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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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116 %TypedArrayInitialize(obj, arrayId, buffer, offset, newByteLength); | 116 %TypedArrayInitialize(obj, arrayId, buffer, offset, newByteLength); |
117 } | 117 } |
118 | 118 |
119 function ConstructByLength(obj, length) { | 119 function ConstructByLength(obj, length) { |
120 var l = IS_UNDEFINED(length) ? 0 : TO_POSITIVE_INTEGER(length); | 120 var l = IS_UNDEFINED(length) ? 0 : TO_POSITIVE_INTEGER(length); |
121 var byteLength = l * elementSize; | 121 var byteLength = l * elementSize; |
122 var buffer = new $ArrayBuffer(byteLength); | 122 var buffer = new $ArrayBuffer(byteLength); |
123 %TypedArrayInitialize(obj, arrayId, buffer, 0, byteLength); | 123 %TypedArrayInitialize(obj, arrayId, buffer, 0, byteLength); |
124 } | 124 } |
125 | 125 |
126 function TryConstructByArrayLike(obj, arrayLike) { | |
rossberg
2013/05/02 11:52:20
Nit: why is this called TryConstruct?
| |
127 var length = arrayLike.length; | |
128 var l = IS_UNDEFINED(length) ? 0 : TO_POSITIVE_INTEGER(length); | |
129 var byteLength = l * elementSize; | |
130 var buffer = new $ArrayBuffer(byteLength); | |
131 %TypedArrayInitialize(obj, arrayId, buffer, 0, byteLength); | |
132 for (var i = 0; i < l; i++) { | |
133 obj[i] = arrayLike[i]; | |
134 } | |
135 } | |
136 | |
126 return function (arg1, arg2, arg3) { | 137 return function (arg1, arg2, arg3) { |
127 if (%_IsConstructCall()) { | 138 if (%_IsConstructCall()) { |
128 if (IS_ARRAYBUFFER(arg1)) { | 139 if (IS_ARRAYBUFFER(arg1)) { |
129 ConstructByArrayBuffer(this, arg1, arg2, arg3); | 140 ConstructByArrayBuffer(this, arg1, arg2, arg3); |
141 } else if (IS_NUMBER(arg1) || IS_STRING(arg1) || IS_BOOLEAN(arg1)) { | |
142 ConstructByLength(this, arg1); | |
143 } else if (!IS_UNDEFINED(arg1)){ | |
144 TryConstructByArrayLike(this, arg1); | |
130 } else { | 145 } else { |
131 ConstructByLength(this, arg1); | 146 throw MakeTypeError("parameterless_typed_array_constr", name); |
132 } | 147 } |
133 } else { | 148 } else { |
134 return new constructor(arg1, arg2, arg3); | 149 return new constructor(arg1, arg2, arg3); |
135 } | 150 } |
136 } | 151 } |
137 } | 152 } |
138 | 153 |
139 function TypedArrayGetBuffer() { | 154 function TypedArrayGetBuffer() { |
140 return %TypedArrayGetBuffer(this); | 155 return %TypedArrayGetBuffer(this); |
141 } | 156 } |
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195 // arrayIds below should be synchronized with Runtime_TypedArrayInitialize. | 210 // arrayIds below should be synchronized with Runtime_TypedArrayInitialize. |
196 SetupTypedArray(1, "Uint8Array", global.Uint8Array, 1); | 211 SetupTypedArray(1, "Uint8Array", global.Uint8Array, 1); |
197 SetupTypedArray(2, "Int8Array", global.Int8Array, 1); | 212 SetupTypedArray(2, "Int8Array", global.Int8Array, 1); |
198 SetupTypedArray(3, "Uint16Array", global.Uint16Array, 2); | 213 SetupTypedArray(3, "Uint16Array", global.Uint16Array, 2); |
199 SetupTypedArray(4, "Int16Array", global.Int16Array, 2); | 214 SetupTypedArray(4, "Int16Array", global.Int16Array, 2); |
200 SetupTypedArray(5, "Uint32Array", global.Uint32Array, 4); | 215 SetupTypedArray(5, "Uint32Array", global.Uint32Array, 4); |
201 SetupTypedArray(6, "Int32Array", global.Int32Array, 4); | 216 SetupTypedArray(6, "Int32Array", global.Int32Array, 4); |
202 SetupTypedArray(7, "Float32Array", global.Float32Array, 4); | 217 SetupTypedArray(7, "Float32Array", global.Float32Array, 4); |
203 SetupTypedArray(8, "Float64Array", global.Float64Array, 8); | 218 SetupTypedArray(8, "Float64Array", global.Float64Array, 8); |
204 | 219 |
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