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Side by Side Diff: experimental/SkV8Example/SkV8Example.cpp

Issue 148523019: Move SkV8Example to SkSurface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix gpu refcount for canvas held by surface. Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 * 7 *
8 */ 8 */
9 #include <v8.h> 9 #include <v8.h>
10 10
11 using namespace v8; 11 using namespace v8;
12 12
13 #include "SkV8Example.h" 13 #include "SkV8Example.h"
14 #include "Global.h" 14 #include "Global.h"
15 #include "JsContext.h" 15 #include "JsContext.h"
16 #include "Path.h" 16 #include "Path.h"
17 17
18 #include "gl/GrGLUtil.h" 18 #include "gl/GrGLUtil.h"
19 #include "gl/GrGLDefines.h" 19 #include "gl/GrGLDefines.h"
20 #include "gl/GrGLInterface.h" 20 #include "gl/GrGLInterface.h"
21 #include "GrRenderTarget.h" 21 #include "GrRenderTarget.h"
22 #include "GrContext.h" 22 #include "GrContext.h"
23 #include "SkApplication.h" 23 #include "SkApplication.h"
24 #include "SkCommandLineFlags.h" 24 #include "SkCommandLineFlags.h"
25 #include "SkData.h" 25 #include "SkData.h"
26 #include "SkDraw.h" 26 #include "SkDraw.h"
27 #include "SkGpuDevice.h" 27 #include "SkGpuDevice.h"
28 #include "SkGraphics.h" 28 #include "SkGraphics.h"
robertphillips 2014/02/26 23:51:08 Is this #include for the kBGRA_8888_SkColorType de
jcgregorio 2014/02/27 14:23:16 I added it for that reason, looks like it isn't ne
29 #include "SkImageInfo.h"
29 #include "SkScalar.h" 30 #include "SkScalar.h"
31 #include "SkSurface.h"
30 32
31 33
32 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n"); 34 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
33 DEFINE_bool(gpu, true, "Use the GPU for rendering."); 35 DEFINE_bool(gpu, true, "Use the GPU for rendering.");
34 36
35 void application_init() { 37 void application_init() {
36 SkGraphics::Init(); 38 SkGraphics::Init();
37 SkEvent::Init(); 39 SkEvent::Init();
38 } 40 }
39 41
40 void application_term() { 42 void application_term() {
41 SkEvent::Term(); 43 SkEvent::Term();
42 SkGraphics::Term(); 44 SkGraphics::Term();
43 } 45 }
44 46
45 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context) 47 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
46 : INHERITED(hwnd) 48 : INHERITED(hwnd)
47 , fJsContext(context) 49 , fJsContext(context)
48 #if SK_SUPPORT_GPU 50 #if SK_SUPPORT_GPU
49 , fCurContext(NULL) 51 , fCurContext(NULL)
50 , fCurIntf(NULL) 52 , fCurIntf(NULL)
51 , fCurRenderTarget(NULL) 53 , fCurRenderTarget(NULL)
54 , fCurSurface(NULL)
52 #endif 55 #endif
53 { 56 {
54 this->setConfig(SkBitmap::kARGB_8888_Config); 57 this->setColorType(kBGRA_8888_SkColorType);
55 this->setVisibleP(true); 58 this->setVisibleP(true);
56 this->setClipToBounds(false); 59 this->setClipToBounds(false);
57 60
58 #if SK_SUPPORT_GPU 61 #if SK_SUPPORT_GPU
59 this->windowSizeChanged(); 62 this->windowSizeChanged();
60 #endif 63 #endif
61 } 64 }
62 65
63 #if SK_SUPPORT_GPU 66 #if SK_SUPPORT_GPU
64 void SkV8ExampleWindow::windowSizeChanged() { 67 void SkV8ExampleWindow::windowSizeChanged() {
(...skipping 20 matching lines...) Expand all
85 desc.fConfig = kSkia8888_GrPixelConfig; 88 desc.fConfig = kSkia8888_GrPixelConfig;
86 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; 89 desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
87 desc.fSampleCnt = attachmentInfo.fSampleCount; 90 desc.fSampleCnt = attachmentInfo.fSampleCount;
88 desc.fStencilBits = attachmentInfo.fStencilBits; 91 desc.fStencilBits = attachmentInfo.fStencilBits;
89 GrGLint buffer; 92 GrGLint buffer;
90 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); 93 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
91 desc.fRenderTargetHandle = buffer; 94 desc.fRenderTargetHandle = buffer;
92 95
93 SkSafeUnref(fCurRenderTarget); 96 SkSafeUnref(fCurRenderTarget);
94 fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc); 97 fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
98 SkSafeUnref(fCurSurface);
robertphillips 2014/02/26 23:51:08 Doesn't this need to get cleaned up in the destruc
jcgregorio 2014/02/27 14:23:16 Added SkSafeUnref's for all the GPU related object
99 fCurSurface = SkSurface::NewRenderTargetDirect(fCurRenderTarget);
95 } 100 }
96 } 101 }
97 #endif 102 #endif
98 103
99 #if SK_SUPPORT_GPU 104 #if SK_SUPPORT_GPU
robertphillips 2014/02/26 23:51:08 So does the base class not support creating a GPU
jcgregorio 2014/02/27 14:23:16 No, the base class impl is merely new SkCanvas(thi
100 SkCanvas* SkV8ExampleWindow::createCanvas() { 105 SkCanvas* SkV8ExampleWindow::createCanvas() {
101 if (FLAGS_gpu) { 106 if (FLAGS_gpu) {
102 SkAutoTUnref<SkBaseDevice> device( 107 SkCanvas* c = fCurSurface->getCanvas();
robertphillips 2014/02/26 23:51:08 How isn't there an unbalanced ref problem here? Is
jcgregorio 2014/02/27 14:23:16 Yeah, I would expect that fCurSurface->getCanvas()
103 new SkGpuDevice(fCurContext, fCurRenderTarget)); 108 // Increase the ref count since the surface keeps a reference
104 return new SkCanvas(device); 109 // to the canvas, but callers of createCanvas put the results
110 // in a SkAutoTUnref.
111 c->ref();
112 return c;
105 } else { 113 } else {
106 return this->INHERITED::createCanvas(); 114 return this->INHERITED::createCanvas();
107 } 115 }
108 } 116 }
109 #endif 117 #endif
110 118
111 void SkV8ExampleWindow::onSizeChange() { 119 void SkV8ExampleWindow::onSizeChange() {
112 this->INHERITED::onSizeChange(); 120 this->INHERITED::onSizeChange();
113 121
114 #if SK_SUPPORT_GPU 122 #if SK_SUPPORT_GPU
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
200 208
201 if (!jsContext->initialize()) { 209 if (!jsContext->initialize()) {
202 printf("Failed to initialize.\n"); 210 printf("Failed to initialize.\n");
203 exit(1); 211 exit(1);
204 } 212 }
205 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext); 213 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
206 global->setWindow(win); 214 global->setWindow(win);
207 215
208 return win; 216 return win;
209 } 217 }
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