Index: src/compiler/frame-states.h |
diff --git a/src/compiler/frame-states.h b/src/compiler/frame-states.h |
index 8ab4d138d7d3fd76eedc6efbeb023254c46beb79..5f70aa76fa9a71f5e0dde085918e7db2574292b6 100644 |
--- a/src/compiler/frame-states.h |
+++ b/src/compiler/frame-states.h |
@@ -5,17 +5,28 @@ |
#ifndef V8_COMPILER_FRAME_STATES_H_ |
#define V8_COMPILER_FRAME_STATES_H_ |
+#include "src/compiler/machine-type.h" |
#include "src/handles.h" |
#include "src/utils.h" |
+#include "src/zone-containers.h" |
namespace v8 { |
namespace internal { |
// Forward declarations. |
class SharedFunctionInfo; |
+class Translation; |
namespace compiler { |
+// Forward declarations. |
+class OperandGenerator; |
+class CodeGenerator; |
+class Node; |
+class Instruction; |
+class InstructionOperand; |
+typedef ZoneVector<InstructionOperand> InstructionOperandVector; |
+ |
// Flag that describes how to combine the current environment with |
// the output of a node to obtain a framestate for lazy bailout. |
class OutputFrameStateCombine { |
@@ -164,6 +175,126 @@ static const int kFrameStateFunctionInput = 4; |
static const int kFrameStateOuterStateInput = 5; |
static const int kFrameStateInputCount = kFrameStateOuterStateInput + 1; |
+ |
+enum class FrameStateInputKind { kAny, kStackSlot }; |
+ |
+ |
+class StateObjectCache { |
+ public: |
+ explicit StateObjectCache(Zone* zone) : objects_(zone) {} |
+ static const size_t kNotCached = std::numeric_limits<std::size_t>::max(); |
+ |
+ size_t GetObjectId(Node* node) { |
+ for (size_t i = 0; i < objects_.size(); ++i) { |
+ if (objects_[i] == node) { |
+ return i; |
+ } |
+ } |
+ return kNotCached; |
+ } |
+ |
+ size_t InsertObject(Node* node) { |
+ size_t id = objects_.size(); |
+ objects_.push_back(node); |
+ return id; |
+ } |
+ |
+ private: |
+ ZoneVector<Node*> objects_; |
+}; |
+ |
+ |
+// Forward Declaration. |
+class FrameStateDescriptor; |
+ |
+ |
+class StateValueDescriptor { |
+ public: |
+ static const size_t kNoId = std::numeric_limits<std::size_t>::max(); |
+ |
+ StateValueDescriptor(Zone* zone, MachineType type, size_t id = kNoId) |
+ : type_(type), id_(id), fields_(zone) {} |
+ |
+ size_t AddOperand(InstructionOperandVector* inputs, OperandGenerator* g, |
Jarin
2015/12/02 12:24:34
It is unfortunate that frame state needs to know a
sigurds
2015/12/02 16:35:13
Done.
|
+ StateObjectCache* cache, Node* input, MachineType type, |
+ FrameStateInputKind kind, Zone* zone); |
+ |
+ size_t Translate(CodeGenerator* gen, Translation* translation, |
+ Instruction* instr, size_t frame_state_offset); |
+ size_t TranslateOperand(size_t index, CodeGenerator* gen, |
+ Translation* translation, Instruction* instr, |
+ size_t frame_state_offset); |
+ |
+ size_t size() { return fields_.size(); } |
+ |
+ int IsRecursive() { return fields_.size() > 0; } |
+ int IsDuplicate() { return fields_.size() == 0 && id_ != kNoId; } |
Jarin
2015/12/02 12:24:34
I am wondering whether it would not be more readab
sigurds
2015/12/02 16:35:13
Great idea, thanks.
|
+ |
+ MachineType GetOperandType(size_t index) const { |
+ return fields_[index].type_; |
+ } |
+ |
+ |
+ private: |
+ MachineType type_; |
+ size_t id_; |
+ ZoneVector<StateValueDescriptor> fields_; |
+}; |
+ |
+ |
+class FrameStateDescriptor : public ZoneObject { |
+ public: |
+ FrameStateDescriptor(Zone* zone, FrameStateType type, BailoutId bailout_id, |
+ OutputFrameStateCombine state_combine, |
+ size_t parameters_count, size_t locals_count, |
+ size_t stack_count, |
+ MaybeHandle<SharedFunctionInfo> shared_info, |
+ FrameStateDescriptor* outer_state = nullptr); |
+ |
+ FrameStateType type() const { return type_; } |
+ BailoutId bailout_id() const { return bailout_id_; } |
+ OutputFrameStateCombine state_combine() const { return frame_state_combine_; } |
+ size_t parameters_count() const { return parameters_count_; } |
+ size_t locals_count() const { return locals_count_; } |
+ size_t stack_count() const { return stack_count_; } |
+ MaybeHandle<SharedFunctionInfo> shared_info() const { return shared_info_; } |
+ FrameStateDescriptor* outer_state() const { return outer_state_; } |
+ bool HasContext() const { |
+ return type_ == FrameStateType::kJavaScriptFunction; |
+ } |
+ |
+ size_t AddInputs(Node* state, OperandGenerator* g, StateObjectCache* cache, |
+ InstructionOperandVector* inputs, FrameStateInputKind kind, |
+ Zone* zone); |
+ void TranslateOperands(CodeGenerator* gen, Instruction* instr, |
+ size_t frame_state_offset, |
+ OutputFrameStateCombine combine, |
+ Translation* translation); |
+ |
+ size_t GetSize(OutputFrameStateCombine combine = |
+ OutputFrameStateCombine::Ignore()) const; |
+ size_t GetTotalSize() const; |
+ size_t GetFrameCount() const; |
+ size_t GetJSFrameCount() const; |
+ |
+ MachineType GetType(size_t index) const { |
+ return values_.GetOperandType(index); |
+ } |
+ StateValueDescriptor* GetStateValueDescriptor() { return &values_; } |
+ |
+ private: |
+ FrameStateType type_; |
+ BailoutId bailout_id_; |
+ OutputFrameStateCombine frame_state_combine_; |
+ size_t parameters_count_; |
+ size_t locals_count_; |
+ size_t stack_count_; |
+ StateValueDescriptor values_; |
+ MaybeHandle<SharedFunctionInfo> const shared_info_; |
+ FrameStateDescriptor* outer_state_; |
+}; |
+ |
+ |
} // namespace compiler |
} // namespace internal |
} // namespace v8 |