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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrAARectRenderer_DEFINED | 9 #ifndef GrAARectRenderer_DEFINED |
10 #define GrAARectRenderer_DEFINED | 10 #define GrAARectRenderer_DEFINED |
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47 #ifdef SHADER_AA_FILL_RECT | 47 #ifdef SHADER_AA_FILL_RECT |
48 if (combinedMatrix.rectStaysRect()) { | 48 if (combinedMatrix.rectStaysRect()) { |
49 this->shaderFillAlignedAARect(gpu, target, | 49 this->shaderFillAlignedAARect(gpu, target, |
50 combinedMatrix, devRect); | 50 combinedMatrix, devRect); |
51 } else { | 51 } else { |
52 this->shaderFillAARect(gpu, target, | 52 this->shaderFillAARect(gpu, target, |
53 rect, combinedMatrix, devRect); | 53 rect, combinedMatrix, devRect); |
54 } | 54 } |
55 #else | 55 #else |
56 this->geometryFillAARect(gpu, target, | 56 this->geometryFillAARect(gpu, target, |
| 57 rect, combinedMatrix, |
57 devRect, useVertexCoverage); | 58 devRect, useVertexCoverage); |
58 #endif | 59 #endif |
59 } | 60 } |
60 | 61 |
61 void strokeAARect(GrGpu* gpu, | 62 void strokeAARect(GrGpu* gpu, |
62 GrDrawTarget* target, | 63 GrDrawTarget* target, |
63 const GrRect& devRect, | 64 const GrRect& devRect, |
64 const GrVec& devStrokeSize, | 65 const GrVec& devStrokeSize, |
65 bool useVertexCoverage); | 66 bool useVertexCoverage); |
66 | 67 |
67 private: | 68 private: |
68 GrIndexBuffer* fAAFillRectIndexBuffer; | 69 GrIndexBuffer* fAAFillRectIndexBuffer; |
69 GrIndexBuffer* fAAStrokeRectIndexBuffer; | 70 GrIndexBuffer* fAAStrokeRectIndexBuffer; |
70 | 71 |
71 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); | 72 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); |
72 | 73 |
73 static int aaStrokeRectIndexCount(); | 74 static int aaStrokeRectIndexCount(); |
74 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); | 75 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); |
75 | 76 |
76 // TODO: Remove the useVertexCoverage boolean. Just use it all the time | 77 // TODO: Remove the useVertexCoverage boolean. Just use it all the time |
77 // since we now have a coverage vertex attribute | 78 // since we now have a coverage vertex attribute |
78 void geometryFillAARect(GrGpu* gpu, | 79 void geometryFillAARect(GrGpu* gpu, |
79 GrDrawTarget* target, | 80 GrDrawTarget* target, |
| 81 const GrRect& rect, |
| 82 const SkMatrix& combinedMatrix, |
80 const GrRect& devRect, | 83 const GrRect& devRect, |
81 bool useVertexCoverage); | 84 bool useVertexCoverage); |
82 | 85 |
83 void shaderFillAARect(GrGpu* gpu, | 86 void shaderFillAARect(GrGpu* gpu, |
84 GrDrawTarget* target, | 87 GrDrawTarget* target, |
85 const GrRect& rect, | 88 const GrRect& rect, |
86 const SkMatrix& combinedMatrix, | 89 const SkMatrix& combinedMatrix, |
87 const GrRect& devRect); | 90 const GrRect& devRect); |
88 | 91 |
89 void shaderFillAlignedAARect(GrGpu* gpu, | 92 void shaderFillAlignedAARect(GrGpu* gpu, |
90 GrDrawTarget* target, | 93 GrDrawTarget* target, |
91 const GrRect& rect, | 94 const GrRect& rect, |
92 const SkMatrix& combinedMatrix, | 95 const SkMatrix& combinedMatrix, |
93 const GrRect& devRect); | 96 const GrRect& devRect); |
94 | 97 |
95 typedef GrRefCnt INHERITED; | 98 typedef GrRefCnt INHERITED; |
96 }; | 99 }; |
97 | 100 |
98 #endif // GrAARectRenderer_DEFINED | 101 #endif // GrAARectRenderer_DEFINED |
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