Index: src/gpu/GrDrawContext.cpp |
diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp |
index 17cdbf3b6be825264ee2e523c0b58aa0c435f5dd..c07b0602ea6b1c0c17eb1d85645f41d2bd3fa562 100644 |
--- a/src/gpu/GrDrawContext.cpp |
+++ b/src/gpu/GrDrawContext.cpp |
@@ -248,15 +248,13 @@ void GrDrawContext::drawRect(const GrClip& clip, |
AutoCheckFlush acf(fDrawingManager); |
- GrPipelineBuilder pipelineBuilder(paint, fRenderTarget, clip); |
- |
SkScalar width = nullptr == strokeInfo ? -1 : strokeInfo->getWidth(); |
// Check if this is a full RT draw and can be replaced with a clear. We don't bother checking |
// cases where the RT is fully inside a stroke. |
if (width < 0) { |
SkRect rtRect; |
- pipelineBuilder.getRenderTarget()->getBoundsRect(&rtRect); |
+ fRenderTarget->getBoundsRect(&rtRect); |
SkRect clipSpaceRTRect = rtRect; |
bool checkClip = GrClip::kWideOpen_ClipType != clip.clipType(); |
if (checkClip) { |
@@ -287,7 +285,7 @@ void GrDrawContext::drawRect(const GrClip& clip, |
} |
GrColor color = paint.getColor(); |
- bool needAA = should_apply_coverage_aa(paint, pipelineBuilder.getRenderTarget()); |
+ bool needAA = should_apply_coverage_aa(paint, fRenderTarget); |
// The fill path can handle rotation but not skew |
// The stroke path needs the rect to remain axis aligned (no rotation or skew) |
@@ -295,6 +293,8 @@ void GrDrawContext::drawRect(const GrClip& clip, |
bool canApplyAA = width >=0 ? viewMatrix.rectStaysRect() : |
view_matrix_ok_for_aa_fill_rect(viewMatrix); |
+ GrPipelineBuilder pipelineBuilder(paint, fRenderTarget, clip); |
+ |
if (needAA && canApplyAA) { |
SkASSERT(!viewMatrix.hasPerspective()); |
SkAutoTUnref<GrDrawBatch> batch; |
@@ -365,7 +365,8 @@ void GrDrawContext::fillRectWithLocalMatrix(const GrClip& clip, |
AutoCheckFlush acf(fDrawingManager); |
GrPipelineBuilder pipelineBuilder(paint, fRenderTarget, clip); |
- if (should_apply_coverage_aa(paint, pipelineBuilder.getRenderTarget()) && |
+ |
+ if (should_apply_coverage_aa(paint, fRenderTarget) && |
view_matrix_ok_for_aa_fill_rect(viewMatrix)) { |
SkAutoTUnref<GrDrawBatch> batch(GrAAFillRectBatch::Create( |
paint.getColor(), viewMatrix, localMatrix, rectToDraw)); |