| Index: Source/core/html/canvas/OESTextureFloatLinear.cpp | 
| diff --git a/Source/core/html/canvas/OESElementIndexUint.cpp b/Source/core/html/canvas/OESTextureFloatLinear.cpp | 
| similarity index 70% | 
| copy from Source/core/html/canvas/OESElementIndexUint.cpp | 
| copy to Source/core/html/canvas/OESTextureFloatLinear.cpp | 
| index ce7f2670b076ad64dbf891d52b58e4707b22943c..454df1f39b7f79c63a425f7a42f8b300a6e1810c 100644 | 
| --- a/Source/core/html/canvas/OESElementIndexUint.cpp | 
| +++ b/Source/core/html/canvas/OESTextureFloatLinear.cpp | 
| @@ -25,40 +25,41 @@ | 
|  | 
| #include "config.h" | 
|  | 
| -#include "core/html/canvas/OESElementIndexUint.h" | 
| +#include "core/html/canvas/OESTextureFloatLinear.h" | 
| + | 
| #include "core/platform/graphics/Extensions3D.h" | 
|  | 
| namespace WebCore { | 
|  | 
| -OESElementIndexUint::OESElementIndexUint(WebGLRenderingContext* context) | 
| +OESTextureFloatLinear::OESTextureFloatLinear(WebGLRenderingContext* context) | 
| : WebGLExtension(context) | 
| { | 
| -    context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_OES_element_index_uint"); | 
| +    context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_OES_texture_float_linear"); | 
| } | 
|  | 
| -OESElementIndexUint::~OESElementIndexUint() | 
| +OESTextureFloatLinear::~OESTextureFloatLinear() | 
| { | 
| } | 
|  | 
| -WebGLExtension::ExtensionName OESElementIndexUint::getName() const | 
| +WebGLExtension::ExtensionName OESTextureFloatLinear::getName() const | 
| { | 
| -    return OESElementIndexUintName; | 
| +    return OESTextureFloatLinearName; | 
| } | 
|  | 
| -PassOwnPtr<OESElementIndexUint> OESElementIndexUint::create(WebGLRenderingContext* context) | 
| +PassOwnPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingContext* context) | 
| { | 
| -    return adoptPtr(new OESElementIndexUint(context)); | 
| +    return adoptPtr(new OESTextureFloatLinear(context)); | 
| } | 
|  | 
| -bool OESElementIndexUint::supported(WebGLRenderingContext* context) | 
| +bool OESTextureFloatLinear::supported(WebGLRenderingContext* context) | 
| { | 
| Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 
| -    return extensions->supports("GL_OES_element_index_uint"); | 
| +    return extensions->supports("GL_OES_texture_float_linear"); | 
| } | 
|  | 
| -const char* OESElementIndexUint::getExtensionName() | 
| +const char* OESTextureFloatLinear::getExtensionName() | 
| { | 
| -    return "OES_element_index_uint"; | 
| +    return "OES_texture_float_linear"; | 
| } | 
|  | 
| } // namespace WebCore | 
|  |