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Issue 14845012: More typed array constructors. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Patch Created 7 years, 7 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after
116 %TypedArrayInitialize(obj, arrayId, buffer, offset, newByteLength); 116 %TypedArrayInitialize(obj, arrayId, buffer, offset, newByteLength);
117 } 117 }
118 118
119 function ConstructByLength(obj, length) { 119 function ConstructByLength(obj, length) {
120 var l = IS_UNDEFINED(length) ? 0 : TO_POSITIVE_INTEGER(length); 120 var l = IS_UNDEFINED(length) ? 0 : TO_POSITIVE_INTEGER(length);
121 var byteLength = l * elementSize; 121 var byteLength = l * elementSize;
122 var buffer = new $ArrayBuffer(byteLength); 122 var buffer = new $ArrayBuffer(byteLength);
123 %TypedArrayInitialize(obj, arrayId, buffer, 0, byteLength); 123 %TypedArrayInitialize(obj, arrayId, buffer, 0, byteLength);
124 } 124 }
125 125
126 function TryConstructByArrayLike(obj, arrayLike) {
rossberg 2013/05/02 11:52:20 Nit: why is this called TryConstruct?
127 var length = arrayLike.length;
128 var l = IS_UNDEFINED(length) ? 0 : TO_POSITIVE_INTEGER(length);
129 var byteLength = l * elementSize;
130 var buffer = new $ArrayBuffer(byteLength);
131 %TypedArrayInitialize(obj, arrayId, buffer, 0, byteLength);
132 for (var i = 0; i < l; i++) {
133 obj[i] = arrayLike[i];
134 }
135 }
136
126 return function (arg1, arg2, arg3) { 137 return function (arg1, arg2, arg3) {
127 if (%_IsConstructCall()) { 138 if (%_IsConstructCall()) {
128 if (IS_ARRAYBUFFER(arg1)) { 139 if (IS_ARRAYBUFFER(arg1)) {
129 ConstructByArrayBuffer(this, arg1, arg2, arg3); 140 ConstructByArrayBuffer(this, arg1, arg2, arg3);
141 } else if (IS_NUMBER(arg1) || IS_STRING(arg1) || IS_BOOLEAN(arg1)) {
142 ConstructByLength(this, arg1);
143 } else if (!IS_UNDEFINED(arg1)){
144 TryConstructByArrayLike(this, arg1);
130 } else { 145 } else {
131 ConstructByLength(this, arg1); 146 throw MakeTypeError("parameterless_typed_array_constr", name);
132 } 147 }
133 } else { 148 } else {
134 return new constructor(arg1, arg2, arg3); 149 return new constructor(arg1, arg2, arg3);
135 } 150 }
136 } 151 }
137 } 152 }
138 153
139 function TypedArrayGetBuffer() { 154 function TypedArrayGetBuffer() {
140 return %TypedArrayGetBuffer(this); 155 return %TypedArrayGetBuffer(this);
141 } 156 }
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
195 // arrayIds below should be synchronized with Runtime_TypedArrayInitialize. 210 // arrayIds below should be synchronized with Runtime_TypedArrayInitialize.
196 SetupTypedArray(1, "Uint8Array", global.Uint8Array, 1); 211 SetupTypedArray(1, "Uint8Array", global.Uint8Array, 1);
197 SetupTypedArray(2, "Int8Array", global.Int8Array, 1); 212 SetupTypedArray(2, "Int8Array", global.Int8Array, 1);
198 SetupTypedArray(3, "Uint16Array", global.Uint16Array, 2); 213 SetupTypedArray(3, "Uint16Array", global.Uint16Array, 2);
199 SetupTypedArray(4, "Int16Array", global.Int16Array, 2); 214 SetupTypedArray(4, "Int16Array", global.Int16Array, 2);
200 SetupTypedArray(5, "Uint32Array", global.Uint32Array, 4); 215 SetupTypedArray(5, "Uint32Array", global.Uint32Array, 4);
201 SetupTypedArray(6, "Int32Array", global.Int32Array, 4); 216 SetupTypedArray(6, "Int32Array", global.Int32Array, 4);
202 SetupTypedArray(7, "Float32Array", global.Float32Array, 4); 217 SetupTypedArray(7, "Float32Array", global.Float32Array, 4);
203 SetupTypedArray(8, "Float64Array", global.Float64Array, 8); 218 SetupTypedArray(8, "Float64Array", global.Float64Array, 8);
204 219
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