTextureHalfFloatLinear.h |
index 7573b1a76789df034ab996344d57e2a0986898d0..d2b0e50e4fd149332d8260486fc3722fb0b48f08 100644 |
--- a/Source/core/html/canvas/WebGLDepthTexture.h |
+++ b/Source/core/html/canvas/OESTextureHalfFloatLinear.h |
@@ -23,27 +23,27 @@ |
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
-#ifndef WebGLDepthTexture_h |
-#define WebGLDepthTexture_h |
+#ifndef OESTextureHalfFloatLinear_h |
+#define OESTextureHalfFloatLinear_h |
#include "core/html/canvas/WebGLExtension.h" |
-#include <wtf/PassOwnPtr.h> |
+#include "wtf/PassOwnPtr.h" |
namespace WebCore { |
-class WebGLDepthTexture : public WebGLExtension { |
+class OESTextureHalfFloatLinear : public WebGLExtension { |
public: |
- static PassOwnPtr<WebGLDepthTexture> create(WebGLRenderingContext*); |
+ static PassOwnPtr<OESTextureHalfFloatLinear> create(WebGLRenderingContext*); |
static bool supported(WebGLRenderingContext*); |
static const char* getExtensionName(); |
- virtual ~WebGLDepthTexture(); |
+ virtual ~OESTextureHalfFloatLinear(); |
virtual ExtensionName getName() const; |
private: |
- WebGLDepthTexture(WebGLRenderingContext*); |
+ OESTextureHalfFloatLinear(WebGLRenderingContext*); |
}; |
} // namespace WebCore |
-#endif // WebGLDepthTexture_h |
+#endif // OESTextureHalfFloatLinear_h |