| Index: third_party/WebKit/Source/bindings/core/v8/NPV8Object.cpp
|
| diff --git a/third_party/WebKit/Source/bindings/core/v8/NPV8Object.cpp b/third_party/WebKit/Source/bindings/core/v8/NPV8Object.cpp
|
| deleted file mode 100644
|
| index 5585cceda6ab8be64dd6218864ea71d6857161bf..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/bindings/core/v8/NPV8Object.cpp
|
| +++ /dev/null
|
| @@ -1,618 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved.
|
| - * Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved.
|
| - * Copyright (C) 2014 Opera Software ASA. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "bindings/core/v8/NPV8Object.h"
|
| -
|
| -#include "bindings/core/v8/ScriptController.h"
|
| -#include "bindings/core/v8/ScriptSourceCode.h"
|
| -#include "bindings/core/v8/V8Binding.h"
|
| -#include "bindings/core/v8/V8GCController.h"
|
| -#include "bindings/core/v8/V8NPUtils.h"
|
| -#include "bindings/core/v8/V8ObjectConstructor.h"
|
| -#include "bindings/core/v8/V8ScriptRunner.h"
|
| -#include "bindings/core/v8/WrapperTypeInfo.h"
|
| -#include "bindings/core/v8/npruntime_impl.h"
|
| -#include "bindings/core/v8/npruntime_priv.h"
|
| -#include "core/frame/LocalDOMWindow.h"
|
| -#include "core/frame/LocalFrame.h"
|
| -#include "platform/ScriptForbiddenScope.h"
|
| -#include "platform/UserGestureIndicator.h"
|
| -#include "wtf/OwnPtr.h"
|
| -#include "wtf/StringExtras.h"
|
| -#include "wtf/text/WTFString.h"
|
| -#include <stdio.h>
|
| -
|
| -using namespace blink;
|
| -
|
| -namespace blink {
|
| -
|
| -namespace {
|
| -
|
| -void trace(Visitor*, ScriptWrappable*)
|
| -{
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -const WrapperTypeInfo* npObjectTypeInfo()
|
| -{
|
| - static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, trace, 0, 0, 0, 0, "NPObject", 0, WrapperTypeInfo::WrapperTypeObjectPrototype, WrapperTypeInfo::ObjectClassId, WrapperTypeInfo::NotInheritFromEventTarget, WrapperTypeInfo::Dependent, WrapperTypeInfo::RefCountedObject };
|
| - return &typeInfo;
|
| -}
|
| -
|
| -// FIXME: Comments on why use malloc and free.
|
| -static NPObject* allocV8NPObject(NPP, NPClass*)
|
| -{
|
| - return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
|
| -}
|
| -
|
| -static void freeV8NPObject(NPObject* npObject)
|
| -{
|
| - V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
|
| - disposeUnderlyingV8Object(v8::Isolate::GetCurrent(), npObject);
|
| - free(v8NpObject);
|
| -}
|
| -
|
| -static NPClass V8NPObjectClass = {
|
| - NP_CLASS_STRUCT_VERSION,
|
| - allocV8NPObject,
|
| - freeV8NPObject,
|
| - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
| -};
|
| -
|
| -static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPObject* npObject)
|
| -{
|
| - ASSERT(npObject->_class == &V8NPObjectClass);
|
| - V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
|
| - LocalDOMWindow* window = object->rootObject;
|
| - if (!window || !window->frame())
|
| - return nullptr;
|
| - return ScriptState::forMainWorld(window->frame());
|
| -}
|
| -
|
| -static PassOwnPtr<v8::Local<v8::Value>[]> createValueListFromVariantArgs(v8::Isolate* isolate, const NPVariant* arguments, uint32_t argumentCount, NPObject* owner)
|
| -{
|
| - OwnPtr<v8::Local<v8::Value>[]> argv = adoptArrayPtr(new v8::Local<v8::Value>[argumentCount]);
|
| - for (uint32_t index = 0; index < argumentCount; index++) {
|
| - const NPVariant* arg = &arguments[index];
|
| - argv[index] = convertNPVariantToV8Object(isolate, arg, owner);
|
| - }
|
| - return argv.release();
|
| -}
|
| -
|
| -// Create an identifier (null terminated utf8 char*) from the NPIdentifier.
|
| -static v8::Local<v8::String> npIdentifierToV8Identifier(v8::Isolate* isolate, NPIdentifier name)
|
| -{
|
| - PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
|
| - if (identifier->isString)
|
| - return v8AtomicString(isolate, static_cast<const char*>(identifier->value.string));
|
| -
|
| - char buffer[32];
|
| - snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
|
| - return v8AtomicString(isolate, buffer);
|
| -}
|
| -
|
| -NPObject* v8ObjectToNPObject(v8::Local<v8::Object> object)
|
| -{
|
| - return getInternalField<NPObject, v8DOMWrapperObjectIndex>(object);
|
| -}
|
| -
|
| -bool isWrappedNPObject(v8::Local<v8::Object> object)
|
| -{
|
| - return object->InternalFieldCount() == npObjectInternalFieldCount
|
| - && toWrapperTypeInfo(object) == npObjectTypeInfo();
|
| -}
|
| -
|
| -NPObject* npCreateV8ScriptObject(v8::Isolate* isolate, NPP npp, v8::Local<v8::Object> object, LocalDOMWindow* root)
|
| -{
|
| - // Check to see if this object is already wrapped.
|
| - if (isWrappedNPObject(object)) {
|
| - NPObject* returnValue = v8ObjectToNPObject(object);
|
| - _NPN_RetainObject(returnValue);
|
| - return returnValue;
|
| - }
|
| -
|
| - V8NPObjectVector* objectVector = 0;
|
| - if (V8PerContextData* perContextData = V8PerContextData::from(object->CreationContext())) {
|
| - int v8ObjectHash = object->GetIdentityHash();
|
| - ASSERT(v8ObjectHash);
|
| - V8NPObjectMap* v8NPObjectMap = perContextData->getV8NPObjectMap();
|
| - V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
|
| - if (iter != v8NPObjectMap->end()) {
|
| - V8NPObjectVector& objects = iter->value;
|
| - for (size_t index = 0; index < objects.size(); ++index) {
|
| - V8NPObject* v8npObject = objects.at(index);
|
| - if (v8npObject->v8Object == object && v8npObject->rootObject == root) {
|
| - _NPN_RetainObject(&v8npObject->object);
|
| - return reinterpret_cast<NPObject*>(v8npObject);
|
| - }
|
| - }
|
| - objectVector = &iter->value;
|
| - } else {
|
| - objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()).storedValue->value;
|
| - }
|
| - }
|
| -
|
| - V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
|
| - // This is uninitialized memory, we need to clear it so that
|
| - // Persistent::Reset won't try to Dispose anything bogus.
|
| - new (&v8npObject->v8Object) v8::Persistent<v8::Object>();
|
| - v8npObject->v8Object.Reset(isolate, object);
|
| - v8npObject->rootObject = root;
|
| -
|
| - if (objectVector)
|
| - objectVector->append(v8npObject);
|
| -
|
| - return reinterpret_cast<NPObject*>(v8npObject);
|
| -}
|
| -
|
| -V8NPObject* npObjectToV8NPObject(NPObject* npObject)
|
| -{
|
| - if (npObject->_class != &V8NPObjectClass)
|
| - return 0;
|
| - V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
|
| - if (v8NpObject->v8Object.IsEmpty())
|
| - return 0;
|
| - return v8NpObject;
|
| -}
|
| -
|
| -ScriptWrappable* npObjectToScriptWrappable(NPObject* npObject)
|
| -{
|
| - return reinterpret_cast<ScriptWrappable*>(npObject);
|
| -}
|
| -
|
| -void disposeUnderlyingV8Object(v8::Isolate* isolate, NPObject* npObject)
|
| -{
|
| - ASSERT(npObject);
|
| - V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
|
| - if (!v8NpObject)
|
| - return;
|
| - v8::HandleScope scope(isolate);
|
| - v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
|
| - ASSERT(!v8Object->CreationContext().IsEmpty());
|
| - if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->CreationContext())) {
|
| - V8NPObjectMap* v8NPObjectMap = perContextData->getV8NPObjectMap();
|
| - int v8ObjectHash = v8Object->GetIdentityHash();
|
| - ASSERT(v8ObjectHash);
|
| - V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
|
| - if (iter != v8NPObjectMap->end()) {
|
| - V8NPObjectVector& objects = iter->value;
|
| - for (size_t index = 0; index < objects.size(); ++index) {
|
| - if (objects.at(index) == v8NpObject) {
|
| - objects.remove(index);
|
| - break;
|
| - }
|
| - }
|
| - if (objects.isEmpty())
|
| - v8NPObjectMap->remove(v8ObjectHash);
|
| - }
|
| - }
|
| - v8NpObject->v8Object.Reset();
|
| - v8NpObject->rootObject = 0;
|
| -}
|
| -
|
| -} // namespace blink
|
| -
|
| -bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| -
|
| - V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
|
| - if (!v8NpObject) {
|
| - if (npObject->_class->invoke)
|
| - return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
|
| -
|
| - VOID_TO_NPVARIANT(*result);
|
| - return true;
|
| - }
|
| -
|
| - PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
|
| - if (!identifier->isString)
|
| - return false;
|
| -
|
| - if (!strcmp(identifier->value.string, "eval")) {
|
| - if (argumentCount != 1)
|
| - return false;
|
| - if (arguments[0].type != NPVariantType_String)
|
| - return false;
|
| - return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
|
| - }
|
| -
|
| - // FIXME: should use the plugin's owner frame as the security context.
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| -
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - v8::Local<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
|
| - v8::Local<v8::Value> functionObject;
|
| - if (!v8Object->Get(scriptState->context(), v8AtomicString(scriptState->isolate(), identifier->value.string)).ToLocal(&functionObject) || functionObject->IsNull()) {
|
| - NULL_TO_NPVARIANT(*result);
|
| - return false;
|
| - }
|
| - if (functionObject->IsUndefined()) {
|
| - VOID_TO_NPVARIANT(*result);
|
| - return false;
|
| - }
|
| -
|
| - LocalFrame* frame = v8NpObject->rootObject->frame();
|
| - ASSERT(frame);
|
| -
|
| - // Call the function object.
|
| - v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObject);
|
| - OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate, arguments, argumentCount, npObject);
|
| - // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
|
| - // successfully invoked". If we get an error return value, was that successfully invoked?
|
| - v8::Local<v8::Value> resultObject;
|
| - if (!frame->script().callFunction(function, v8Object, argumentCount, argv.get()).ToLocal(&resultObject))
|
| - return false;
|
| -
|
| - convertV8ObjectToNPVariant(isolate, resultObject, npObject, result);
|
| - return true;
|
| -}
|
| -
|
| -// FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
|
| -bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| -
|
| - V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
|
| - if (!v8NpObject) {
|
| - if (npObject->_class->invokeDefault)
|
| - return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
|
| -
|
| - VOID_TO_NPVARIANT(*result);
|
| - return true;
|
| - }
|
| -
|
| - VOID_TO_NPVARIANT(*result);
|
| -
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| -
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - // Lookup the function object and call it.
|
| - v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
|
| - if (!functionObject->IsFunction())
|
| - return false;
|
| -
|
| - v8::Local<v8::Function> function = v8::Local<v8::Function>::Cast(functionObject);
|
| - if (function->IsNull())
|
| - return false;
|
| -
|
| - LocalFrame* frame = v8NpObject->rootObject->frame();
|
| - ASSERT(frame);
|
| -
|
| - OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(isolate, arguments, argumentCount, npObject);
|
| - // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
|
| - // successfully invoked". If we get an error return value, was that successfully invoked?
|
| - v8::Local<v8::Value> resultObject;
|
| - if (!frame->script().callFunction(function, functionObject, argumentCount, argv.get()).ToLocal(&resultObject))
|
| - return false;
|
| -
|
| - convertV8ObjectToNPVariant(isolate, resultObject, npObject, result);
|
| - return true;
|
| -}
|
| -
|
| -bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
|
| -{
|
| - // FIXME: Give the embedder a way to control this.
|
| - bool popupsAllowed = false;
|
| - return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
|
| -}
|
| -
|
| -bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
|
| -{
|
| - VOID_TO_NPVARIANT(*result);
|
| - if (ScriptForbiddenScope::isScriptForbidden())
|
| - return false;
|
| -
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
|
| - if (!v8NpObject)
|
| - return false;
|
| -
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| -
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - // FIXME: Is this branch still needed after switching to using UserGestureIndicator?
|
| - String filename;
|
| - if (!popupsAllowed)
|
| - filename = "npscript";
|
| -
|
| - LocalFrame* frame = v8NpObject->rootObject->frame();
|
| - ASSERT(frame);
|
| -
|
| - String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
|
| -
|
| - UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNewUserGesture : PossiblyProcessingUserGesture);
|
| - v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename)));
|
| -
|
| - if (v8result.IsEmpty())
|
| - return false;
|
| -
|
| - if (_NPN_IsAlive(npObject))
|
| - convertV8ObjectToNPVariant(isolate, v8result, npObject, result);
|
| - return true;
|
| -}
|
| -
|
| -bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| -
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
|
| - v8::Local<v8::Value> v8result;
|
| - if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptState->isolate(), propertyName)).ToLocal(&v8result))
|
| - return false;
|
| -
|
| - convertV8ObjectToNPVariant(isolate, v8result, npObject, result);
|
| - return true;
|
| - }
|
| -
|
| - if (npObject->_class->hasProperty && npObject->_class->getProperty) {
|
| - if (npObject->_class->hasProperty(npObject, propertyName))
|
| - return npObject->_class->getProperty(npObject, propertyName, result);
|
| - }
|
| -
|
| - VOID_TO_NPVARIANT(*result);
|
| - return false;
|
| -}
|
| -
|
| -bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| -
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
|
| - return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Identifier(isolate, propertyName), convertNPVariantToV8Object(isolate, value, object->rootObject->frame()->script().windowScriptNPObject())));
|
| - }
|
| -
|
| - if (npObject->_class->setProperty)
|
| - return npObject->_class->setProperty(npObject, propertyName, value);
|
| -
|
| - return false;
|
| -}
|
| -
|
| -bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - V8NPObject* object = npObjectToV8NPObject(npObject);
|
| - if (!object)
|
| - return false;
|
| -
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
|
| - // FIXME: Verify that setting to undefined is right.
|
| - return v8CallBoolean(obj->Set(scriptState->context(), npIdentifierToV8Identifier(isolate, propertyName), v8::Undefined(isolate)));
|
| -}
|
| -
|
| -bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isolate(), object->v8Object);
|
| - return v8CallBoolean(obj->Has(scriptState->context(), npIdentifierToV8Identifier(scriptState->isolate(), propertyName)));
|
| - }
|
| -
|
| - if (npObject->_class->hasProperty)
|
| - return npObject->_class->hasProperty(npObject, propertyName);
|
| - return false;
|
| -}
|
| -
|
| -bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return false;
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
|
| - v8::Local<v8::Value> prop;
|
| - if (!obj->Get(scriptState->context(), npIdentifierToV8Identifier(scriptState->isolate(), methodName)).ToLocal(&prop))
|
| - return false;
|
| - return prop->IsFunction();
|
| - }
|
| -
|
| - if (npObject->_class->hasMethod)
|
| - return npObject->_class->hasMethod(npObject, methodName);
|
| - return false;
|
| -}
|
| -
|
| -void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
|
| -{
|
| - if (!npObject || !npObjectToV8NPObject(npObject)) {
|
| - // We won't be able to find a proper scope for this exception, so just throw it.
|
| - // This is consistent with JSC, which throws a global exception all the time.
|
| - V8ThrowException::throwGeneralError(v8::Isolate::GetCurrent(), message);
|
| - return;
|
| - }
|
| -
|
| - v8::Isolate* isolate = v8::Isolate::GetCurrent();
|
| - ScriptState* scriptState = mainWorldScriptState(isolate, npObject);
|
| - if (!scriptState)
|
| - return;
|
| -
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(isolate);
|
| -
|
| - V8ThrowException::throwGeneralError(isolate, message);
|
| -}
|
| -
|
| -bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
|
| - ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent(), npObject);
|
| - if (!scriptState)
|
| - return false;
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(scriptState->isolate());
|
| -
|
| - v8::Local<v8::Object> obj = v8::Local<v8::Object>::New(scriptState->isolate(), object->v8Object);
|
| -
|
| - // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
|
| -
|
| - // FIXME: Figure out how to cache this helper function. Run a helper function that collects the properties
|
| - // on the object into an array.
|
| - const char enumeratorCode[] =
|
| - "(function (obj) {"
|
| - " var props = [];"
|
| - " for (var prop in obj) {"
|
| - " props[props.length] = prop;"
|
| - " }"
|
| - " return props;"
|
| - "});";
|
| - v8::Local<v8::String> source = v8AtomicString(scriptState->isolate(), enumeratorCode);
|
| - v8::Local<v8::Value> result;
|
| - if (!V8ScriptRunner::compileAndRunInternalScript(source, scriptState->isolate()).ToLocal(&result))
|
| - return false;
|
| - ASSERT(result->IsFunction());
|
| - v8::Local<v8::Function> enumerator = v8::Local<v8::Function>::Cast(result);
|
| - v8::Local<v8::Value> argv[] = { obj };
|
| - v8::Local<v8::Value> propsObj;
|
| - if (!V8ScriptRunner::callInternalFunction(enumerator, v8::Local<v8::Object>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, scriptState->isolate()).ToLocal(&propsObj))
|
| - return false;
|
| -
|
| - // Convert the results into an array of NPIdentifiers.
|
| - v8::Local<v8::Array> props = v8::Local<v8::Array>::Cast(propsObj);
|
| - *count = props->Length();
|
| - *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentifier)));
|
| - for (uint32_t i = 0; i < *count; ++i) {
|
| - v8::Local<v8::Value> name;
|
| - if (!props->Get(scriptState->context(), v8::Integer::New(scriptState->isolate(), i)).ToLocal(&name))
|
| - return false;
|
| - (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
|
| - }
|
| - return true;
|
| - }
|
| -
|
| - if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
|
| - return npObject->_class->enumerate(npObject, identifier, count);
|
| -
|
| - return false;
|
| -}
|
| -
|
| -bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
|
| -{
|
| - if (!npObject)
|
| - return false;
|
| -
|
| - if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
|
| - ScriptState* scriptState = mainWorldScriptState(v8::Isolate::GetCurrent(), npObject);
|
| - if (!scriptState)
|
| - return false;
|
| - ScriptState::Scope scope(scriptState);
|
| - v8::TryCatch tryCatch(scriptState->isolate());
|
| -
|
| - // Lookup the constructor function.
|
| - v8::Local<v8::Object> ctorObj = v8::Local<v8::Object>::New(scriptState->isolate(), object->v8Object);
|
| - if (!ctorObj->IsFunction())
|
| - return false;
|
| -
|
| - // Call the constructor.
|
| - v8::Local<v8::Value> resultObject;
|
| - v8::Local<v8::Function> ctor = v8::Local<v8::Function>::Cast(ctorObj);
|
| - if (ctor->IsNull())
|
| - return false;
|
| -
|
| - LocalFrame* frame = object->rootObject->frame();
|
| - ASSERT(frame);
|
| - OwnPtr<v8::Local<v8::Value>[]> argv = createValueListFromVariantArgs(scriptState->isolate(), arguments, argumentCount, npObject);
|
| - if (!V8ObjectConstructor::newInstanceInDocument(scriptState->isolate(), ctor, argumentCount, argv.get(), frame ? frame->document() : 0).ToLocal(&resultObject))
|
| - return false;
|
| -
|
| - convertV8ObjectToNPVariant(scriptState->isolate(), resultObject, npObject, result);
|
| - return true;
|
| - }
|
| -
|
| - if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
|
| - return npObject->_class->construct(npObject, arguments, argumentCount, result);
|
| -
|
| - return false;
|
| -}
|
|
|