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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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45 ~Extensions3D(); | 45 ~Extensions3D(); |
46 | 46 |
47 // Supported extensions: | 47 // Supported extensions: |
48 // GL_EXT_texture_format_BGRA8888 | 48 // GL_EXT_texture_format_BGRA8888 |
49 // GL_EXT_read_format_bgra | 49 // GL_EXT_read_format_bgra |
50 // GL_ARB_robustness | 50 // GL_ARB_robustness |
51 // GL_ARB_texture_non_power_of_two / GL_OES_texture_npot | 51 // GL_ARB_texture_non_power_of_two / GL_OES_texture_npot |
52 // GL_EXT_packed_depth_stencil / GL_OES_packed_depth_stencil | 52 // GL_EXT_packed_depth_stencil / GL_OES_packed_depth_stencil |
53 // GL_ANGLE_framebuffer_blit / GL_ANGLE_framebuffer_multisample | 53 // GL_ANGLE_framebuffer_blit / GL_ANGLE_framebuffer_multisample |
54 // GL_OES_texture_float | 54 // GL_OES_texture_float |
| 55 // GL_OES_texture_float_linear |
55 // GL_OES_texture_half_float | 56 // GL_OES_texture_half_float |
| 57 // GL_OES_texture_half_float_linear |
56 // GL_OES_standard_derivatives | 58 // GL_OES_standard_derivatives |
57 // GL_OES_rgb8_rgba8 | 59 // GL_OES_rgb8_rgba8 |
58 // GL_OES_vertex_array_object | 60 // GL_OES_vertex_array_object |
59 // GL_OES_element_index_uint | 61 // GL_OES_element_index_uint |
60 // GL_ANGLE_translated_shader_source | 62 // GL_ANGLE_translated_shader_source |
61 // GL_ARB_texture_rectangle (only the subset required to | 63 // GL_ARB_texture_rectangle (only the subset required to |
62 // implement IOSurface binding; it's recommended to support | 64 // implement IOSurface binding; it's recommended to support |
63 // this only on Mac OS X to limit the amount of code dependent | 65 // this only on Mac OS X to limit the amount of code dependent |
64 // on this extension) | 66 // on this extension) |
65 // GL_EXT_texture_compression_dxt1 | 67 // GL_EXT_texture_compression_dxt1 |
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332 friend class GraphicsContext3DPrivate; | 334 friend class GraphicsContext3DPrivate; |
333 explicit Extensions3D(GraphicsContext3DPrivate*); | 335 explicit Extensions3D(GraphicsContext3DPrivate*); |
334 | 336 |
335 // Weak pointer back to GraphicsContext3DPrivate | 337 // Weak pointer back to GraphicsContext3DPrivate |
336 GraphicsContext3DPrivate* m_private; | 338 GraphicsContext3DPrivate* m_private; |
337 }; | 339 }; |
338 | 340 |
339 } // namespace WebCore | 341 } // namespace WebCore |
340 | 342 |
341 #endif // Extensions3D_h | 343 #endif // Extensions3D_h |
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