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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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86 | 86 |
87 function CreateTypedArrayConstructor(name, elementSize, arrayId, constructor) { | 87 function CreateTypedArrayConstructor(name, elementSize, arrayId, constructor) { |
88 function ConstructByArrayBuffer(obj, buffer, byteOffset, length) { | 88 function ConstructByArrayBuffer(obj, buffer, byteOffset, length) { |
89 var offset = IS_UNDEFINED(byteOffset) ? 0 : TO_POSITIVE_INTEGER(byteOffset); | 89 var offset = IS_UNDEFINED(byteOffset) ? 0 : TO_POSITIVE_INTEGER(byteOffset); |
90 | 90 |
91 if (offset % elementSize !== 0) { | 91 if (offset % elementSize !== 0) { |
92 throw MakeRangeError("invalid_typed_array_alignment", | 92 throw MakeRangeError("invalid_typed_array_alignment", |
93 "start offset", name, elementSize); | 93 "start offset", name, elementSize); |
94 } | 94 } |
95 var bufferByteLength = %ArrayBufferGetByteLength(buffer); | 95 var bufferByteLength = %ArrayBufferGetByteLength(buffer); |
96 if (offset >= bufferByteLength) { | 96 if (offset > bufferByteLength) { |
97 throw MakeRangeError("invalid_typed_array_offset"); | 97 throw MakeRangeError("invalid_typed_array_offset"); |
98 } | 98 } |
99 | 99 |
100 var newByteLength; | 100 var newByteLength; |
101 var newLength; | 101 var newLength; |
102 if (IS_UNDEFINED(length)) { | 102 if (IS_UNDEFINED(length)) { |
103 if (bufferByteLength % elementSize !== 0) { | 103 if (bufferByteLength % elementSize !== 0) { |
104 throw MakeRangeError("invalid_typed_array_alignment", | 104 throw MakeRangeError("invalid_typed_array_alignment", |
105 "byte length", name, elementSize); | 105 "byte length", name, elementSize); |
106 } | 106 } |
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210 // arrayIds below should be synchronized with Runtime_TypedArrayInitialize. | 210 // arrayIds below should be synchronized with Runtime_TypedArrayInitialize. |
211 SetupTypedArray(1, "Uint8Array", global.Uint8Array, 1); | 211 SetupTypedArray(1, "Uint8Array", global.Uint8Array, 1); |
212 SetupTypedArray(2, "Int8Array", global.Int8Array, 1); | 212 SetupTypedArray(2, "Int8Array", global.Int8Array, 1); |
213 SetupTypedArray(3, "Uint16Array", global.Uint16Array, 2); | 213 SetupTypedArray(3, "Uint16Array", global.Uint16Array, 2); |
214 SetupTypedArray(4, "Int16Array", global.Int16Array, 2); | 214 SetupTypedArray(4, "Int16Array", global.Int16Array, 2); |
215 SetupTypedArray(5, "Uint32Array", global.Uint32Array, 4); | 215 SetupTypedArray(5, "Uint32Array", global.Uint32Array, 4); |
216 SetupTypedArray(6, "Int32Array", global.Int32Array, 4); | 216 SetupTypedArray(6, "Int32Array", global.Int32Array, 4); |
217 SetupTypedArray(7, "Float32Array", global.Float32Array, 4); | 217 SetupTypedArray(7, "Float32Array", global.Float32Array, 4); |
218 SetupTypedArray(8, "Float64Array", global.Float64Array, 8); | 218 SetupTypedArray(8, "Float64Array", global.Float64Array, 8); |
219 SetupTypedArray(9, "Uint8ClampedArray", global.Uint8ClampedArray, 1); | 219 SetupTypedArray(9, "Uint8ClampedArray", global.Uint8ClampedArray, 1); |
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