Index: content/renderer/input/input_handler_proxy.cc |
diff --git a/content/renderer/input/input_handler_proxy.cc b/content/renderer/input/input_handler_proxy.cc |
index 95809a857511b889237d2e7337be62ace6c0be43..13c985091c5e02560ff7000308d33d16b619724a 100644 |
--- a/content/renderer/input/input_handler_proxy.cc |
+++ b/content/renderer/input/input_handler_proxy.cc |
@@ -12,6 +12,7 @@ |
#include "third_party/WebKit/public/web/WebInputEvent.h" |
#include "ui/events/latency_info.h" |
#include "ui/gfx/frame_time.h" |
+#include "ui/gfx/geometry/point_conversions.h" |
using blink::WebFloatPoint; |
using blink::WebFloatSize; |
@@ -228,8 +229,7 @@ InputHandlerProxy::EventDisposition InputHandlerProxy::HandleInputEvent( |
if (touch_event.touches[i].state != WebTouchPoint::StatePressed) |
continue; |
if (input_handler_->HaveTouchEventHandlersAt( |
- blink::WebPoint(touch_event.touches[i].position.x, |
- touch_event.touches[i].position.y))) { |
+ gfx::ToFlooredPoint(touch_event.touches[i].position))) { |
jdduke (slow)
2014/03/10 22:03:23
What about changing InputHandler::HaveTouchEventHa
tdresser
2014/03/12 13:54:40
I did that in patch set #4. It felt like it involv
|
return DID_NOT_HANDLE; |
} |
} |