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Side by Side Diff: experimental/SkV8Example/SkV8Example.cpp

Issue 148523019: Move SkV8Example to SkSurface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: review comments Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 * 7 *
8 */ 8 */
9 #include <v8.h> 9 #include <v8.h>
10 10
11 using namespace v8; 11 using namespace v8;
12 12
13 #include "SkV8Example.h" 13 #include "SkV8Example.h"
14 #include "Global.h" 14 #include "Global.h"
15 #include "JsContext.h" 15 #include "JsContext.h"
16 #include "Path.h" 16 #include "Path.h"
17 17
18 #include "gl/GrGLUtil.h" 18 #include "gl/GrGLUtil.h"
19 #include "gl/GrGLDefines.h" 19 #include "gl/GrGLDefines.h"
20 #include "gl/GrGLInterface.h" 20 #include "gl/GrGLInterface.h"
21 #include "GrRenderTarget.h" 21 #include "GrRenderTarget.h"
22 #include "GrContext.h" 22 #include "GrContext.h"
23 #include "SkApplication.h" 23 #include "SkApplication.h"
24 #include "SkCommandLineFlags.h" 24 #include "SkCommandLineFlags.h"
25 #include "SkData.h" 25 #include "SkData.h"
26 #include "SkDraw.h" 26 #include "SkDraw.h"
27 #include "SkGpuDevice.h" 27 #include "SkGpuDevice.h"
28 #include "SkGraphics.h" 28 #include "SkGraphics.h"
29 #include "SkScalar.h" 29 #include "SkScalar.h"
30 #include "SkSurface.h"
30 31
31 32
32 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n"); 33 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
33 DEFINE_bool(gpu, true, "Use the GPU for rendering."); 34 DEFINE_bool(gpu, true, "Use the GPU for rendering.");
34 35
35 void application_init() { 36 void application_init() {
36 SkGraphics::Init(); 37 SkGraphics::Init();
37 SkEvent::Init(); 38 SkEvent::Init();
38 } 39 }
39 40
40 void application_term() { 41 void application_term() {
41 SkEvent::Term(); 42 SkEvent::Term();
42 SkGraphics::Term(); 43 SkGraphics::Term();
43 } 44 }
44 45
45 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context) 46 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
46 : INHERITED(hwnd) 47 : INHERITED(hwnd)
47 , fJsContext(context) 48 , fJsContext(context)
48 #if SK_SUPPORT_GPU 49 #if SK_SUPPORT_GPU
49 , fCurContext(NULL) 50 , fCurContext(NULL)
50 , fCurIntf(NULL) 51 , fCurIntf(NULL)
51 , fCurRenderTarget(NULL) 52 , fCurRenderTarget(NULL)
53 , fCurSurface(NULL)
52 #endif 54 #endif
53 { 55 {
54 this->setConfig(SkBitmap::kARGB_8888_Config); 56 this->setColorType(kBGRA_8888_SkColorType);
55 this->setVisibleP(true); 57 this->setVisibleP(true);
56 this->setClipToBounds(false); 58 this->setClipToBounds(false);
57 59
58 #if SK_SUPPORT_GPU 60 #if SK_SUPPORT_GPU
59 this->windowSizeChanged(); 61 this->windowSizeChanged();
60 #endif 62 #endif
61 } 63 }
62 64
65 SkV8ExampleWindow::~SkV8ExampleWindow() {
66 #if SK_SUPPORT_GPU
67 SkSafeUnref(fCurContext);
68 SkSafeUnref(fCurIntf);
69 SkSafeUnref(fCurRenderTarget);
70 SkSafeUnref(fCurSurface);
71 #endif
72 }
73
63 #if SK_SUPPORT_GPU 74 #if SK_SUPPORT_GPU
64 void SkV8ExampleWindow::windowSizeChanged() { 75 void SkV8ExampleWindow::windowSizeChanged() {
65 if (FLAGS_gpu) { 76 if (FLAGS_gpu) {
66 SkOSWindow::AttachmentInfo attachmentInfo; 77 SkOSWindow::AttachmentInfo attachmentInfo;
67 bool result = this->attach( 78 bool result = this->attach(
68 SkOSWindow::kNativeGL_BackEndType, 0, &attachmentInfo); 79 SkOSWindow::kNativeGL_BackEndType, 0, &attachmentInfo);
69 if (!result) { 80 if (!result) {
70 printf("Failed to attach."); 81 printf("Failed to attach.");
71 exit(1); 82 exit(1);
72 } 83 }
(...skipping 12 matching lines...) Expand all
85 desc.fConfig = kSkia8888_GrPixelConfig; 96 desc.fConfig = kSkia8888_GrPixelConfig;
86 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; 97 desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
87 desc.fSampleCnt = attachmentInfo.fSampleCount; 98 desc.fSampleCnt = attachmentInfo.fSampleCount;
88 desc.fStencilBits = attachmentInfo.fStencilBits; 99 desc.fStencilBits = attachmentInfo.fStencilBits;
89 GrGLint buffer; 100 GrGLint buffer;
90 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); 101 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
91 desc.fRenderTargetHandle = buffer; 102 desc.fRenderTargetHandle = buffer;
92 103
93 SkSafeUnref(fCurRenderTarget); 104 SkSafeUnref(fCurRenderTarget);
94 fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc); 105 fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
106 SkSafeUnref(fCurSurface);
107 fCurSurface = SkSurface::NewRenderTargetDirect(fCurRenderTarget);
95 } 108 }
96 } 109 }
97 #endif 110 #endif
98 111
99 #if SK_SUPPORT_GPU 112 #if SK_SUPPORT_GPU
100 SkCanvas* SkV8ExampleWindow::createCanvas() { 113 SkCanvas* SkV8ExampleWindow::createCanvas() {
101 if (FLAGS_gpu) { 114 if (FLAGS_gpu) {
102 SkAutoTUnref<SkBaseDevice> device( 115 SkCanvas* c = fCurSurface->getCanvas();
103 new SkGpuDevice(fCurContext, fCurRenderTarget)); 116 // Increase the ref count since the surface keeps a reference
104 return new SkCanvas(device); 117 // to the canvas, but callers of createCanvas put the results
118 // in a SkAutoTUnref.
119 c->ref();
120 return c;
105 } else { 121 } else {
106 return this->INHERITED::createCanvas(); 122 return this->INHERITED::createCanvas();
107 } 123 }
108 } 124 }
109 #endif 125 #endif
110 126
111 void SkV8ExampleWindow::onSizeChange() { 127 void SkV8ExampleWindow::onSizeChange() {
112 this->INHERITED::onSizeChange(); 128 this->INHERITED::onSizeChange();
113 129
114 #if SK_SUPPORT_GPU 130 #if SK_SUPPORT_GPU
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
200 216
201 if (!jsContext->initialize()) { 217 if (!jsContext->initialize()) {
202 printf("Failed to initialize.\n"); 218 printf("Failed to initialize.\n");
203 exit(1); 219 exit(1);
204 } 220 }
205 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext); 221 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
206 global->setWindow(win); 222 global->setWindow(win);
207 223
208 return win; 224 return win;
209 } 225 }
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